Devildemoner

38 Decks, 74 Comments, 1 Reputation

I don't think that's necessary, since mono-colored ground creatures are locked by seismic stomp, while I can lock flying creatures with nightbird's clutches, mugging, and shortcutter. Also awe for the guilds costs 3 mana, which is more costly than the other spells.

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Posted 24 August 2013 at 04:34 in reply to #391381 on Red Vampire Standard

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nice deck lol

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Posted 22 July 2012 at 03:45 as a comment on

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What does cloudshift do?

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Posted 22 July 2012 at 03:32 as a comment on FNM Human.

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I have a question, the M13 ," Battle of Wits" card, I don't understand it at all. Can someone tell me how you could use it?

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Posted 22 July 2012 at 03:22 as a comment on Magic 2013 Discussion.

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ty for the advice

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Posted 03 September 2011 at 18:21 in reply to #197432 on The Ultimate Mill Deck

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Why do you include the misty and scalding if this is mono blue why not use islands instead?

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Posted 25 August 2011 at 15:45 as a comment on Got Crabs!!!!

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well its gunna take a long time till you get 6 mana so you might want some fast mana

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Posted 25 August 2011 at 15:43 in reply to #195381 on Sorins support

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3 vorinclex 2 much you can only have 1 on the field at a time so put 1 or 2 in not 3

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Posted 12 August 2011 at 21:34 as a comment on W/U/G Golems

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You need creature control so they don't deal more damage then you heal I recommend oblivion ring or journey to no where

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Posted 11 August 2011 at 20:59 as a comment on 20-up

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so you going to kill them with weak creatures? or is there some part i'm missing , how you gunna dish out damage

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Posted 11 August 2011 at 20:57 as a comment on White and Blue They Kill You

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Well LOTS of people get mad at me for putting 4 demon tutor and 4 camp tutor so il side board them

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Posted 11 August 2011 at 15:04 in reply to #190818 on Darksteel Reactor Proliferate

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ty il think about that

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Posted 10 August 2011 at 17:02 in reply to #190436 on Infection

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Y misty rain forest? no land fall or anthing no forest either isnt it useless?

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Posted 10 August 2011 at 02:37 as a comment on Wizards of the Coast

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Guilty Conscience with stuffy doll auto win

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Posted 10 August 2011 at 02:28 as a comment on Stuff This

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Call to the grave I think is what it is called good enchantment for zombie deck

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Posted 07 August 2011 at 01:48 as a comment on Zombie Nation

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Maybe add brawn? So You could have all your creatures get trample when it dies.
And Why 2 rampant growths when natures lore works better
ImO
- 2 rampant growth
- 1 Fireshrieker
- 1 Infiltration lens
+ 2 brawn
+ 2 Nature's lore

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Posted 06 August 2011 at 03:41 as a comment on trample deck

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I don't see the DTS

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Posted 02 August 2011 at 02:21 as a comment on Sploicers

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i want to keep shock because i does less damage, so i can use my gut shot then shock combo

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Posted 31 July 2011 at 22:09 in reply to #187294 on Double, Double Double! 40 card deck

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right i forgot

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Posted 31 July 2011 at 22:07 in reply to #187260 on I'm Thirsty

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this deck makes no sence to me

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Posted 30 July 2011 at 23:01 as a comment on Pass the Corpse

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