DickCheneyShoots@You

12 Decks, 397 Comments, 44 Reputation

Try Thundermaw Hellkite

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Posted 29 November 2012 at 01:16 as a comment on Grixis Control

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This is a strong deck. Lingering Souls would be perfect here as would Geist of St Traft.

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Posted 28 November 2012 at 02:57 as a comment on Rites of Possession

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Nice use of normally shunned cards. Epic Experiment and Worldfire usually dont c play where im from. How does this deck do? It looks competitive

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Posted 28 November 2012 at 02:44 as a comment on EPIC EXPERIMENT

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I played a Jund deck and beat it. Pillar helps with that. Bonfire is hard to get, it was either Magmaquake, or Killing Wave. Slaughter Games i want more of. Thanks for commenting.

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Posted 27 November 2012 at 00:36 as a comment on Grixis Control

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O Ring or Detention Sphere?

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Posted 22 November 2012 at 15:36 as a comment on Community Build: Solar Flare (Standard)

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Played any fruity pebbles yet?

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Posted 13 November 2012 at 03:01 as a comment on THE ROCK and his millions

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I'd recommend Mind Funeral over Dream Twist

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Posted 13 November 2012 at 00:00 as a comment on Deck Challenge: No Creatures

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Lightning Helix ($4) Rith's Charm (50 cents) Naya Charm (64 cents) Bloodbraid Elf ($3.50) and Dauntless Escort ($2.05) r all affordable cards that can boost this deck to a strong competitor.

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Posted 12 November 2012 at 19:14 as a comment on Naya [Budget: $10]

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thats a glitch. put in ten then hold R1 then exit

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Posted 12 November 2012 at 18:59 in reply to #303275 on Door to FTW

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One helluva control deck. Add Supreme Verdict and you're set

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Posted 12 November 2012 at 18:54 as a comment on Grand Arbiter Goodies EDH

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Clever combo. I would drop Shrine and Contagion Engine and a Lux Cannon for 2 more Viscera Seers, a 3rd Portal and 2 Phyrexian Arenas. Still a good combo especially with the budget price

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Posted 12 November 2012 at 18:31 as a comment on an undying artificer

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Dont kno how i forgot Thragtusk. I gotta stop getting high.

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Posted 12 November 2012 at 06:15 in reply to #303241 on Jund Control

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fifteen direct kill spells can keep hordes from killing me, doesnt matter against most decks if im at 5-10 life when their creatures r dead. 4-6 turns to set up threats seems like a lot, but i find games in my region slower bcuz everyone plays Control or Mid Range decks. Few counterspells, almost no burn or Aggro, and lots of tokens, Planeswalkers, and 3-7 drop cards. I guess I play in a slow environment haha.

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Posted 10 November 2012 at 18:26 in reply to #302839 on Jund Control

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You could add some Tutors and kill spells to ensure consistency

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Posted 09 November 2012 at 18:58 as a comment on 20/20 in 3/2 turns

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I'd add Ib Halfheart. I use him in my Goblins deck. Check it out for ideas, it can win turn 4-8 depending on the hand.

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Posted 03 November 2012 at 23:45 as a comment on Goblin Insanity!

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Love it, but no Torpor Orb?

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Posted 03 November 2012 at 17:56 as a comment on legacy dreadstalker

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Love the low cost multicolor theme. Looks very fast too.

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Posted 02 November 2012 at 22:06 as a comment on Sek'Kuar, Deathkeeper EDH (comment)

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Great Budget deck. Has solid cards, is competitive, and has a low price tag. Well done

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Posted 02 November 2012 at 21:23 as a comment on B/W lifegain [standard]

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Dangerous Wager makes for a great card with a hand full of flashback n beasts, its there to back up Faithless Looting. I like the combo u mentioned and I should post a prototype deck around it. Thank you for commenting. I mostly do Standard, Draft and Sealed. But if Vintage tournaments pop up, Im there with my Goblins.

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Posted 01 November 2012 at 14:19 in reply to #300967 on Frites V2

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Wicked. One well deserved Like

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Posted 01 November 2012 at 03:22 as a comment on Stiflenaught Blue Black

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