Dith0rder

114 Decks, 101 Comments, 14 Reputation

Not quite. 706.9 "...A copy of a spell or ability copies both the characteristics of the spell or ability and all decisions made for it, including modes, targets, the value of X, and additional or alternative costs..."

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Posted 21 June 2010 at 02:49 in reply to #70716 on Bane Echoes

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If you are trying to keep this standard legal, Wooded Bastion has fallen out of standard. I would suggest Terramorphic Expanse or some other lands that can be sacrificed (perhaps even Tectonic Edge if you're feeling bold) to turn Knight of the Reliquary into much more of a win condition.

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Posted 07 June 2010 at 06:29 as a comment on The_End_Gamer

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Oh dear, those were meant to be jungle shrines...I'll take care of that. And I completely forgot about Tanglesap! Maybe that can...hmmm, something to think about.

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Posted 22 January 2010 at 09:42 as a comment on Naya Turbo-Fog

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I was thinking about a deck JUST like this the other day. I really don't see the purpose of the Sarkhans and Hellkites, I mean, I can see some uses for them, but they seem pretty meh. I think it's a really great concept though, keep it up!

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Posted 21 January 2010 at 07:31 as a comment on Turbo-Fog Planeswalk

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I like the idea, but I don't like Mind Funeral as the win condition. Tome Scour and Burning Inquiry are more efficient. You may want to run Pyroclasm as well to fend off the heavy aggro decks.

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Posted 22 November 2009 at 06:19 as a comment on Grixis Bloodchief

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The Ascension needs to be there, because if it sticks around, I win the game. As for having chumps blockers? That totally goes against the idea of the deck! A burn deck doesn't bother to consider the damage that it receives, it focuses every last mana on dealing as much damage as possible.

There are three reasons why adding chump blockers would be bad for this deck:
1. I would rather just burn the attacking creature and destroy it.
2. If my deck has no creatures, then all of their removal is useless.
3. If I add only a few chump blockers, then the other deck is sure to have the removal to deal with them, which makes them useless.

On a side note: Bogardan Hellkite is a creature, but playing it probably wins me the game anyway, so I think of it as more of a "win condition".

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Posted 12 November 2009 at 06:27 as a comment on Ab Igne Ignem

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Maybe this sounds stupid...but I think Ponder would be really good to this deck. It could help to manipulate the cards on the top of your deck with Vampire Nocturnus and Deny Reality.

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Posted 12 November 2009 at 05:04 as a comment on Vampire Control

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I certainly agree that I want damage, but that is Sligh's secondary goal. if the primary goal was damage deck I'd be running 4x Ball Lightning, 4x Elemental Appeal, etc. and I wouldn't even be running cards like Kindled Fury or Jackal Familiar. Don't get me wrong, I know where you're coming from: if it looks, sounds and smells like a burn deck, then you offer suggestions like you would with a burn deck.

I will see what I can do about Inferno Trap and the Zektar Shrine Expedition, they aren't providing the bang I want; one Magma Rift and another Plated Geopede should fulfill those Sligh slots respectively.

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Posted 12 November 2009 at 04:41 as a comment on Sligh

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Celestial Purge shouldn't be in the main deck in my opinion. I feel like this deck would be better served being mono-white control (probably not what you wanted to hear). My suggestion would be to take out any red cards, and add in some more control: Oblivion Ring, Path to Exile, Harm's Way; plus some more win condition's: Elspeth, Ajani Goldmane, Iona, Shield of Emeria. Good luck with the deck.

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Posted 09 November 2009 at 05:41 as a comment on R/W Control type two

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I think Valakut and Terramorphic Expanse really take away from the efficiency of the deck, unfortunately, upon removing the Expanses there's no replacement to fix the manabase :/

I really like the idea, but I think the manabase died when the filter lands left standard.

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Posted 09 November 2009 at 04:47 as a comment on Blightning Beatdown?

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Springleaf Drum is weak in my opinion, how about some Black Lotus? Much better. ;D

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Posted 08 November 2009 at 08:15 as a comment on Take It Like Hard Cock

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The first thing I saw were the borderposts and I was immediately disappointed. On further inspection though, the cards you've chosen are so absurdly mana-efficient it's stunning. The mana-base appears ungainly at first (and to be honest, I still have me doubts), but it seems to have the right number of land/non-land mana sources. I genuinely love this idea.

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Posted 08 November 2009 at 07:07 as a comment on BarBBeat

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First off, rileyandholly88's got a good point, if you can get Baneslayer Angel, use it.

I really like the mana curve. You said that you want it to be beatdown, but it looks like an unhappy mix of early to midrange aggro and some decent control. If you want beatdown, I'd suggest tossing Wall of Reverence (this is the opposite of beatdown), Brave the Elements (ewww), Planar Cleansing, Kor Cartographer (not worth it for 4 mana) and Oblivion Ring (sideboard it instead for troublesome permenants) and trade it in for some more beatdown and 4x Path to Exile.

Beatdown: Elite Vanguard, Steppe Lynx, Kazandu Blademaster, Kor Skyfisher, Sigiled Paladin, Emeria Angel, Ranger of Eos.

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Posted 08 November 2009 at 03:34 as a comment on Mono White. type 2

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The title is fantastic! I don't like the deck though.

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Posted 06 November 2009 at 06:13 as a comment on Nobody likes this deck

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Contrary to what DedWards said: X number of Paradox Hazes on the battlefield will, in fact, give you X number of additional upkeep steps. Additionally (I doubt I need to tell the deckbuilder, but), all of the cards with the exception of Wall of Frost and Islands are not Standard legal. Interesting idea for a deck. Carry on.

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Posted 05 November 2009 at 04:01 as a comment on Epic Deck

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Dith0rder

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Posted 27 October 2009 at 04:22 as a comment on Member Database

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Obviously, you are aware that Path to Exile exists, and it should at least be in the sideboard if you can get it; so I won't go into that. For that matter, Day of Judgment belongs in this deck, BUT, again, that can come later.

Arrow Volley Trap and Pitfall Trap are possible alternatives to the removal you already have (that are Type 2 legal, of course). I would definitely drop the total number of lands down and add some more awesome low mana cost creatures (drop it to 18 or so in my opinion). Harm's Way is an AWESOME card, you should probably run 4. Narrow Escape isn't that awesome, I wouldn't run it at all, I'd just throw in some more low cost creatures. I'm not sure about Rhox Pikemaster, if you want to keep them in there, I'd only run 2.

Some awesome low cost creatures: Aven Squire (Flying + Exalted = Amazing), Knight of the White Orchid (maybe too expensive for you), Sigiled Paladin, Kor Aeronaut, Ranger of Eos (maybe too expensive for you)...

This is a good start for a soldier deck, just add better cards as you get them and this will be a great deck. Good luck with it.

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Posted 27 October 2009 at 04:14 as a comment on White Warriors Type 2

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Why not run a playset of Timber Protector and Summoner's Pact to help search for them? I'm not really familiar with Legacy and the metagame around it, so my advice may not be the best; but I figure an army of indestructible forests could be hard to deal with.

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Posted 27 October 2009 at 02:45 as a comment on Land Beatdown

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I love the idea of the fetch lands (especially with Zektar Shrine Expedition), Plated Geopede should take full advantage of those fetch lands as Obsidian Fireheart's replacement; Fireheart doesn't fit a fast burn deck like this, it's much too slow (he's not even hastey!). Valakut can be a good card, but not in this deck, you can only deal damage with it after turn 6 (not to mention it can RUIN a perfectly good curve).

Cards that could go in this deck: Soul's Fire (for targeting your creatures before they die to removal), Banefire (as a decent finisher), Lava Axe (it's a solid card, but I'm on the fence about it), Quenchable Fire (purely as a sideboard card), Lavaball Trap (this is a good card for the sideboard if you see a lot of mana-ramp).

Two is the perfect number of Chandra's to go in this deck, don't let anyone ever tell you any different. I would drop the total number of land, 16 is standard for a burn deck, but since you're running Chandra (with a converted mana cost of 6) and Hell's Thunder (with an unearth cost of five), you might want to run 17 or 18. Definitely drop the Obsidian Firehearts and the Valakuts, these don't produce enough burn fast enough, and the Valakut will mess up that perfect curve.

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Posted 26 October 2009 at 07:04 as a comment on Type two burn

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You may correct me if I'm wrong but, I believe the newest version of Chandra from Zendikaar is far better suited for this deck ("Chandra Ablaze" is the name). Otherwise, I love this deck (I was pleasantly surprised with the creation of the Noggle creature type when Shadowmoor came out), because Blue/Red can be such an interesting combination.

And to answer your question about cascade: specifically, when a cascade spell is played you reveal cards from the top of your deck (one at a time) until you reveal a nonland card with a mana cost lower than the spell that caused you to cascade. You may play that spell without paying it's mana cost. Then you put the revealed cards on the bottom of your library in random order.

The amazing thing about this is the card advantage you can receive from playing a cascade spell: you play ONE cascade spell, but get TWO spells out of it (it's actually possible to play six spells in a row, with cascade spells being played off of other cascade spells). To put this in perspective, let me use an example: I play Bloodbraid Elf, cascade, and I cascade into Sprouting Thrinax; I pay 4 mana and get not one awesome creature, but two! It's less effective when I hit a Lightning Bolt or Maelstrom Pulse when I don't need it (which is not very often, I'm pleased to say); the disadvantage is it's unpredictability, but it's a small price to pay for such incredible card advantage.

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Posted 26 October 2009 at 05:58 as a comment on R/U Hybrid Deck

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