dknight27

1,702 Decks, 2,352 Comments, 221 Reputation

i think thealextheory is trying to sat that u might want to fix the deck up a bit, perhaps pick up a few more copies of the good cards in here....and perhaps pick up some artifact lands as well....check out my artifact deck ferrum heart

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Posted 15 May 2009 at 13:35 as a comment on WRobN - Artifact

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if ur gunna keep the white it might be a good idea to put in some other black/white cards to help u out....like mortify, unmake, Deathbringer Liege, Divinity of Pride, Ghost Council of Orzhova, Orzhov Guildmage, Pillory of the Sleepless, Vindicate.....al would fit well in this deck and it will help u even out ur black/white lopsidedness......i like the idea for the deck though

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Posted 15 May 2009 at 13:27 as a comment on WRobN - Black Death

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i love the lifeline+Dingus Staff+ Æther Flash combo, very intense

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Posted 15 May 2009 at 13:11 as a comment on No Critters

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y is kroson beast in here, it doesnt seem to fit.....it has threshold which relies on cards in the grave and u have many cards with flashback which causes ur graveyard to become empty, i also dont c how it fits with the squirl theme, please explain

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Posted 15 May 2009 at 13:03 as a comment on Squirrel

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check out some of my decks for ideas, and i promise that im not laying a smackdown on you, just trying to help

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Posted 14 May 2009 at 09:45 as a comment on Angels with Demons?

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lastly, when making a deck it is generally better, given most circumstances, to put many copies of the same card into a deck to give u better chances to draw it. sence 4 is the max, excluding basic lands and relentless rats, 4 is a good idea for any card that u really want/need.....and then 2 or 3 for other support cards and the like. 1 is a bad idea because u will almost never draw it so it becomes efectively useless (unless u have a specific combo in mind that requires that u only have 1 card in the deck)........so cut this deck down, chose a theme, put multiple copies of the good cards in, work on the lands....and dont get down, magic is a complicated game and takes a little while to get good, the best advice is to check out tons of decks on this sight, c what peoples ideas r and how they take shape and present, and above all play, play, play.....only through trial will u be able to find out if a deck idea works

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Posted 14 May 2009 at 09:44 as a comment on Angels with Demons?

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try not to put cards in a deck that dont fit at all, such as mind funeral in this deck......in a mill deck this is a fantastic card fo sho, but in ur deck it is a waste of mana and space.....other cards like this in ur deck r...demons horn, Sanctum Plowbeast, Copper Myr, browse, and Brainbite.....these might be good cards but just dont have a place in ur deck

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Posted 14 May 2009 at 09:40 as a comment on Angels with Demons?

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another thing is the cost of the spells u chose to put in a deck, u run several very high level cards like Luminous Angel, Akroma, Angel of Wrath, Sphinx of the Steel Wind etc. that all cost a ton of mana, and unfortunately u dont have the cards in this deck to put them in play in time to help u.....most decks will destroy u long before u can put down 8 mana at 1 mana a turn rate. consider the cost of the spells u put in a deck when making them. its ok to put the big boys in a deck if the deck is made to play fast mana or have other combos to put creatures into play that wouldnt normally be played easily

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Posted 14 May 2009 at 09:36 as a comment on Angels with Demons?

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land choice is also important, in a 3 colored deck it is a bad idea to just run basic lands as u have no guarantee that u will pull one of each to be able to play whatever u want, try out some of the multicolored lands like Arcane Sanctum, Fetid Heath, Godless Shrine, Hallowed Fountain etc. these lands will help u be able to play whatever u want whenever u want to

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Posted 14 May 2009 at 09:33 as a comment on Angels with Demons?

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whats up my man, a few words about ur deck here, first off 90 cards is too many. generally, unless ur playing a strategy that requires many cards to be in the deck (i.e. battle of wits) 60 is a good number to base a deck around. im a believer that this is slightly flexible and up to 70 is ok, but there r those that disagree. second, when making a deck the first thing that needs to be established is the decks purpose. ur deck seems to be sort of an artifact/big creatures/slight control deck......this is no good, trying to accomplish 3 themes means that u wont be able to accomplish any. indevidually these themes r excellent, if done correctly, but ptting them together is a no no.

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Posted 14 May 2009 at 09:27 as a comment on Angels with Demons?

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i just made an enchanted evening deck as well, its called behind the door, check it out

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Posted 14 May 2009 at 07:38 as a comment on Enchantment destroy

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with the djinn, wouldnt it be better to play some more cheap burn spells like lava spike or chain lightning to maximize the damage inflicted, lightning bolt is of course excellent for this purpose, as well as lightning helix, but just think with the djinn, Balefire Liege, 5 mana, and lava spike(or lightning bolt or chain lightning) u could do 30 damage, i like this deck a lot, just a suggestion, check out some of mine

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Posted 14 May 2009 at 00:05 as a comment on Burning Life

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its so very fun to destroy everything that ur opponent has in play for an easy 4 mana

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Posted 13 May 2009 at 23:47 as a comment on behind the door

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im intregued to c hw this deck works, please tell

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Posted 13 May 2009 at 22:55 as a comment on Black Stompy Hatchling

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oh, my bad, this looks like an excellent deck, good work

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Posted 13 May 2009 at 15:22 as a comment on Withering Lock

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Midnight Banshee would be excellent in this deck

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Posted 13 May 2009 at 15:16 as a comment on Withering Lock

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i changed it up a bit

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Posted 13 May 2009 at 09:56 as a comment on ferrum heart

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i thought about the urza lands, but they r a bit shaky for my taste, they only work if all 3 r out there, which normally wouldnt be a risk at all cause u have nothing to lose and only gain possible, but i also have the cards that require blue mana, that the urza cards cant put forth, these cards (the ones that require blue) r a key part of the deck, so i am hesitent to take out all the islands and replace them with the urza cards, im not sure

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Posted 12 May 2009 at 22:08 as a comment on ferrum heart

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all the artifacts help each other out for a big finish, what do u think

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Posted 12 May 2009 at 18:23 as a comment on ferrum heart

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haha, it happens, with the search cards and actual crds themselves i get what i need about 75% of the time in my hand (or a search card to get it) and it wins turn 4 about 65% of the time

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Posted 12 May 2009 at 12:41 as a comment on The Terrible Trivium

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