volcanic massacre

by dknight27 on 29 August 2009

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

a combo deck that deals infinite damage. play argothian elder enchantd with freed from the real and then enchant one of ur lands with barbed field and thats the game. tap the land enchanted with barbed field to deal 1 damage to the opponent, tap another land that produces blue mana to untap the elder, then tap the elder to untap both of the lands and do it all over again. this deals infinite damage when repeated for ever winning u the game. blockers, draw, and search to help. enjoy

Deck Tags

  • Combo

Deck at a Glance

Social Stats

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This deck has been viewed 833 times.

Mana Curve

Mana Symbol Occurrence

0120168

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for volcanic massacre

tap to kill

0
Posted 29 August 2009 at 15:55

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Please read what i posted on your previous combo deck, it once again applies perfectly to this situation. Are you also aware that you can float mana from the second untapped land infinitely and then use that for whatever nefarious "X" spell you prefer.

More specifically, you have no way of protecting your combo pieces, I would recommend removing your 4 ancestral visions, as waiting at least four turns to draw is far too slow for a deck like this.

As the mana base you've posted is so incredibly expensive, i would assist it by adding onslaught fetch lands.

As mentioned above, barbed field is completely unnecesary, just replace it with any X spell that will win you the game.

The amount of walls you have is incredibly unnecessary. Drops at least 8, replacing 4 with carven caryatids.

More could be done, but this is a start

-1 Forest
-2 Island
-1 Mountain
-4 Barbed Field
-8 Wall of Steel/Earth
-4 Ancestral Vision

+4 Wooded Foothills
+4 Carven Caryatid
+4 Banefire
+2 Pact of Negation
+2 Kaervek's Torch
+4 Brainstorm

I would certainly rethink a lot of the cards in this deck, as currently it really isn't going to do near anything.

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Posted 29 August 2009 at 19:17

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Kaervek's Torch isn't really needed in my eyes.
maybe add 2 more pact of negation.

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Posted 29 August 2009 at 21:41

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Your probably right, i threw the torch in there so he had a better chance of drawing the combo piece, as there isn't much to fetch parts for him.

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Posted 29 August 2009 at 23:11

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hey i made ur szadek deck request i hope u like it just click my name its on the 2nd page of decks

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Posted 30 August 2009 at 02:11

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