Use Thopter assembly it creates 5 1/1 creatures if it is the only thopter on your side of the field at the start of your turn that makes Time Sieve infinite turns just by summoning but in this deck we would need to remove the ornithopter and sharding sphinx then you could turn your attention to mana ramping and kill conditions.
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I agree and as a suggestion remove Wasteland Viper and add Lotleth Troll since he himself can be nasty and can make your opponent really scared and use some of their control cards on him over your hydra.
its used in combo with grisly salvage so you can get any card you discarded for that back into your hand like a land or a creature you wanted but took something else.
you know what I have found is Lotleth Troll can be use really well with Ordeal of Nylea turn 2 get him out turn 3 use the ordeal sac a slitherhead from hand scavenge and attack sac ordeal for 2 more lands. That is 5 lands and a 5/4 with trample by the end of turn 3.
shoot my luck with lands I get mana screwed with 24 :( the magic gods hate me
the ability states "If one or more +1/+1 counters would be placed onto a creature you control, twice that many +1/+1 counters are placed instead" . The key word to look at is "placed" so is Kalonian Hydra placing counters on itself? for I don't see the word place or a variation of it in its text.
My question is does "Corpsejack Menace" affect the power that "Kalonian Hydra" can get through its ability. that's something ive been curious to for a while now
I know wha you mean its expensive but it helps the deck out a lot in the long run try using magic workstation and do a couple trials with your normal basic lands and a deck with some multi colors in them see which you like the feel of more.
Im surprised to see your not using multi lands to help with getting out both blue and black mana sooner like Watery Grave, Temple of Deceit, Creeping Tar pit, Drowned Catacombs, Darkslick Shore just to name a few for blue black decks
at least run some sort of creature for defense like spellskite
u see im curious how is counter in this deck usefull you have either a choice of using the mana leak or summoning lord of the unreal and as i can see you not controling much so just stick with some type of boost like automation to help this deck with even more power and more aggro for having only 4 control spell cards in here not to helpfull but its just my opinion
this is almost exactly like my deck that i made when roe first came out http://www.mtgvault.com/ViewDeck.aspx?DeckID=94091
for a deck based on charge counters suprised that i dont see surge node anywhere a great first turn drop making a great mana ramp with everflowing chalice
u should only be using 2 mab 3 top for eye since its a legendary land it will commit suicide if u have more than one out there and y r u running multi tap lands whe n your deck only needs black
and dont forget Arcane Sanctum or Glimmervoid
ok you just kill my most favorite themes epser so ill have to help you you need the artifact lands ie vault of whisper ancient den and seat of the synod, master of etherium to have a big 3rd turn drop instead of fabricate use enlightened tutor and please please use the best artifact based deck equipment cranial plating and where in the world are the sen triplets
its to combo with cranial platting and help keep glimmervoid out
well for starters you could use artifact lands and glimmerviod along with mox opal and cranial plating
wheres the sen triplet all esperian decks should run 2 of him just because hes that good
enlightened tutor instead of muddle the mixture since you mainly use it to grab iso and its abbility allows you to grab more iso's out if equiped to an iso replace powerartifact with brainstorm, gintaxian probe, preordain, u know something that gives you draw power your a blue player so use one of your greatest strengths and draw cards
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