Dragonkar

50 Decks, 128 Comments, 0 Reputation

How about Might of Old Krosa?

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Posted 30 March 2007 at 10:34 as a comment on Groundbreaking Aggro

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another good card to add is ghostway. if he/she plays WOG or Damnation, play ghostway, removing all of your creatures from the game until end of turn. best part is, it is an instant.

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Posted 30 March 2007 at 10:29 as a comment on

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Dash Hopes is a good enough counterspell really for black. add some black mana to make sure you can use it. also, a good card to add is Gaea's anthem, to pump up all of your creatures. as Warm Soda said, Doubling Season would help a bit.

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Posted 30 March 2007 at 10:26 as a comment on

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you have to add Gaea's Anthem. an enchantment for 3, giving all you're elves +1+1. its a must.

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Posted 29 March 2007 at 17:55 as a comment on

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Any comments would be appreciated.
Many Thanks
Dragonkar

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Posted 27 March 2007 at 17:12 as a comment on Akromas Vengence II

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add Final Punishment to screw over your opponent, and your'e good to go.

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Posted 26 March 2007 at 13:07 as a comment on helion stuffy

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throw in about 2 copies of concerted effort to give all of your creatures flying and protection from black thanks to the crusader and riftmarked knight. if you want to amaze your opponent, throw in an Akrom, Angel of Wrath, making your knights flanking, vigilance, protection from black and red, trampling, hasting, first striking flyers.

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Posted 26 March 2007 at 13:02 as a comment on Heavenly Knights

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the only things that i would change for this deck, is to add war barge and more merfolk assassins to create some nice destruction, and also, war barge gives the required islandwalk to your creatures if needed. otherwise everythings good.

also, if you can, could you give some advice or comment on my deck called Akromas Vengence. thanks.

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Posted 26 March 2007 at 12:47 as a comment on

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Thanks, but i'm making this a standard legal deck. If you or anyone else has any suggestions, it would be most welcome.
Many Thanks
Dragonkar

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Posted 24 March 2007 at 20:12 as a comment on Akromas Vengence

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this seems to be a diverging deck. maybe try and scale it down to 60 cards and get it to 2 colours. what you could do to maximise wooly razorback, is to add the land arena. not many creatures can face down wooly razorback and live to tell about it,and arena allows you to get wooly offensive early, and get some cretures dead at the same time. maybe try to get more signets as well. try and use a card called jokulmorder. he works best with green cards like seedborn muse and groundskeeper. :}

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Posted 24 March 2007 at 17:14 as a comment on Leviathan

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As you can see, it runs off of angels and destruction. Any comments or advice on this deck would be most welcome.
Many Thanks
Dragonkar

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Posted 23 March 2007 at 21:11 as a comment on Akromas Vengence

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o.k. comments please people. any are welcome.
Thanks
Dragonkar

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Posted 16 March 2007 at 15:30 as a comment on Shadows in the Flames V

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O.K. Please, comments, i need comments on this deck. any are welcome.
Thanks
Dragonkar

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Posted 13 March 2007 at 15:54 as a comment on Shadows in the Flame IV

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this deck has been toned down to just 60 cards. any advice would be most welcome.
Many thanks
Dragonkar

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Posted 10 March 2007 at 17:20 as a comment on Shadows in the Flame III

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this is a very rough deck that has two conflicting themes. both benifiet from conspiracy. Morgukai, if you can tell me what you like, dislike and want to change pleas tell me. also, as you can see, i added zombies that pump themselves up as another theme. waiting for your more detailed analysis.
Dragonkar

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Posted 07 March 2007 at 19:22 as a comment on Rattish

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o.k. i will do my best to help create a workable deck that would be enjoyable to use. remember, check about everyday for a deck called rattish. here i will improve on it and correspond with you.
Hope to hear from you soon.
Dragonkar

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Posted 07 March 2007 at 18:49 as a comment on Shadows in the flame

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it and tell me what you like or dislike. don't be woried if it does'nt appear withina day or so, i will o my best to create a workable, general deck according to your specs.
hope to hear from you soon
Dragonkar

P.S. what country do you live in?

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Posted 06 March 2007 at 19:57 as a comment on Shadows in the flame

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oponent, because if you have 3 rats in play, gaea'santhem and a blood moon, and you play swarm of rats. the swarm of rats becomes a 6 er. that is jinda scary. if you also play predatory glance, and attack with pumped up rats, it can be curtains for your opponent. as you can see, there are many good cards to put in. if you can give me more defined specs., i can perhaps make a rough deck outline for you. after you give me more specs, and i build a rough deck, i will call it rattish, so you can see

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Posted 06 March 2007 at 19:55 as a comment on Shadows in the flame

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pretty basic. it depends on if you're going budget or dual lands,pain lands etc. i am going on the assumption that you're going on budget. if not, please tell me. coat of arms would be good for the rats, but this can horribly backfire against you if you're playing tokens etc.waaaay better to go with pump like gaea's anthem that only effects your creatures. if the majority (80% and up) of your creatures are partly black or black, blood moon may be good option. this can cause trouble for your

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Posted 06 March 2007 at 19:50 as a comment on Shadows in the flame

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o.k., there are also many ways to follow through with this deck. one way, is black rat with pump. without further info, i will focus on this type of black/green. a basis of this deck would then be rat power,with pump up on the sly for those painfull encounters, (painfull for your opponent). basic pump up for me that is continous, is Gaea's anthem. many believe that it is not that good, but i think it rocks. for 3, it gives all of your creatures +1+1 for as long as it stays in play. lands are

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Posted 06 March 2007 at 19:45 as a comment on Shadows in the flame

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