Modern - Gifts Aggro

by Drizzlebaby on 29 September 2014

Main Deck (60 cards)

Sideboard (15 cards)

Artifacts (2)


Enchantments (3)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

The Backup Plan

How to Play

The idea of this deck is to play early game threats and to put your opponent on a fast clock so that if they don't run the right removal then you will get free wins. The secondary strategy is that this usually puts them in the position of having certain spells to deal with your threats, buying you enough time to get to 4 land and cast Gifts Ungiven.

Gifts Packages:
1: Iona/Elesh and Unburial Rites.
2: Raven's Crime, Life From the Loam, Engineered Explosives, Academy Ruins
3: Supreme Verdict, Wrath of God, Day of Judgement, Snapcaster Mage
4: Path to Exile, Abrupt Decay, Maelstrom Pulse, Snapcaster Mage
5: Ghost Quarter, Tectonic Edge, Life from the Loam, any other value spell (Raven's Crime, another Gifts, Snapcaster, boardwipe etc)

The sideboard is just packed with meta hosers for different decks and strategies.

Nihil Spellbomb: Living End, Storm, any other graveyard shenanigans..
Pithing Needle: Should be self-explanatory, stops any planeswalker, Oblivion Stone, manlands or any other pesky activated abilities
Torpor Orb: Twin, Pod
Ethersworn Canonist: Living End, Ad Nauseam, Storm, Restore Balance
Aven Mindscensor: Heavy fetch mana base, Tron, Scapeshift, Pod
Kataki, War's Wage: Affinity, Eggs, other artifact heavy builds
Ghostly Prison: Twin, Affinity, Tokens, any other swarm decks
Rule of Law: Living End, Ad Nauseam, Storm, Restore Balance
Stony Silence: Affinity, Pod, Eggs
Eidolon of Rhetoric: Living End, Ad Nauseam, Storm, Restore Balance (Ethersworn, Rule of Law, and Eidolon of Rhetoric are part of a sideboard Gifts package for the same decks.)
Darkblast: Affinity, Infect, certain Jund Matchups and control matchups, also just general weenie decks.
Shadow of Doubt: Anti-search hate for Tron, Scapeshift, Pod, fetch heavy mana bases and other search heavy decks.
Surgical Extraction: Hoses single card win conditions, combos well with Ghost Quarter versus Tron, can snatch up Living Ends or Past In Flames, things of that nature.
Tempest of Light: Bogles, Leylines, Blood Moon etc
Timely Reinforcements - Burn, fast decks, and grindy matchups like Jund.

Deck Tags

  • Modern
  • Competitive
  • Control
  • Gifts

Deck at a Glance

Social Stats

14
Likes

This deck has been viewed 2,991 times.

Mana Curve

Mana Symbol Occurrence

1621804

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Modern - Gifts Aggro

If anyone out there plays modern and is educated on the meta I am more than happy to hear suggestions on cards that could/should be swapped in the sideboard or main deck. Thanks!

0
Posted 01 October 2014 at 23:58

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Graffdigger's Cage doesn't stop Living End from going off. Living End exiles the creatures in the graveyard before or puts them on to the battlefield.

1
Posted 02 October 2014 at 06:36

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Yeah you are right. I was thinking that it would stop the cascade mechanic from playing the card from the library, but even THAT is technically played from exile. Good lookin out, Graffdigger's may come out for Batterskull.

0
Posted 02 October 2014 at 06:49

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I've been playing a 4c Gifts list for a while now, but mine is more focused on a long grindy control game, rather than having the agro threats. Here's my list I've been playing

http://www.mtgvault.com/alleywayjack/decks/modern-4c-gifts/

I actually really like the way this looks though. My version has been hair too slow on occasion and I've been considering adding some Goyfs to up the threat density. This solves that problem in a different way and I like it.

One thing I noticed right of the bat though is the 2 Unburial Rites. This seems super unnecessary. Rites can be a brick sometimes, and with Gifts setting up your reanimation I don't see any reason to run 2. Gifts is almost a virtual Rites(better actually because it sets up the whole combo) so even with just 1, it's more like your running 5.

Running counterspells over discard is an interesting take as well, normally 4c Gifts runs Inquisition and Thoughtseize over miandeck counterspells. What were your thoughts there?

I also prefer Damnation over Supreme Verdict because it's much easier to cast.

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Posted 30 October 2014 at 16:40

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For rites, yes it can be a brick, but I've also played games where it was necessary to revive both Elesh and Iona. I definitely like to have the option, or a backup plan in case the first Rites is countered or something to that effect. This is rare, but also I have played a game where I went Turn 3 Thirst for Knowledge while having Rites in hand, drew the Iona and resolved her on Turn 4 without even having to use Gifts. It won't happen every game, but it's nice to increase the likelihood as much as possible without taking to much away from the deck.

For the counters, when I thought of the way the deck would play out of the deck before I constructed it, I decided there were a few ways of going about it. One way is with hand disruption for Turn 1 and then a Turn 2 threat like Goyf. I don't own the playset of Goyfs and I don't quite feel like shelling out 800 bucks for them just yet. I've also noticed that in some situations Delver is just plain faster and more evasive than Goyf. The other line that I decided that I like is Delver Turn 1, then leaving up counter magic from Turn 2 onward to protect him. Mana Leak also seems to have much greater synergy with Snapcaster than a Thoughseize or IoK would. The idea with Delver/Geist is to present a threat that will require them to tap out at some point, at which point you will be able to fire off a Gifts either for value or one of the combos. Another role that Delver fulfills, although it may be slight, is that if you play an early game Delver and you haven't drawn a Gifts yet, then you can "Delver scry" with an uncracked fetchland by responding to the upkeep trigger before you've drawn, thus deciding if you would like to draw that card or shuffle it away. It's a trick that you see more in Legacy and less in Modern, but I like the card quality aspect. Also another small factor is that if they have not played you before then they are super confused about what it is that you are playing. I had been wanting to make a Gifts deck for a while and I also like the Delver/Geist beatdown shell, so I decided to mix the two worlds and it's actually been working pretty well.

I'll probably get a Damnation at some point I don't have one. I'll probably keep the Verdict because I like it's uncounterability, but I would agree that Damnation is strictly better for this deck than Day of Judgment for the regeneration factor. I just figured if I need double white at all I might as well have the boardwipes uniform in that aspect, but I usually would like at least two black sources for Liliana and Raven's Crime anyway so it's a good fit.

I really like your list as well, the only thing I noticed instantly is that in the main deck you are very weak to Path to Exile and I feel like Wurmcoil + Batterskull in the main is kind of overkill. I would probably put Wurmcoil in the side and Iona in the main, as she seems to me to be just as likely to be the target over Elesh depending on the matchup. Also the Suppression Field in the board might be awesome at stopping certain things but it hurts you just as bad since you have to pay an extra two mana each time you crack a fetch and also an extra two any time you return Batterskull or blow the Explosives. I like the miser Sultai Charm by the way, as an answer card that doubles as a decent cantrip, how has it been working out?

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Posted 05 November 2014 at 15:38

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