Perfect Storm

by dynathy on 22 March 2013

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Description

The Goal:

Standard competitive Merfolk deck

The Means:

A bit of color twist!

The Fix:

A very smashing end game.

How to Play

Oh bouy, lets get this one worked out now shall we?

The Cards:

Augur of Bolas: He is a great defender, on top of that, he also can fetch you one a sorcery or an instant. Pretty awesome. Trumps out scroll thief everytime...

Master of the Pearl Trident: This guy can get ridiculous. He makes your merfolk stronger. Not only that, his effects stack. By the time you play Prime Speaker, she is huge! Saves me from playing things that add counters.

Merfolk of the Depths: An experimental card, I like it because of the flash. Hmm, think I'll leave some mana open to play him at the end of your turn! A 4/2 that would gladly take the buff of your Masters'.

Prime Speaker Zegana: My sphinx's revelation. Comes in swinging form!

Stormtide Leviathan: Play him like you would re animator. Fetch the card you need now, put him in the grave. Then, when you got the mana, cheat him out with unburial rites. Now, in case that island walk wasn't working for you, it definitely is.

Tarland SkySummoner: If I run three copies of a legendary, take notice. This guy gives you a drake for each sorcery (and instant but... eh?). Interesting. Hold that in your mind for later.

Cyclonic Rift: I went with a different field wipe for this deck. Pretty steep for seven, but you could also play for two. I usually jump for Aetherise, but then I'd have to navigate to the gatherer, copy the spelling and paste it in the search.

Dissipate: I went for a more higher cost counter, syncopate would work really well also, and give you something to do besides playing creatures in your early game. There is just so many options for turn two, I thought something for turn three + was needed.

Call of the NightWing: Here we go. Remember Talrand Summoner? Now let us read the cipher. Cast a copy of the spell... Talrand Summoner... copy of the spell. Get it? So let me get this strait, when I deal combat damage I get a 1/1 flying horror, and a 2/2 flying drake? They have Island walk? Rogues Passage for back up? Flying to get passed stormtide? You could use any cipher, but this combo is pretty hard to pass up!

Farseek: Grabs the black mana, you get it early for prep.

Jarad's Orders: Grabs the creature you need. Talrand summoner (most likely) or Prime Speaker for the draw. Puts the leviathan in the graveyard for later.

Talrand's Invocation: If at turn four, you were ravanged by removal, this'll help. If not, Side this for removal of your own, or field wipes. Say if you wanted to go up to four aethrize.

Unburial rites: Cheat out the Storm!

Deck Tags

  • BUG
  • Stormtide
  • Cipher
  • Merfolk
  • Tournament
  • Combo
  • Token

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 1,614 times.

Mana Curve

Mana Symbol Occurrence

04310015

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Perfect Storm

I actually like the cost of this one, a bit low for my tournament quality decks, that is always good. What do you think? BUG decks bug me, they (usually) make perfect combo decks. Blue for the combo cards, black for the removal, and green for the mana to pay for it. This one is heavy creature based, on purpose, but still awesome.

Like the thought? Wanna comment? Post below! If I like what you have to say, you'll get rep!

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Posted 22 March 2013 at 20:01

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Scary. Hm. Have you thought about maybe death rite shaman and trackers instincts?

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Posted 22 March 2013 at 20:11

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How would either of those really help? Trackers instinct puts things into the graveyard, but this deck is built with only really one thing mind to actually be in there. It has it's uses, but not in this deck.

Deathrite shaman? No purpose what so ever in this deck. First off, he is an elf. Next he does a bunch of exile effects that hurt me just as much as my opponent. Lastly, he has neither flying or island walk.

So to answer your question, no I haven't thought of those two cards, not until now. They just don't fit.

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Posted 24 March 2013 at 04:24

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Stripez has deleted this comment.

Posted 02 April 2013 at 20:49

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Oops, looks like I hit the wrong button to edit my comment.

I really like this deck, and I think that it has a lot of potential. But I think that it's very weak to supreme verdict, which Bant Wolf Run, Esper/America Control, and Prime Speaker Bant all play. I think that adding some Golgari Charms, would be good in the deck, possibly taking out a call of the nightwing, and a few Rogue's Passage, cutting it down to a 22 land deck, would make it work better. You have farseek for mana fixing, as well as already having the ability to give 80% of your creatures unblockability. Rogue's Passage would end up being redundant in most cases, as well as it being so expensive you'd rarely be able to activate more than 1 consistently.

Also, instead of Merfolk of the Depths, you could add in clones or evil twins to make copies of your stormtides, your Pearl Tridents, or the other players' creatures even.

Idk, that's my opinion.

Also, to add to Derago's comment, I think Deathrite Shaman would be good in this decks sideboard to hedge against reanimator.

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Posted 02 April 2013 at 21:00

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