turn 2 infinite mill combo!

by ebaskes on 23 February 2016

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

This is a combo based mill deck that can win on turn two.
How? You ask... Well, first let's learn about the combo.
Heartless Summoning+Myr Retriever+Myr Retriever= infinite loop. Now we just need some way to abuse it. Enter: Altar of the Brood. Suddenly, we can just mill your entire library.

Now, how do we go off on turn two? Well, it's not THAT likely, but not impossible either. Here's how.
T1 Swamp, Altar of the brood
T2 land, Heartless summoning, myr retriever, Myr retriver. Mill for game.
Excluding lands, this is essentially 4 cards coming together to win on turn two. Awesome.

Our alternate win-Con is still achievable by turn 3. That is, assembling the infinite loop and casting Bitter Ordeal on turn 3.

So, assuming that we can't get the Nut draw every time, how do we manage to put the combo together? We have a number of options.
Cantrips: Serum Visions, Thought Scour, Remand.
Dredge: Since we are essentially a graveyard based combo, we can use dredge to quickly find our myr retrivers.
Golgari thug is perfect for this deck as it can fuel our graveyard, puts a retriever on top when it dies, and only costs 1 mana with heartless summoning out (though, doing this basically turns it into a black reclaim)
Tutors: Infernal Tutor seems good as it can get our second reclaimer or it can act as a demonic tutor when our hand is empty.
Fabricate tutors for our artifact combo pieces.
Muddle the mixture serves two purposes. It's a counter, but it can also tutor for myr retrievers and heartless summonings.

Deck Tags

  • Modern
  • Combo
  • Mill
  • Dimir

Deck at a Glance

Social Stats

4
Likes

This deck has been viewed 6,579 times.

Mana Curve

Mana Symbol Occurrence

0211400

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for turn 2 infinite mill combo!

Skull clamp might help.

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Posted 01 March 2016 at 12:47

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Skullclamp is banned in modern.

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Posted 01 March 2016 at 13:51

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Skullclamp WOULD help. But yes, banned in modern.

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Posted 01 March 2016 at 15:39

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Driver of the Dead? I mean, it's not turn 2 instant win, but it actually puts the creature into play.

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Posted 02 March 2016 at 20:53

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I like this card, but I don't know what I would cut to make room for it. Do you have any thoughts?
Also, it's 4 CMC which would make it the most expensive, and, hopefully, the best card.

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Posted 02 March 2016 at 23:29

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Hmm. looking at it again, I didn't realize that you were only running 20 lands. That makes it a bit tricky to play a cmc 4 guy, and I also realize that you have no way to kill it and get the trigger that makes it useful, lol. Maybe it's not so good in this build.

What's the Darkblast for?

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Posted 03 March 2016 at 13:33

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Darkblast is repeatable removal, which is cool, and it fuels dredge, which is something that this deck wants. Interestingly, you can cast it twice in one turn if you cast it on your upkeep, prior to draw, and then dredge it back and recast.

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Posted 03 March 2016 at 16:35

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