Firefool

31 Decks, 25 Comments, 20 Reputation

Sideboard: 4 Island, 4 Swamp, 4 Chimney Imp, 3 Storm Crow?

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Posted 09 August 2011 at 17:50 in reply to #190160 on Naya Contrauwl

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You should splash black and blue for chimney imp and storm crow!

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Posted 09 August 2011 at 17:16 as a comment on Naya Contrauwl

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You guys should remember Loxodon Wayfarer, you slam it down turn three and then it's a solid 20 turn clock that survives lightning bolts and can't be killed by squadron hawks and other creatures all the "top decks" play!

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Posted 11 June 2011 at 22:57 in reply to #170881 on Vanilla Rage

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Hexplate golem must be the best creature in standard right now!

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Posted 11 June 2011 at 22:49 in reply to #170881 on Vanilla Rage

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Ye, you just need to tap your creatures until you win!

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Posted 11 June 2011 at 22:47 in reply to #170878 on Vanilla Rage

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Awesome, i hate when i have to read the abilities of all my cards and explain them to my opponent D:

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Posted 11 June 2011 at 22:45 as a comment on Vanilla Rage

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Jace, the wallet sculptor, fuck yeah

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Posted 05 June 2011 at 22:24 in reply to #168814 on Caw-mill

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Awesome deck, best hand would be 4x Archive Trap and the opponent goes, fetchland, fetch. xP

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Posted 05 June 2011 at 14:42 as a comment on Caw-mill

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you need DEEP SPAWN in the deck!!

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Posted 24 May 2011 at 12:27 as a comment on Lobster Plague Invasion !!!

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Yea, Hexplate Golem is a real sleeper common, he will go up to like 20bucks once jace rotates out of standard!

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Posted 30 April 2011 at 17:29 in reply to #157191 on Eldrazi Green

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Stormcrows works in any deck. ^^ Also you need more Hexplate Golems :p

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Posted 20 April 2011 at 20:25 in reply to #155272 on Ancestral Recall in Standard

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Sick. I love crazy combos like this :p

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Posted 20 April 2011 at 20:19 as a comment on Ancestral Recall in Standard

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Awesome man, I love lobsters!

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Posted 20 April 2011 at 15:46 as a comment on Lobster Plague Invasion !!!

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What should I take out for the Magnets?
-2 Journey -1 condemn/lifestaff +3 Tumble magnets maybe?

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Posted 12 April 2011 at 22:52 in reply to #152577 on Uw Grand Architect

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Updated now, i have added some more removal and less counters, this makes the deck less vurnable to aggro decks.

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Posted 12 April 2011 at 22:51 in reply to #152625 on Uw Grand Architect

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Haha, what a suprise, made this deck awhile ago, haden't noticed it going up on the front page.
I have made som changes to the deck (I have it IRL) I'll update them on here right away.

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Posted 12 April 2011 at 22:28 as a comment on Uw Grand Architect

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Nice, I have a similar deck, real fun to play ^^

The joy of flinging a 10/11 steppe lynx at someone is hard to overcome :p

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Posted 10 April 2011 at 20:15 as a comment on Landfail

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I tried playing with counterspells, but they mainly sat in my hand as I use almost all my mana every turn. I don't think I need more manaramp either, Hatchlings and Owls will turn into fine mana rampers when Grand Architect hits the battlefield.
Maybe I should put in a couple of unsummons, I could use them on my own Mages so I can tutor up more arifacts.

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Posted 21 March 2011 at 14:29 in reply to #144365 on Uw Grand Architect

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I think it's a really fun card to use ^^ But I'll put it in the sideboard or something for now, I think I'll put in another Semblance Anvil.

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Posted 21 March 2011 at 14:23 in reply to #144363 on Uw Grand Architect

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Why not 2 myr galvanizers and a palladium myr for infinite mana?

Also I need comments and criticism on my Uw Architect deck, thanks
http://www.mtgvault.com/ViewDeck.aspx?DeckID=163412

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Posted 21 March 2011 at 09:17 as a comment on Giant fireball. Suggestions please

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