Ancestral Recall in Standard

by mindslaver on 20 April 2011

Main Deck (60 cards)


Land (24)

Sideboard (15 cards)

Creatures (15)

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Deck Description

Precursor Golem + Twisted Image

In yer face, stupid vintage players!

Deck Tags

  • Fun

Deck at a Glance

Social Stats

16
Likes

This deck has been viewed 7,125 times.

Mana Curve

Mana Symbol Occurrence

036000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Ancestral Recall in Standard

Sick. I love crazy combos like this :p

1
Posted 20 April 2011 at 20:19

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Thanks, I got tipped by a dude actually ^^

1
Posted 20 April 2011 at 20:22

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Stormcrow Maybe?

2
Posted 20 April 2011 at 20:24

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Stormcrows works in any deck. ^^ Also you need more Hexplate Golems :p

1
Posted 20 April 2011 at 20:25

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if you rite of replication the golem then it goes on infiinitely with no way to stop it, i think

1
Posted 20 April 2011 at 21:42

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No it wont go infinity since the Golem Tokens themselves does not generate other golems, it's just the card Precursor Golem itself which does that, however, you do get insanely many golems! :P You get 5 more for each original token, so that's 10, and then you get another 5 Precursor Golems, which generates all in all 10 more tokens, so that's 25 Creatures you get there (I think..) ^^

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Posted 21 April 2011 at 08:17

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Ahhh, Rite+Precursor :) Heres some math for you...

Cast Rite targeting a Golem, and Precursor copies it twice so you get 5 copies of each Golem you already have, for a total of 6 Precursors and 22 friends.

Now, lets say you did that last turn. And you draw anothe Rite. This is where things get fun.

Cast Rite, targeting a precursor. SIX precursors see a spell targeting only one Golem, so each of them copies it for each of your golems. But thats not all.... Right now we are looking at this:

Stack:
7. Precursor Golem trigger
6. Precursor Golem trigger
5. Precursor Golem trigger
4. Precursor Golem trigger
3. Precursor Golem trigger
2. Precursor Golem trigger
1. Kicked Rite of Replication targeting a golem token

In Play:
6 Precursor Golems
22 Golem tokens

Which turns into this:

13-34. 21 copies of a Kicked Rite of Replication targeting a Golem token
7-12. 6 copies of a Kicked Rite of Replication targeting a Precursor Golem
6. Precursor Golem trigger
5. Precursor Golem trigger
4. Precursor Golem trigger
3. Precursor Golem trigger
2. Precursor Golem trigger
1. Kicked Rite of Replication targeting a golem token

In Play:
6 Precursor Golems
22 Golem tokens

Letting 7-34 resolve, gives you...

Stack:
6. Precursor Golem trigger
5. Precursor Golem trigger
4. Precursor Golem trigger
3. Precursor Golem trigger
2. Precursor Golem trigger
1. Kicked Rite of Replication targeting a Golem token

In Play:
6+30=36 Precursor Golems
22+105+60=187 Golem tokens

Notice how this is the result of resolving only ONE trigger? Now for the second trigger...

Stack:
42-227. 186 copies of a Kicked Rite of Replication targeting a Golem token
6-41. 36 copies of a Kicked Rite of Replication targeting a Precursor Golem
5. Precursor Golem trigger
4. Precursor Golem trigger
3. Precursor Golem trigger
2. Precursor Golem trigger
1. Kicked Rite of Replication targeting a Golem token

In Play:
6+30=36 Precursor Golems
22+105+60=187 Golem tokens

After that resolves, we get the following:

Stack:
5. Precursor Golem trigger
4. Precursor Golem trigger
3. Precursor Golem trigger
2. Precursor Golem trigger
1. Kicked Rite of Replication targeting a Golem token

In Play:
36+180=216 Precursor Golems
187+930+360=1477 Golem tokens

Now the Third trigger...

Stack:
221-1696. 1476 copies of a Kicked Rite of Replication targeting a Golem token
5-220. 216 copies of a Kicked Rite of Replication targeting a Precursor Golem
4. Precursor Golem trigger
3. Precursor Golem trigger
2. Precursor Golem trigger
1. Kicked Rite of Replication targeting a Golem token

In Play:
216 Precursor Golems
1477 Golem tokens

Resolves...

Stack:
4. Precursor Golem trigger
3. Precursor Golem trigger
2. Precursor Golem trigger
1. Kicked Rite of Replication targeting a Golem token

In Play:
216+1080=1296 Precursor Golems
1477+7380+2160=11,017 Golem tokens

Now the fourth trigger...

Stack:
1300-12315. 11,016 copies of a Kicked Rite of Replication targeting a Golem token
4-1299. 1296 copies of a Kicked Rite of Replication targeting a Precursor Golem
3. Precursor Golem trigger
2. Precursor Golem trigger
1. Kicked Rite of Replication targeting a Golem token

In Play:
1296 Precursor Golems
11,017 Golem tokens

Resolves....

Stack:
3. Precursor Golem trigger
2. Precursor Golem trigger
1. Kicked Rite of Replication targeting a Golem token

In Play:
1296+6480=7776 Precursor Golems
11,017+55,080+12,960=79,057 Golem tokens

And the fifth...

Stack:
7779-86,834. 79,056 copies of a Kicked Rite of Replication targeting a Golem token
3-7778. 7776 copies of a Kicked Rite of Replication targeting a Precursor Golem
2. Precursor Golem trigger
1. Kicked Rite of Replication targeting a Golem token

In Play:
7776 Precursor Golems
79,057 Golem tokens

Giving us...

Stack:
2. Precursor Golem trigger
1. Kicked Rite of Replication targeting a Golem token

In Play:
7776+38,880=46,656 Precursor Golems
79,057+395,280+77,760=552,097 Golem tokens

And the sixth and final trigger...
46,658-598,754. 552,096 copies of a Kicked Rite of Replication targeting a Golem token
2-46,657. 46,656 copies of a Kicked Rite of Replication targeting a Precursor Golem
1. Kicked Rite of Replication targeting a Golem token

In Play:
46,656 Precursor Golems
552,097 Golem tokens

Resolves...

In Play:
46,656+233,280=279,936 Precursor Golems
552,097+2,760,480+466,560=3,779,137 Golem tokens

And finally the last Rite of Replication Resolves, giving us either 5 more Precursors or 5 more Golem tokens, your choice.

Now if you have a third.....

3
Posted 22 April 2011 at 00:08

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Ahoy mate! Looks like I'll have to buy me some tokens then! Thanks for that mindblowing calculation, would it be the same if I twincasted the first kicked Rite of Replication? Or do I need two of 'em?

1
Posted 22 April 2011 at 10:17

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that is quite the post you have got there

0
Posted 15 May 2011 at 00:32

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1 problem, lightning bolt. 1 mana, bye-bye big shiny army

0
Posted 15 May 2011 at 02:44

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Have a Psychosis Crawler in play...in response I draw my whole deck with Twisted Image. GG

0
Posted 15 May 2011 at 06:01

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@ Betsy, that's what the counters are for.

This is cool and has potential to make gobs and gobs of golems, but it just takes so long to get out...it WILL take 9 turns no matter what. There has to be a way to get it out faster.

0
Posted 15 May 2011 at 23:57

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I might ne wrong but isn't there a mistake in your calculation? Early on too,

When the first trigger of the second rite passes you actuallly get 192 token because 22*6=110 not 105 ^^;

So after that it would be 1 512, 11 232, 80 352, 559 872. But I might be mistaken... maybe theres a reason I can't see at 3 am... after all, there's 5 missing, and the magic number with rite is 5....

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Posted 16 May 2011 at 07:47

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@ Majician, thank you, I'm quite fond of it myself ^^ Yeah I know speed is a big issue, the only thing I can do is to put out kraken hatchlings as chump blockers, but I don't like that (+ it doesn't fit really) I just have it there because I got no other cards to put in.. :/

What do you suggest? Should I splash green for early ramp? Please let me know!

0
Posted 16 May 2011 at 15:06

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Oh no! It's a day of Judgement!!!!

0
Posted 22 June 2011 at 02:19

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Twincast works just fine. Insaine mtg math is actually a hobby of mine, got any interesting challenges? My most recent one was "How much damage can I do in one turn by attacking with a single creature and no infy combo? Currently I am at over 1.7*2^72 using only 11 cards :)

Cool fact: MTGO can actually handle this. If you try a third, you crash the server ;)

2
Posted 23 April 2011 at 04:48

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Ok, but you got to cast them at the same turn, right? So casting twincast would be much easier than two rites..
You seem to be pretty good at yer hobby to, "how much damage one can do on one turn" which format? On turn one ? How much mana is available? I can't think of any monster combo right now but I'll check with friends and then reply, until then, cheers!

0
Posted 23 April 2011 at 10:40

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Nope, can be the next turn. All you need is the right number of Golems in play.

Hint: 3 creatures, 8 artifacts, Legacy. Not turn 1, though that may be an interesting puzzle, though i think I have an idea

0
Posted 24 April 2011 at 01:40

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But if it happens during the next turn wont it be the same as when I did it the first time? Not generating 3,000,000 tokens?

Ok, any mox's in those 8 artifacts? Let's follow each other now shall we? :)

0
Posted 24 April 2011 at 08:40

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It does not matter, all the Golems care about is the number of Golems that they retarget to.

A clarification: The set up does not have in and of itself the mana required to preform the feat. Last turn, you set up something epic. This turn, you swing.

Sure! I have a lot of decks here, feel free to check them out

0
Posted 24 April 2011 at 12:47

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Also, you might like some of the decks I just posted

1
Posted 24 April 2011 at 23:44

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Imagine your life total is at 20, and you have on the battlefield:
Darien, King of Kjeldor
4x Angelic Chorus
4x Soul's Attendant
4x Soul Warden
4x Captain of the Watch
4x Field Marshal
4x Sigil Captain (all equipped with Sigil of the Nayan Gods)

Now I'm sure there's plenty of other ways to buff your soldiers up a bit more, but now let's say your opponent, in a blind rage, attacks you for 19 and just for the hell of it you let the damage through.

Question: What is your resulting life total, what are the stats of your newly acquired soldier tokens, and how much damage do you swing back for if you attack with all?


That's always been an interesting challenge in my mind, never had the attention span to try and figure it out

0
Posted 19 May 2011 at 05:48

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You are not going to get all those creatures out in the first place. Problem solved.

0
Posted 19 May 2011 at 14:45

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So? He said he likes crazy math. The most life I've gained from a combination of these cards was somewhere around 200.

0
Posted 19 May 2011 at 16:19

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idk how this deck really works but it seems to get a LOT of golems, if i can just get a lightning bolt in that would be hilarious on those 3/3's.

0
Posted 15 May 2011 at 01:12

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Yes, but then I'll counter with Mental Misstep :)

0
Posted 15 May 2011 at 15:41

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Where did you get the idea for this combo?

0
Posted 16 May 2011 at 14:30

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Precursor Golem is very attractive and there's many decks built around him, but I wasn't aware of that when I did this deck, so every thing was uninspired :) I knew about precursor golem and so I wanted to make a really troll deck featuring ancestral recall, and so I did.

I can actually be done in green in standard as well (see my Golem Splicer deck)

0
Posted 16 May 2011 at 15:02

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lol day of judgement... or black sun zenith...

0
Posted 16 May 2011 at 18:23

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Few problems. First w/ the LONG post about Rite.I assume you meant w/ kicker to get 5 copies. I also assume you only have the copy golem and his 2 golems to start. If un-kicked you get 2 tokens and 1 Precursor (Who brings to tokens) for a total of 2 precursors and 6 tokens.

IF you kick it, then you get 5 new precursors and 12 new tokens. (They each bring 2, plus copying the spell for each) so you'd max after one kicked cast of 6 precursors and 14 tokens.

After that, you really wouldn't need to kick the spell, any copy spell would do.

0
Posted 16 May 2011 at 18:23

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Oh yeah, and Lightning bolt or any other removal ruins the party. Counterspells would not help, bc the copies are made first. You could counter ONE of the spells, but not all of 'em.

0
Posted 16 May 2011 at 18:24

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Yeah I guess you're right, after all this deck is just for fun mate

0
Posted 16 May 2011 at 19:39

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Doesn't take 9 turns anymore, Caged Sun, choose blue. Your Islands are now double islands (And they are now diamonds). If you can find some ramp up to a 6 cost arti, you could have it out 5-7 turn. Still very slow against current Kuldotha, BUT this is kind of a casual deck so it doesn't matter that much xD

0
Posted 18 May 2011 at 03:35

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Spellskite is an absolute must for this deck! it protects precursor which is essential as your win condition

0
Posted 19 May 2011 at 00:53

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People who keep saying they could protect this golem army with a counter hasn't read precursor golem. The targeting spell copies on cast, not resolution. The second they target a golem with a burn spell, it copies to all available golems on the battlefield. Your counter will only stop one copy of the burn spell (unless you're using Mindbreak Trap).

0
Posted 19 May 2011 at 19:21

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PEOPLE! I want to make it all clear, this deck is NOT serious! I made it in the middle of the night with a friend and I have no idea how this ended up on the front page, but thanks anyway.. It is categorized as fun, so don't take it so fucking serious!

Thanks to all of you who haven't been moody just 'cause some guy you didn't know created a deck with a funny concept.

0
Posted 19 May 2011 at 19:33

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Toss in ascetism it will give the golems shroud.

0
Posted 20 May 2011 at 16:29

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I don't splash a color for one card, and this ain't that serious :) But check out my G/W Golem deck, were I also have an ancestral Recall combo and featuring ascesticism.

0
Posted 29 May 2011 at 10:22

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DISTORTION STRIKE. all of your golems get +1 power and unblockable. the same next turn=you win.

0
Posted 27 June 2011 at 03:36

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