Junk in the Yard

by FlashSamurai34 on 04 October 2013

Main Deck (60 cards)

Sideboard (10 cards)

Artifacts (1)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


How to Play

Goal of this deck is to play aggro and control mostly aggro decks and beast up your monster with angel combo such as unflinching and ooze if your against control deck there a golgari charm and ready//willing card to protect against those burn and control.

For Varolz is a good good good way to beat heavy control deck because you just spam monster on the field and sacrifice the monster and use scavenge :D

Deck Tags

  • Aggro
  • Control
  • Life Gain

Deck at a Glance

Social Stats

24
Likes

This deck has been viewed 3,739 times.

Mana Curve

Mana Symbol Occurrence

19021022

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Junk in the Yard

Voice of Resurgence... the bane of esper

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Posted 04 October 2013 at 19:01

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last breath kind of amazing against this deck

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Posted 05 October 2013 at 03:23

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Well yes... but not really.

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Posted 06 October 2013 at 03:55

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Perhaps one less Golgari Charm for another Ooze?

Gotta get rid of that junk in the yard :P

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Posted 04 October 2013 at 19:34

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Lol indeed indeed

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Posted 04 October 2013 at 19:35

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Should i add archangel of thune?

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Posted 04 October 2013 at 19:41

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It's powerful in the deck, for sure, but it really only is a stall-breaker. If you can pull it off effectively, go ahead. Why not try it main-boarded while play testing for a while and see how essential it is. If it just seems to get in the way, sideboard it for another time.

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Posted 04 October 2013 at 19:45

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ya i agree

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Posted 04 October 2013 at 19:48

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Add Vault of the archangel! It will add plenty to your life gain and give your creatures a deadly buff (as if they were not deadly already :P)

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Posted 04 October 2013 at 19:55

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Not in standard anymore

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Posted 04 October 2013 at 19:58

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Love the Loxodon Smiters <3

I almost say scavenging might not be worth it as much anymore, but tell us how it goes, this is a cool looking deck.

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Posted 04 October 2013 at 20:03

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I personally think scavenging is really only that great against Tarmagoyf and snapcaster in modern, it is still better than a Bear

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Posted 04 October 2013 at 20:16

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Umbric, though Scavenging Ooze is exceptional against Tarmogoyf and Snapcaster and all, your restricting your thoughts to where it thrives versus where it can simply just live. Scavenging Ooze with kill spells is still an extremely strong combination. Ooze as a "bear" is still the best bear you can hope for, mid to late game he can come in gain you 2-3 life and become a 4/4, 5/5 or even bigger.

My point is that it doesn't need to hate out a strategy and or a creature to be powerful.


Also I'm not sure SpaceManatee meant specifically Scavenging Ooze but instead scavenging as a strategy, the keyword from Varolz etc.

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Posted 05 October 2013 at 20:53

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u need more lands

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Posted 04 October 2013 at 20:26

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Maybe one or two...

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Posted 04 October 2013 at 20:27

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22 is good, his highest curve is at 2 mostly, he should have no problem with that

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Posted 04 October 2013 at 20:27

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what about sylvan? it more likey 25 lands lol

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Posted 04 October 2013 at 20:27

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Possibly the most expensive standard deck I have ever seen

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Posted 04 October 2013 at 20:31

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It does seem that way lol if you have those in booster packs then your all set or have money to get them all :P

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Posted 04 October 2013 at 20:34

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3 words: Voice of Resurgence

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Posted 04 October 2013 at 20:50

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Yeah Voice of Resurgence is insane in cost (real money). My opinion, maybe 2 Gift of Immortality for Voice of Resurgences, just keep making babies that way. You can also use it to save your other big creatures to help you.

I'll probably take out Thoughtseize. It's nice but you're not about control as much as in attacking and regen'ing them in Board Sweeper style. By keeping your creatures alive, you have a better chance carrying on your attacks.

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Posted 04 October 2013 at 20:52

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XD i love how you use "babies" anyways i agree replace thoughtseize with something else, like something to sack those voice of resurgence for a bonus

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Posted 04 October 2013 at 21:02

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My junk deck is more expensive because he isn't running thoughtseize. He should have 3+ since it's the best reason to run black.

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Posted 04 October 2013 at 22:46

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@FlashSamurai: Have you tested the 3rd Gift's place here or is it just included for some draw-insurance? I'm loving the look of this build, (even with Unflinching Courage it's less despicable than Cartel Aristrocrat/Lingering Souls Junk but still really strong) but the Gifts combo appears a bit clunky at best, jmcnichols was on the money suggesting just 2 Gifts and removing/moving Thoughtseize.
@chronoexe: Don't be so quick to assume Thoughtseize is an auto-include in every black deck's main; FlashSamurai, with your lifegain, varied threats and general lack of card-advantage generation, I like Thoughtseize sided very much. Take out Bow of Nylea and a Ready // Willing for 2?

Looks v fun chief. Edit: Maybe 3rd Gift for 4th Caryatid? You wanna be sure you can cast dem Archangels/Obzedat.

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Posted 05 October 2013 at 01:16

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I'd move the advents and the whip to the mainboard and drop the gifts and golgari charms to the sideboard. Advent gives you a better game against control than Gift does.

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Posted 04 October 2013 at 21:58

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That's a pretty bad suggestion... Golgari Charms is too useful for this type of deck and gift will help to keep some of the creatures alive, especially with Voice of Resurgence., constantly creating tokens.

Advent cost too much and while it's nice, not really fit for this strategy.

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Posted 04 October 2013 at 22:19

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Advent is the best combat trick in Selesnya colors. A 5/5 for 4 at instant speed is insane. If you take a look at current meta games, you're primarily facing aggro and control. A card that comes down ahead of curve at instant speed is insane. Neither Gift nor Golgari charm actually progress your board state, and that is why I believe they belong in the sideboard. Not playing your best cards inherently dilutes the overall potential of the deck.

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Posted 07 October 2013 at 21:43

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Where's Armada Wurm and works great with gift of immortality. But nice deck! Looks like tournament quality built.

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Posted 05 October 2013 at 07:08

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Interesting deck for sure, it has made me rethink one of my deck ideas a bit even.

Still I would like to at least voice a few suggestions. Unflinching courage is decent but it seems more like a dead card than anything in this deck. You should have enough lifelink on the top end and enough large bodies early game to stave off the decks that you need a card like that for. With U.Courage and no hexproof creatures what you are really asking for is getting 2-for-1'd. One of the best ways to lose a game is setting yourself backwards which is something your doing when your giving your opponent the option of making a high value trades like that. You may very well have invest 2 turns and 5+ mana getting a creature with a courage while your opponent then just doom blades the attached creature spending 2 mana removing your highest value threat. Maybe it could go sideboard.

You need to have more land I think especially with as many 5 drops as your aiming to play. Even with Caryatid 22 isn't enough to reliably get out a 5-drop out on turn 4 or 5. So I think you could turn the 3 unflinching courage into 2 land and a Elvish mystic, or 3 land.


I'm really unsure of having Varolz, his placement in the deck just seems off, even if he is sideboard. Your aiming very much for a midrange strategy not a scavenging one. Trying to mix two different deck ideas only serves to really weaken your deck versus just focusing towards your one true goal.

Also in concerns to the sideboard, looking through the deck it appears you are not every going to pull off devotion for either of the gods. Neither ability is strong enough in my opinion to bother running the god if you have such a small hope of pulling off devotion.

I nearly wanted to suggest running the new Elspeth however I don't think she is going to have good synergy with the deck as the 1/1's aren't hugely relevant, and the wrath for creatures with power greater than or equal to 4 is going to run well either here as most of your creatures are higher than that. I'm leaving this here for my input and suggestions away from her if anyone else attempts to make the suggestion of including her.


Back to mainboard, I don't think I see where you plan on going with Gift of Immortality. There doesn't seem to be good synergy here for that card.

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Posted 05 October 2013 at 22:08

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angel of thune works well with the baron. i have something similar going
http://www.mtgvault.com/falconpunch/decks/fuck-control-decks-updated/
take a look at this if u get a chance?

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Posted 07 October 2013 at 07:34

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