freakinrobe

16 Decks, 21 Comments, 3 Reputation

Did some testing against my friends, in multiplayer and single and found some issues to be addressed:

Added Kiora because her plus one is handy against pesky flyers and i love her as a card. so now this is a 5 coloured deck, testing still seems to work.
Added spot removal in form of dismembers, need it badly and dropped arbor elfs to do it.
Added doubling seasons, the majority of my walkers can ult upon entering with them out so puts me in better position if i am forced playing walker to walker.
Minused one garruk relentless, one ajani and one garruk apex predator. focusing on the 4 drop walkers, work very well with nissa.

Ive considered cards like ghostly prison but this seems to run a lot better so I need to test it first.

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Posted 25 July 2014 at 20:15 as a comment on Superfriends Unite!

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I love birds just because, i can kill people with a 0/1 flyer. if i don't need em I always swing and just look em in the eyes and say "any response?" then buff my flyer and kill em. Mountain works ok just because of all the dual lands I have. I could add more biggies, this deck just banks on my opponent being dead before I run out of bloodrush, so far the reverent hunters have been holding on as decent biggies right now. Wanted to keep creatures small to always be able to through out more creatures and still have my bloodrush mana left over.

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Posted 24 July 2014 at 19:06 in reply to #486966 on Bloodrush

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the extra mana from my creatures go into either genesis wave or ezuri, both as win conditions. Those both provide a dump for any high amount of mana I have, while large cost creatures (minus hydra's) are limited in how much mana they will take up for me, so I dont think they would be worth it since I already have mana dumps. (the exception being craterhoof behemoth because he can just flat out win hitting the field). Also I can use the mana with ezuri's first ability and one elvish archdruid = regeneration for every druid if needed. Non-druid creatures would just be a waste, letting me miss out on mana or draw triggers. Thanks for the input though! :)

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Posted 24 July 2014 at 17:30 in reply to #485720 on Sup Druid

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the door might be a better choice than the obelisk actually, thanks!

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Posted 22 July 2014 at 03:30 in reply to #485720 on Sup Druid

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Blade of the bloodchief is a very fun vamp card, and you have enough removal to make it effective, could be a good addition

^ and I agree for urge to feed

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Posted 11 July 2014 at 17:08 as a comment on John Boy's Vampi's

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i have coinsmith in here but he came out for something... cant remember what. as for the master he is tempting but i don't think the big body is worth helping out my opponents in such a slow format. Thanks for the comment though!

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Posted 11 July 2014 at 16:52 in reply to #481434 on Zur the Commander

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yeah, they have been issues but ive been testing some things. sorin lord of innistrad can protect well with tokens, and some with garruk relentless as early planeswalkers while i changed the creatures to be more every mana color with the farseeks for fixing and rampant growths as well. Lastly, terminus to reset the board when I am in trouble or have ample planeswalking and am ready to start charging.

With my tests I can ultimate one of my walkers pretty consitently between turn 5 to 7. as long is its not crazy aggro it might do ok but ill see.

Go Go Superfriends!

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Posted 08 July 2014 at 00:16 in reply to #480145 on Superfriends Unite!

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I do like the pinging idea, I just wish it wasn't 4 to equip...

maybe day of judgement as a back up wouldnt be a bad idea, chances are ill have an umbra protecting my important creatures. Thanks!

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Posted 07 July 2014 at 19:19 in reply to #479292 on Bad Touch

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I like it! a fun card i used in my old one was Order of the Stars, lets you pick protection from any color turn one, and chances are he will be around to give all your creatures that protection when the concerted effort comes out. Your oppenents had better hope to run a naturalize or 3 against this.

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Posted 07 July 2014 at 19:18 as a comment on Stand United 101

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I love this deck, deathtouch pinging is a beautiful thing. maybe kiora's followers would find a place for some extra untapping shenanigans?

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Posted 04 July 2014 at 20:38 as a comment on Deadly fire III

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have you considered concerted effort? gives protection from one creature to all creatures you control, not to mention flying, doublestrike and more! very fun card.

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Posted 04 July 2014 at 19:53 as a comment on White Essence

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I dont know if this counts because its a combo of static abilities but i feel like it fits.

Firststrike Deathtouch:
http://www.mtgvault.com/freakinrobe/decks/bad-touch/

one of my fav decks, so many decks just can deal with my creatures, too fun.

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Posted 04 July 2014 at 19:34 as a comment on Static Ability Challenge

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Just assumed that it would help if it was unloved, because most of the time I only really want advice if it is new. Didn't try to step on any toes.

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Posted 02 July 2014 at 17:49 in reply to #478163 on Superfriends Unite!

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http://www.mtgvault.com/necrumlsice/decks/trbialthe-apes-have-escaped/ i love weird tribal decks like this that arnt about the "main" tribes!

any help on my new M15 superfriends deck would be greatly appreciated!

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Posted 01 July 2014 at 22:24 as a comment on Want deck comments? Read here!

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ok, i love that you have made an ape tribal, i had always wanted to make one of these! how does it seem to run and are you gonna use the new ape in m15?

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Posted 01 July 2014 at 22:24 as a comment on Trbial:-The apes have escaped!

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Hive Mind, and Wild Evocation because if this hits 100 cards it can become a commander deck so it needs some random board shenanigans.

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Posted 11 March 2014 at 08:58 as a comment on the best deck made by you?

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Ive been tinkering with an aposltle deck since m14 came out, even though mine is standard we share some ideas. I am now down to 14 apostles though is started with 24. I use mine as chumps or control while using altars reap to draw/ buff my board. Necromancers are great and maybe looking into village cannibals, a 2/2 3 cost isnt bad when your chump blocks keep buffing em and when you get your ability off you get an easy 6 +1/+1's on em.

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Posted 26 August 2013 at 20:25 as a comment on Mission Apostle

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