Wolfsteps on the Moon

by Germynator on 11 September 2021

Main Deck (60 cards)

Sideboard (15 cards)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

I bet everyone is at least trying Werewolfs in Midnight Hunt. I'm also unreasonable excited to play them. Here a very aggressive version with 6 one-drops to trigger all (were)wolf synergys like [[Tovolar, Dire Overlord]], [[Lord of the Ulvenwald]] or [[Werewolf Pack Leader]] very early.

//E1: I cut the [[Fearless Pup]] the mana base can't support him.
The lack of [[c:RG]] duals makes the brewing difficult!

//E2: Twisting some numbers. Added [[Arni Slays the Troll]] for it's fight and ramp potential. That's what I was using [[Inscription of Abundance]] for most of the time anyways and I needed the fight pre combat.

//E3: +2 Chariot, its just a broken card. -1 Arlinn for it. Sad, but necessary not to have to many 4 drops. -1 Liberator; -1 Arni, +1 Inscription: the +2 Counters mode come up fairly often.

How to Play

Still working on it. Tuning and refining it. The build really wants to go under the Blood Money and Azorius Control builds while also having a good mathup with the creature decks like mono green and mono white.

They all have there angle on attacking the meta right now. Black and White control decks have their sweepers which Wolves want to counter with Ranger Class and Tovolar draws.
White goes really wide and is hard to beat if its on the play. Fight Spells help and Chariot and Arlinn make multiple blockers.
Green goes tall. Our creatures are not that small though. 2 counters from Incription and night time does help. We need to trade recources as soon as possible and hope the card draw is better then theirs.
Ramp: Its true achilles. Turn 3 Chariot into Turn 4 Wrenn and Seven is kinda unbeatable and especially for this deck.
A Meethook Massacre deck inluding these 2 will be my next deck and until next set last meta attempt. As far as I can predict right now such a deck will be Tier 1 and I can't affort more wild cards on MTGA :P

Deck Tags

  • mid
  • Werewolf
  • Aggro
  • Standard
  • Non-Snow

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 925 times.

Mana Curve

Mana Symbol Occurrence

0002039

Deck Format


Standard

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Wolfsteps on the Moon

Heh, monitoring the flow in here I've seen a rise in players whose been gone for years but are suddenly back again.
A high number of them had one or more werewolf decks.

I must have overlooked you too with my offer to be on "the list"
You got good decks with good descriptions, and usually beginner decks are community friendly.

Each time I post one of my own decks it contains a link to the list.
https://www.mtgvault.com/wickeddarkman/decks/contact-list/

If you want to be on it, just write a yes, no strings attached except being a quality user.

The list is meant to inspire others to strive higher, and will enable you to seek out other cool people.

Also, go look at one of my decks to see that the link is really there ;)

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Posted 18 September 2021 at 20:34

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Sure sounds good :)

And yes, I was gone for about half a year. I used to play a lot of MTG, then got 2 kids and my spare time kinda vanished.
Started to build some nice looking beginner decks for my sons, but with the oldest being 4 their interest just isn't there (yet).

Werewolfs immediately tickled my Innistrad senses. So wanted to make an Arena deck with them. Of cause everyone is building a similar deck but for me they were all not aggressive enough and too value/midrange based.

Could you tell me please why [[cardname]] is not working anymore?

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Posted 19 September 2021 at 18:55

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Overwhelmed Apprentice cardname should be working, but is only working in chat mode, not in the main post.

I got a friend whose pro, but family is also locking him down a bit. He's got kids with three different women, in two different countries. 4 kids I think it is.

It will take a while before people settle on some good werewolf brew.
I saw covert go blue use something werewolfish with goldspan dragon and dragons fire. Went 87% I think.
I wonder how many takes he uses before gaining the required skills in a new deck to do that. My pro friend needs at least 2 days of intense training.

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Posted 19 September 2021 at 20:29

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I watched CGB's wolfs deck. He is also tweaking his deck a lot. The latest version cut the Dragon
He decided running Sentinel is better then a 1drop wolf. But I can't figure out his curve.
T1 Sentinel, T2 2 drop into nothing - as he doesn't run any 1mana stuff. Into Turn 3 Chariot without Stormseeker.
It just doesn't line up. I agree that Snow has a less funktional mana base but maybe Brawl and Frost Bite are just to good?!

https://mtga.untapped.gg/profile/6dcd4aaa-4087-4aff-834b-cea83dd8a9d1/234C471262343C6C/deck/e8263a92-0c9d-49c7-a4ec-1cfc0b7cfea2?

1
Posted 19 September 2021 at 21:06

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He's good at both reading and moving the meta.
His curves are mostly based on experience, he plays what is basically the right thing at the right moment, and usually argue with himself about it :)

I know he sometimes test his mana on sparky.

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Posted 19 September 2021 at 21:54

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I wonder how a werewolf society would fare on the moon...
In most myths, they change when they see the moon. In other cases the change is automatic as long as the moon is visible over the region, as if clouds block its effects.

Then theres the clarity of the moon, would exposure to a full moon make werewolves godzilla size ?

Then there's the issue of air, I mean, werewolves rip their clothing appart. I don't think they would get used to space suits. And werewolves like to hunt and bite and battle for dominance, and the moon helmet sort of makes it difficult.

I'm not so sure it would work out for them.

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Posted 21 September 2021 at 06:51

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@CGB: Yea he kinda is moving the meta. Interesting to see how much influence on the game he as a youtuber has. He even made a video showing how the results changed as he published a certain deck...

@Moon: hahaha. Funny thought process you got there. I think they would stay in Werewolf form. But can't picture them in a spacesuit either.
My first attempt was Wolfsteps in the Snow. Then I moved away from snowlands and my mind made the footprint on the moon pun with the non snow name. And voila there we are.

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Posted 23 September 2021 at 13:21

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Nice Werewolf deck! It gets my like! :)

1
Posted 21 September 2021 at 09:53

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Thanks a lot. Still working on it. Tuning and refining it. The build really wants to go under the Blood Money and Azorius Control builds while also having a good mathup with the creature decks like mono green and mono white.

They all have there angle on attacking the meta right now. Black and White control decks have their sweepers which Wolves want to counter with Ranger Class and Tovolar draws.
White goes really wide and is hard to beat if its on the play. Fight Spells help and Chariot and Arlinn make multiple blockers.
Green goes tall. Our creatures are not that small though. 2 counters from Incription and night time does help. We need to trade recources as soon as possible and hope the card draw is better then theirs.
Ramp: Its true achilles. Turn 3 Chariot into Turn 4 Wrenn and Seven is kinda unbeatable and especially for this deck.
A The Meathook Massacre deck inluding these 2 will be my next deck and until next set last meta attempt. As far as I can predict right now such a deck will be Tier 1 and I can't affort more wild cards on MTGA :P

1
Posted 23 September 2021 at 13:35

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Wrenn and seven is a planeswalker, and as far as I can follow, wizards are printing plenty of cards to take those out.
And you are red, red sort of deals with large creatures as well. I'll take a look.

Heated Debate hits creature or pw. Hard.
Lambholt Harrier unblockable if you have the mana.
Molten Blast hits creature, pw or artifact.
Price of Loyalty it can steal chariots or treefolk.
Raze the Effigy a +2/+2 bonus to the right thing during a massive attack on wrenn and 7. Hits chariot.

All of them are commons.

I'd try out with molten blast and raze the effigy in sb as the first things.
Artifacts seem to be used widely at the moment so why not work against them in sb.

Heated debate and price of loyalty is another option.

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Posted 23 September 2021 at 15:25

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Oh gosh non of your options strike me as very playable. If any, I prefere Fortifying Draught as the green 1 Mana Pump spell for 2, but probably just stay with Snakeskin Veil and Inscription of Abundance as they give permanent stats and have other purposes too. Reds best removal besides Frost Bite in Snow is Burning Hands maybe [[Moonranger's Slash]]. Problem here Chariot and Wren both make token(s) on entering the battlefield, so killing them with a spell is inherently card disadvantage.
You kinda need to kill the Planeswalker with battle damage.
As mentioned Chariot creates two 2/2 and Wrenn a 5/5 reach with Chariot another 5/5. If you swing all out on Wrenn the opponent will just let Wrenn die, next turn the Treefolk are 6/6 and you get struck back by 4+6+6=16 power with another growing 6/6 coming.
Long sorry short it's a hazzle to get through.

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Posted 23 September 2021 at 19:58

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While I do not play standard, I play enough magic to know that cards that can produce permanents each turn, must get off the board or the opponent wins by taking an amount of turns.

Sure, you may kill these two cards, and their tokens will remain, but you must get rid of the generators or they will do their work every turn.

With just 1 outland liberator I think you have landed yourself at a spot where you will be poorly equipped to deal with equipment, vehicles and other, but then again, it's standard and I might just be too dumb to understand the newest of magic.

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Posted 23 September 2021 at 20:14

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oh sorry I didn't mean to offend you. I'm sure you are a great magic player. I used to be more into Modern (and all my paper decks are) but the lack of time for a local play group lured me into MTGA and therefore Standard singleton.

With [[Hound Tamer]], [[Outland Liberator]] and [[Tovolar's Huntmaster]] I curently have each one-off "utility" wolves. They aren't really doing anything for the main plan but are crucial in specific situations. Maybe if the Meta shifts in a certain direction they will be more focused.
Black based Learn decks with little chump blockers were really popular in "future 22 standard" therefore the team trample of Hound Tamer's backside seemed really important. But with Reckless Stormseeker (who maybe should be a 4 off?!) and Unnatural Moonrise Maybe I don't need more trample.
Tovolar's Huntmaster seems great in a vacuum. Topdeck on an empty bord or hasted in with [[Storm-Charged Slasher]] he is a one card win option for the late game. Problem here, the deck does not really want to go into the late game. Early agression, go wide and refuel with Tovolar is the goal. Arlinn's backside + ability is another option but having her flipped on turn 5 (with help of the opponent) is highly unlikely.
Outland Liberator,especially flipped, can deal with annoying enchs/artifacts. But if there are non on the field, he is just a 2/2 for 2. Thats so underpowered compared to other options...

Anyways, I really appreciate your help. Keep it up :)

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Posted 24 September 2021 at 06:23

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Saw a video today where cgb and arjuna briefly mentions how good Heated Debate is, while talking about chariot&wrenn. Burning Hands was also mentioned but that was in relation to something else, possibly izzet brews.

With the influence of these two brewers these card might pop up and influence the meta soon.

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Posted 02 October 2021 at 23:33

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