GlobalLordZero

13 Decks, 28 Comments, 4 Reputation

what about field wipe and flying.

0
Posted 14 February 2014 at 21:44 as a comment on stalemates are fun, right?

Permalink

Nice always like infinite combos.

0
Posted 14 February 2014 at 21:36 as a comment on Infinite Blue Combo (Budget)

Permalink

Felidar sovereign would make a nice secondary win condition.

0
Posted 14 February 2014 at 21:32 as a comment on Tokens = Life = Win

Permalink

Would welcome any feedback on this deck especially with dealing against control decks.

0
Posted 14 February 2014 at 10:34 as a comment on Thieves in the Night

Permalink

This deck has a lot of odd numbers in it i would even some of the cards like the banisher priests they are great for control.

0
Posted 24 October 2013 at 20:10 as a comment on Black/White

Permalink

Good idea overall but is too slow. Mono blue or red would eat this alive and naya superfriends would only laugh at this deck. My advice put another shrine and two lilianas in also more 1-3 drop creatures to hold off swarm. Watch pro tour theros on youtube any deck there is what you will genereally face and they would pull off easy wins.

0
Posted 24 October 2013 at 08:27 as a comment on Devotion to the Dark

Permalink

I like, very fast can easily stand toe to toe with other swarm decks and easily finish mid range control.

0
Posted 13 January 2013 at 01:06 as a comment on Dead in 4 turns

Permalink

Hmm seems more like your trying to build a boros deck with all the humans. You need more tokens try running some cenetaurs they give life and 3/3 tokens. You should also invest in some thragtusk they give life and tokens in one card. Also dont be shy with the populate because the best army is always big.

0
Posted 12 January 2013 at 14:00 as a comment on Selesnya (Feedback?)

Permalink

i Know it says humans but you should really think about throwing spirits in like mirror mad phantasm. Its cheap and ramps your pike with its ability.

0
Posted 12 January 2013 at 02:01 as a comment on U/W Humans Standard

Permalink

Play barren glory exile using oblivion ring then ramp a worldfire barren comes back as only card then you win.

1
Posted 12 January 2013 at 01:54 as a comment on Barren Glory

Permalink

Love the idea i believe the next few sets will allow more ramp to pull him out quicker.

0
Posted 12 January 2013 at 01:44 as a comment on Worldspine ramp

Permalink

Control would eat this alive. Might want to add something with undying.

0
Posted 11 January 2013 at 21:13 as a comment on New look at Golgari

Permalink

I remember a friend of mine once refered to my deck being like a sliver deck thanks to harabaz druid and the mass ramp of mana allowing me to pop out sun quicker. Also ran nova blast wurm in the deck made top 8 every time.

1
Posted 11 January 2013 at 06:32 as a comment on Lest We Forget... (mono white allies)

Permalink

its all fun and games untill somebody plays a slaughter games

0
Posted 11 January 2013 at 06:21 as a comment on NO MANA

Permalink

Love the idea but yeah extremely to slow most aggro decks kill around turn 3-5 so fighting multiple creatures a turn with haste burn or token abilities will easily overwhelm even master control decks.

0
Posted 11 January 2013 at 06:16 as a comment on Standard 3 land Infinite Mill

Permalink

Seems good, but you should probably add more golgari such as Death's Presence that will allow you to power up your creatures then add in some Jarad, Golgari Lich Lord for fling ability. so field of two creatures a deaths presence and jarad, creature 1 has undying so let it fall in battle power the other up it comes back you now have two more powerfull creatures that can be beat sticks, then fling one it dies powers the other up even more and then fling it for big chain of damage.

0
Posted 11 January 2013 at 05:46 as a comment on Weren't you dead

Permalink

very,very, expensive.

0
Posted 30 August 2012 at 05:53 as a comment on Control and Crush

Permalink

Yeah i thought about the quakes but during the 3 fnm its been in ive never come against a magma quake or anything similar. The only problem is that with the miracle costs on all the overpowered white cards my opponent usually wipes the field about 1 turn before death. The previous versions used did not have counters in them so usually the dissipates are saved for them.

0
Posted 30 August 2012 at 05:44 in reply to #286108 on walker's Grixis

Permalink

it does work amazingly the only problem is when your opponent luckily miracle casts a devistation tide or terminus.

0
Posted 30 August 2012 at 05:39 in reply to #286106 on walker's Grixis

Permalink

I like if i had the stuff i would run this in F.N.M.

0
Posted 19 May 2012 at 04:17 as a comment on heartless summoning

Permalink

1-20 of 24 items

1 2 Last