Werewolves

by Gordo23 on 11 December 2013

Main Deck (61 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

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Deck Description

I like to keep my fun decks to a theme, my standard deck is out to try and win but this is a fun to play deck because each of the werewolves build off each other making them stronger, and if I want to I can pump one up even more with Kessig Wolf Run.

How to Play

Basically just start laying down mana and putting werewolves down and attack, but be smart on what and when to attack cause you can build a mighty army with only a handful of creatures

Deck Tags

  • Innistrad
  • Werewolf
  • Gruul
  • Aggro

Deck at a Glance

Social Stats

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This deck has been viewed 694 times.

Mana Curve

Mana Symbol Occurrence

0002325

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Werewolves

*like*
I woukld sideboard "Daybreak Ranger" and lower the number of "Instigator Gang" by 1 or 2. The free slots could be used to add some more removal or carddraw.
Personaly I play "Young Wolf" over "Wolfbitten Captive". He also benefits from the wolf-buffs and is rather hard to remove with undying.

Greetings
Muktol

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Posted 11 December 2013 at 17:08

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thanks man!, ill have to think about that but I just like using this deck like this because if I can get 2 instigator gangs, and an immerwolf out with full moon's rise, I can basically kill anyone with just the 2 instigator gangs from their ability and trample. I may throw them in to try them but I just like having all werewolves except for immerwolf. I don't run much removal as you can see lol

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Posted 11 December 2013 at 17:23

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