Surprise High 5... to the face

by Gothy on 09 February 2015

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (6)

Instants (6)


Enchantments (3)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

So this cheeky little brew is, as far as I know, totally new!!! It is really great fun, it can win as early as t3-4. You can build this on a far lower budget, you don't need all the fetches, it just makes it a little smoother because obviously you need to draw your combo pieces. I will try and reply to as many messages as possible, but of you slip under the radar, don't worry, I'll get to you when I can!!!!
Results:
Amulet Bloom: 2-1
Rack:1-2
Abzan: 2-0
Abzan:2-0
RG Tron- 2-1
Black Aggro 2-0
Jund Aggro 2-0
Storm 2-1
UWR Control: 0-2
UWR Tempo: 1-2
Green ramp: 2-0
R/G devotion Combo: 2-0

How to Play

Eat (dragon go chomp), sleep (ramp it all up with elves and bloom), RAVE (drop any of the big daddies and swing hard)... repeat till you win!

Deck Tags

  • Modern
  • Competitive
  • Fun
  • Budget

Deck at a Glance

Social Stats

78
Likes

This deck has been viewed 9,988 times.

Mana Curve

Mana Symbol Occurrence

88111746

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Surprise High 5... to the face

maybe add elderscale wurm as a 1 of worldspine wurm could be fun to

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Posted 10 February 2015 at 00:00

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Ye that would work, its all totally interchangable, that, in my opinion, is the beauty of the deck!

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Posted 10 February 2015 at 19:31

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ya any deck that cheats giants into play is always great fun

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Posted 11 February 2015 at 02:02

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What about that 1 drop (G) enchantment that allows you to play an extra land per turn? Is it even modern legal?

Dudes. I want your opinion on this.
http://www.mtgvault.com/kjsj3/decks/murderous-intent/

Edit: Exploration. Sadly not modern legal.

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Posted 11 February 2015 at 17:30

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I so wish it was modern legal xD Maybe modern masters 2!

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Posted 11 February 2015 at 19:28

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Dude that would be sick! I'm just hoping for hymn to tourach to get modern lol

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Posted 12 February 2015 at 04:28

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Hopefully drive the price of Emrakul down!

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Posted 12 February 2015 at 19:29

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I would love to see emrak cheaper I own 2 but would buy more if the price drops im currently running my 2 in a reanimate deck with 4 goryo's turn 1 emrak is just great I love it lol

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Posted 13 February 2015 at 01:05

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Can't believe people got them at Preleases!!!

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Posted 13 February 2015 at 07:45

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In stead of explore use exploration

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Posted 15 February 2015 at 10:08

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I can't its illegal

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Posted 15 February 2015 at 18:58

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Utopia Sprawl is a good card i think? Then only half your ramp is vulnerable to normal removal.

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Posted 02 March 2015 at 02:28

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If they want to waste a removal spell on a dork, they can be my guest xD

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Posted 02 March 2015 at 21:08

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This looks oh so painful. I LOVE IT!!!

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Posted 10 February 2015 at 00:34

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No... just no.

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Posted 10 February 2015 at 00:54

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Its out there, and now it is I bet someone at your local FNM will be playing it :D

THOUGH, is it a turn slower than breaching.....

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Posted 10 February 2015 at 20:29

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No, it is a turn faster, but that is a close matchup

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Posted 10 February 2015 at 20:37

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its 2 turns slower than Goryos Vengeance :)

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Posted 11 February 2015 at 03:40

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yeah but goryo can be countered easily if they save a surgical extraction for the creature you send to the grave. no deck is foolproof, its just a matter of getting the drop on your opponent first and then praying your sb can save your bacon if you flop on match 2

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Posted 11 February 2015 at 04:04

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Oh Ye I'm not saying the deck shall always win, as you can see in the results it hasn't! I haven't come up against a through the breach deck, so I'll try do the game asap

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Posted 11 February 2015 at 09:01

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I've not seen goryo's in ages, the through the breach i got on the hot page didn't run it because, well I didn't think it was very good

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Posted 11 February 2015 at 19:59

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Can you use the dramatic entrance into Progenitus

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Posted 06 March 2015 at 18:10

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This is very cool! Only problem: INCREDIBLY soft to counterspells, which I'm sure accounts partly for the losses to Tempo and Control. Try out some Gaea's Revenges! Haste and can't be countered are gonna take some games. It might only be reasonable in the sideboard though.

Garruk Wildspeaker or Caller of Beasts could also be good because they do basically everything the deck wants to do. Especially Wildspeaker since he comes down so early and his -4 can even makes your manadorks into threats.

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Posted 10 February 2015 at 01:18

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I was thinking of vexing shusher main board, and I do very much like Gaea's revenge, I'm hoping that, since the low number of counter/control, there aren't that many counterspells that aren't remand are flying around, but you have helped, thanks!

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Posted 10 February 2015 at 19:33

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have some gutturals in the sb, taking out mindberak? I know mind-break is form storm/jeskai, but guttural can do just as well agasnt those decks aswell?

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Posted 10 February 2015 at 20:32

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I'll check it out, I just worry about combo!!

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Posted 10 February 2015 at 20:38

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your right about that, and you know your meta better than us. I suppose that these little interactions is why magic (with its limited optimal decks) is still so fun to play and plan for.

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Posted 10 February 2015 at 21:55

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Especially when you are heavily modding a shell or making something new, testing and running gauntlets is so much fun. When you get to your goal tournament, you enter like a Zen-Like state and settle, know you cna do it and play it out like a boss. Feels so amazing, thats why I play Magic, for the thrill

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Posted 10 February 2015 at 21:58

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Sounds like what I'm doing. I'm currently trying to iron out the kinks in an 8 Rack deck that runs waste not. I've pretty much gotten the legacy version down, but I'm working on a modern alternative as well. The legacy one is brutal as fuck if it goes off

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Posted 10 February 2015 at 22:27

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You could SB Quicksilver Amulet for the Control Matchup, although you've already got Vexing Shusher. If it hits, since you don't actually cast them, it makes your creatures uncounterable, comes down a turn earlier than Dramatic Entrance, and isn't susceptible to instant only counter spells. The biggest downside would be the fact that it sits on the field for a turn (often) before you get start dropping bombs, but it's reusable for even more bomby good stuff.

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Posted 13 February 2015 at 02:40

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in a green deck elvish piper is probably better then the amulet

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Posted 13 February 2015 at 02:59

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Piper however is far too soft, as a 1/1 it, and I hate to say this, dies to all the removal

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Posted 13 February 2015 at 07:46

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I really like Sakura Tribe Elder, and Search for Tomorrow, but they dont help Craterhoof Behemoth so i'm not sure if you should add them or not.

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Posted 10 February 2015 at 02:35

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the one thing 1 would suggest is the hydra that has protection from blue/can't be countered/haste. all your mana should get it out at probably at least a 5/5

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Posted 10 February 2015 at 16:22

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As good as mistcutter Hydra is, the X cost puts me off, something like Gaea's revenge maybe would work better?

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Posted 10 February 2015 at 19:34

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Sorry to burst the bubble but here is the reason this is new: your combo doesn't actually work. Myojin only gets his counter if he is CAST from the hand but Dramatic Entrance let's you PUT IT INTO PLAY. So, no counter, no multiple big fatties.

You can still use Dramatic Entrance directly on Progenitus, though.

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Posted 10 February 2015 at 16:37

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OMG! Thanks for pointing that out, that is SO embarrassing, I think I'll have to swap it out for Gaea's revenge, that is such a shame though! RTFC Gothy you dummy xD

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Posted 10 February 2015 at 19:36

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I have the sleeves and deck box XD.

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Posted 11 February 2015 at 01:04

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For revenge? As good as it is, I won't be using it because it doesn't ha e trample and against so many lingering souls , I really need it!

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Posted 11 February 2015 at 09:02

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Why the fetch lands? With 12 forests, change the fetch for more 12 forests. You will just be losing life and against an aggro deck, you don't want that.

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Posted 10 February 2015 at 16:44

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Fetches smooth my draws, as Rayne will tell you below :) But you do have a good point about aggro, I lost a game to amulet bloom because I was knocked down to 1 and couldnt fetch to play see the unwritten, however playing the 24 forests version just wasn't as good. If you make the deck, feel free to make the change

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Posted 10 February 2015 at 19:39

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Avatar of Might may be worth sideboarding vs aggro. Maybe also some life gain or protection? Something like Blunt the Assault or Respite

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Posted 10 February 2015 at 21:01

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I'm not too scared about aggro because usually I'm faster and I'm planning to add in the Thragmaster in SB for the grind and aggro. I'm actually brewing a Hunter Troll/Avatar of Might deck

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Posted 10 February 2015 at 22:04

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@BloodyBaronJAP - the fetch lands are in to thin the deck. You start with a large number of lands to ensure that you plenty of land early in the game. Because the fetch pulls an extra land card from your deck, each one you play will marginally improve your odds of NOT drawing lands later in the game (ie once you have as much land as you want already).

Puschkin is right about the Myojin/Dramatic Entrance combo. You will have to actually cast Myojin to get the divinity counter.

In most decks I don't think this card is fast enough to be worthwhile but you might try out karametra's acolyte. It is 4 cmc, but it taps for your devotion to green.... which could be huge for you, maybe let you hard cast multiple fatties in one turn. Might also work out with Genesis Wave. You would want to be casting that for 12, but then you would be able to look at 9 cards and put in ALL of the creatures you see...

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Posted 10 February 2015 at 18:08

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Thanks for the advice and I will check out Gen Wave, very embarrassing about the myojin, but I think I'll move to either Worldspine Wurm or Gaea's revenge. I'm not sure I want to shift towards the modern devotion style

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Posted 10 February 2015 at 19:41

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There is always Natural Order.

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Posted 10 February 2015 at 20:44

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I wish! Not modern legal, I would so love using it!!!

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Posted 10 February 2015 at 21:08

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Thank you to everyone that has liked the deck!!! Without the community, I'd be nothing and I'm not sure this sweet deck would really go public, however, I've been a little naughty!!! You can see that in the previous comments it was pointed out that... well that I can't read xD So people please vote on a replacement for Myojin: Gaea's Revenge, Worldspine Wurm, or a big change and go to the original concept I came up to with my mate, using Painter and Emrakul

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Posted 10 February 2015 at 19:49

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Put in Hellkite Overlord for now

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Posted 10 February 2015 at 20:27

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Summer bloom is better than explore I think. :)

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Posted 10 February 2015 at 19:50

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That's really interesting and I think you're right, however I'm not a huge fan of explore, and I'm thinking of going for Search for tomorrow or Steve, what are your opinions there?

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Posted 10 February 2015 at 19:54

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What the fuck is Steve? I've not heard that one before

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Posted 10 February 2015 at 22:28

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Sakura Tribe Elder, that might be a local name for him!!

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Posted 10 February 2015 at 22:52

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yeah most likely. its kinda like how my old shop dubbed sigiled starfish "patrick" rofl

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Posted 11 February 2015 at 03:58

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Hahaha I think I'll get that one trending here!!!

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Posted 11 February 2015 at 09:02

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I think that Steve is not worth it. It may be only 1/1 if you wont buff it and +1 land grants you pretty much cretures/spells. But where can you get 3 lands? I think its the best choice for your deck.
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I looked into my album and i think that Nykthos, Shrine to Nyx would be great and Armed//Dangerous or Prophet of Kruphix, which is pretty brutal. :) But no idea how to get them in.
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Or look into my decks i've posted here, i think there will be some good ideas for you.
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Also, I will be glad if you will check my decks and give me some advice. :)

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Posted 11 February 2015 at 17:27

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I have to have the 3 lands in hand, that is the big issue, because then I only have 3 cards left in hand. I've said in a couple of threads I really want to avoid being a Nykthos deck, And I want to avoid another colour to be honest, I'll go take a look when I've got a minute! Got tonnes of essays tonight!!!

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Posted 11 February 2015 at 19:10

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Essays??? Nooooooooooooooo!!!

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Posted 11 February 2015 at 19:17

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Yep crazy time :(

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Posted 11 February 2015 at 19:27

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Huh, sorry about that. ;)
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Still, Nykthos will really boost your deck I think.
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And yeah, with full hand you can bluff better etc.

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Posted 11 February 2015 at 19:34

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Such are the trials of still being in school!!! I'll have a look at Nykthos but I'm not sure about it right now

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Posted 11 February 2015 at 19:56

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Have you considered lotus cobra since you are running fetches? He might be better than explore since you are trying to pump out fatties as quick as possible... :3

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Posted 10 February 2015 at 22:02

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It's not the playing fatties, its dramatic entrance, but you make a good point, I'll test and get back to you, although rn I'm testing search for tomorrow as that allows a t3 combo for Progenitus t5 kill or less depending

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Posted 10 February 2015 at 22:53

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Ah yeah that's true. Search does seem pretty good in here with a suspend on turn one.

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Posted 10 February 2015 at 23:05

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Unless you can utilize how fetch lands shuffle your library, or how they increase landfall triggers, having them in a mono colored deck is not that great. Sure, they thin your draws, but the increase in probability of drawing an extra card can only be consistently noticed around turn 9, and at a fair loss of life. Gitaxian Probes would even be more efficient. This might be irrelevant if modern was almost entirely control and combo, but there are a lot of very aggressive strategies in the last PT.
It does help See the Unwritten slightly, and would help a decent amount if you also played Courser of Kruphix or Lotus Cobra.

Here's an article explaining the probability:
http://magic.tcgplayer.com/db/print.asp?ID=3096

Good deck, though. It's creative and just my play style. +1 from me.

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Posted 14 February 2015 at 18:55

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Fetches wise, I'm just trying to use a burn style manabase, because, well it seems to work xD

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Posted 14 February 2015 at 19:21

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Ok... Nice deck... Had to spend some time to actually get the strategy... Very nice deck.!!
Love the birds of paradise combo for mana of other colour...

However I have 2 questions...
1) Wouldn't it be safer to add an artifact to add other mana, or a chromatic lantern to make your forests rainbow-y?
2) How do you protect the birds from dmg?

Anyhow, you got a like from me sir!

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Posted 10 February 2015 at 23:07

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Well the truth is, I can't actually cast Progenitus, or Hell kite really, they get comboed in. Birds gives me SB options and works very well with crater hoof! The lantern is a little slow for what it does, as on t3 I can cast lots of dorks to set up a crater hoof kill, or actually combo, or harmonize to find my combo. Really glad you appreciate the deck!

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Posted 11 February 2015 at 00:36

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tooth and nail over see the unwritten?

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Posted 11 February 2015 at 04:51

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see the unwritten is far better. its cheaper, and if you have a fatty out its doubly effective. the fact that stuff goes to the grave matters very little if you drop a progenitus and craterhoof

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Posted 11 February 2015 at 05:24

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with all that mana 1 cmc is irrelevant. with all the mana acceleration hitting the entwine cost isnt hard ether. for 7 it does dramatic entrances job for 2 creatures, or it sets up dramatic entrance if your not quite at 9. at 9 mana it does see the unwritten's job with ferocious but it goes much further than 8 cards. and if you already have a fatty your already winning. and with 10 fatty's in the whole deck having 2 of them in the top 8 is unlikely especially since you need one to trigger the ferocious. also summoning trap in sideboard is a must for this kind of dec. also i never said it but i love the deck

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Posted 11 February 2015 at 06:25

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I can see the arguement on both sides, however from testing tooth and nail is sadly too slow, and see the unwritten has been working so far, and its been working very well, I'll take another look and get back to you

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Posted 11 February 2015 at 09:05

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BloodyBaronJAP has deleted this comment.

Posted 11 February 2015 at 09:35

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What about use Joraga Treespeaker? It gives more mana than other elves and even if in the second turn you are one mana short (since playing birds or mystic gives you three mana at least in turn 2 to cast explore and more mana creatures) it will be usefully late game.

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Posted 11 February 2015 at 10:36

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You have to level it, and I don't think that is very proactive

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Posted 11 February 2015 at 19:06

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The mana you spent to lvl up, WHEN you do it, you tap it for the same mana. After that, it always gives an extra mana. Turn 1 Joraga. Turn 2, level up and tap her for the two mana. Turn 3, you can have at least 5 mana if you played Explore and another creature. It's basically the same.

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Posted 11 February 2015 at 23:00

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and gets switched off with a single removal spell

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Posted 12 February 2015 at 21:13

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BloodyBaronJAP has deleted this comment.

Posted 11 February 2015 at 10:37

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This deck is killer dude. Primeval Titan is a fun one to maybe try out if your trying to burn through lands so you don't draw any more then you have to, however it is fun as is.

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Posted 11 February 2015 at 14:54

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Cheers mate! Only thing in titan is a tad slow, and when I want to drop a fattieI want the game over in a turn or 2

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Posted 11 February 2015 at 16:21

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After a quick glance have you thought of going the xenagos, atarka route with helkite and cutting down on progenitus and craterhoof? Would allow you to be closer to hard casting as well as not having craterhoof be a dead drop if your little guys get wiped.


Edit: so after reading I'm guessing the wins/losses were with the deck working illegally? Can't believe you ran against that many people and the didn't notice/read the cards lol

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Posted 11 February 2015 at 21:11

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Actually, most of the games are won without the combo, Ive only done that once ish, xenagos atarka is an easy to disrupt combo and just feels a bit week, I prefer Progenitus, he is just better at staying there and gettng the job done

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Posted 11 February 2015 at 21:45

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I'm not saying cut progenitus I'd just cut him down. Xenagos isn't that easy to remove and if put in at instant speed followed by a seek could be really good. There is nothing here other than progenitus that's hard to disrupt and even he can be dealt with fairly easily after siding.

If staying with this idea and wanting things harder to remove I'd go emrakul and swap values on your cheats.

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Posted 11 February 2015 at 21:51

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I've never had someone be able to deal with a Progenitus, there is no point in dramatic entranceing Xenagos and I can't entrance Emrakul, also I need fewer cards to 'combo' with to win when with Progenitus. The deck has been performing at its best with Progenitus, he was the main plan, because he flat out wins on his own, You'd be surprised how quick you burn through your hand and the difference between needing one and 2 cards is so crucial, otherwise I'd play Painter Entrance, but after my mate and I came up with both, they aren't as slick

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Posted 11 February 2015 at 22:07

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So how does it play out when dramatic entrance is dealt with? You then rely on 2 seeks correct? If you win game 1 I just don't see how after boarding you make it? You have no removal/disruption (mainly hand disruption) so you just hope to out race? That's why I said I'd swap the 4 entrance for 4 seeks and vise versa. Then your threats are more viable if you want to keep it as is. Painters would get blown out of the water too fast to be viable I think.

It looks fun and having never played it or against it it might be way better than I think but I play slaughter games/sergical extraction / thoughtsieze (inquisition so it's nice that entrance gets around that)/ Pyroclasm/ anger of the gods / path.. And it looks like they'd blow a deck like this up rather well without the inclusion of blue control/disruption spells.

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Posted 11 February 2015 at 22:25

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Well from testing, I'm afraid you're wrong about that one, I've got 6 ways to cheat guys in but frankly the rack is a rough match up. The largest counterspell in modern is Remand and that only sets back a turn, so I'm not so worried there. Surprisingly the Abzan match up has been really quite easy so far, but there are always going to be ways to crack the combo because otherwise it would be well known. Slaughter Games and Extraction aren't really used in modern that much, and Progenitus is gonna dodge most of their stuff, remember that I can still cast Entrance on t5 if they board wipe me, I just have to alter my play style to counter that. Painter is a good card, but I don't want to be needing 3 cards to combo rather than 2, its just not as good. The draw engine hopefully gets me out of anything apart from the most dedicated rack decks, but that is a match up I lose, so I'm not going to waste time adding a 5% win increase because its not worth it considering the tightness of the SB

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Posted 11 February 2015 at 22:52

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Are you sure you're not just catching those decks off guard? The well known decks already know how to play around each other for the most part and if someone is playing you without knowing your deck list yeah I could def see them being confused how to play against it at first. Once they see your list it honestly SEEMS (key word) easy to deal with. Cryptic command tends to come after remand and command taps down even progenitus. Then tend to run negate and mana leak of remands don't get it done. I said you have entrance (4) and seek (2) those are your 6 correct?

Slaughter games sees play in almost every tron sideboard that I've come across.

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Posted 11 February 2015 at 23:16

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Oh sorry, yes you are correct in the 4/2 break down, yes it does seem very easy to deal with, when we came up with it we thought it wouldn't work, then we played Abzan game one and we won, and it wasn't a fluke because we carried on winning, Command is good, and if they have it they have it, but hopefully we can just about slip under

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Posted 12 February 2015 at 19:27

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so ur going off the chance of getting progenitus in the top 8 cards in ur deck using see the unwritten. to me that's REALLY risky.

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Posted 12 February 2015 at 01:29

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No actually, its dramatic entrance, it is Green because it has Green mana in its cost, same with the Hellkite

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Posted 12 February 2015 at 19:18

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I would suggest either diversifying the mana base a bit or adding in a couple extra ways to beef out big things like Dragons Arch or Quicksilver Amulet.

It seems like you are relying too heavily on Dramatic Entrance and See the Unwritten. If an opponent realizes this, they can very simply shut this down with a well placed counterspell. Birds of Paradise is a nice add-in but its only 1 mana of any color.

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Posted 12 February 2015 at 03:51

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That's kinda the point bro. The deck is supposed to use them in the same manner that your dragons use path and amulet. What happens when you play me and Bael? Those are the first things we go after, outside of broodmother or valkas lol

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Posted 12 February 2015 at 04:25

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True, however my dragons can easily run without both things...Thats the beauty of my dragons is that they dont NEED Path/Amulet/Valkas/Broodmother or anything. It's balanced.

Im simply suggesting he balance this a bit better or at least add one or two more things to boost the big cheesers out.

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Posted 12 February 2015 at 07:42

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Thank you very much for the awesome idea Gothy, you really inspired me with it!

I couldn't do anything else but starting to build my own one as soon as I saw it!


Some advice you might appreciate:

-4 Craterhoof Behemoth
+4 Chancellor of the Tangle
-2 See The Unwritten
+2 Summoning Trap

Have a nice day!


Here's my built if you're interested http://www.mtgvault.com/fmx650/decks/rampage-iii-extreme/

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Posted 12 February 2015 at 13:29

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I have tried Summoning trap, but Chancellor? I looked at Vorinclex, but Craterhoof ends the game the turn it hits (usually). Really glad you like the decks!

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Posted 12 February 2015 at 19:22

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Yes, the extra mana(s) from Chancellor can be a huge boost on the first turn because you can already play two one drop elves!

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Posted 12 February 2015 at 20:15

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but it doesnt end the game?

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Posted 12 February 2015 at 21:17

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If you mean that it doesn't end the game right away with one attack you're right but in this case neither the Progenitus nor the Hellkite do. Only the Behemoth can IF you have at least 3 creatures in play and IF your opponent can't defend himself in some way.
So in the end you're right; it would be better to take out some Progenitus or Hellkites for the Chancellors.

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Posted 13 February 2015 at 08:35

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Chancellor isnt as good as either of them though, that's all I'm saying, but its your deck, as I say change it as you wish!!

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Posted 13 February 2015 at 18:54

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But, why... He's not special to the deck at all. Dies super easy. Atleast with Progenitus you have a guy that stays forever and gets 10 through every turn

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Posted 18 February 2015 at 03:53

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For some reason, godsire popped into my head. Nice deck.

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Posted 12 February 2015 at 16:16

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Godsire popped into my head too, but the issue is it doesn't dodge removal and takes a turn off to make an 8/8

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Posted 12 February 2015 at 19:21

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godsire has vigilance... you should be tapping it for the token at the end of your opponents turn after attacking with it in your turn

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Posted 13 February 2015 at 02:36

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It still has summoning sickness. You wouldn't be able to really use it until your next turn.

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Posted 13 February 2015 at 02:59

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I'd be surprised if it was allowed that turn to be honest, it can't protect itself, crater hoof technically protects itself by ending the game!

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Posted 13 February 2015 at 07:49

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I feel like for that to be true it's going to have to be after turn 5 or 6

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Posted 13 February 2015 at 14:24

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I'll try Godsire but again I'm not sure

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Posted 13 February 2015 at 18:53

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Tooth and Nail? Might be a good 1 or 2 of as an alternate win con

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Posted 13 February 2015 at 18:40

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Ye there was a thread about that one earlier, I have now tested it, and I'm afraid its just a bit slow, although you made a good suggestion

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Posted 13 February 2015 at 18:52

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Okay, well, what about something like khalini Hydra? Maybe throw in a Nykthos Shrine to Nyx, 8 mana, 1 land

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Posted 13 February 2015 at 20:06

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Ye addressed in another thread again, want to avoid Nykthos

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Posted 13 February 2015 at 20:16

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Okay, so I have read all of the comments this time, and this hasn't come up: Primordial Hydra. It demands a responce even if you only play it for 3, its a 4/4 2 turns later, and two more turns later you have a 16/16 trample. Might not be a bad idea. I really don't think cratorhoof behemoth has a place in here, I thing you would need more creatures to get it to work really well.

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Posted 13 February 2015 at 22:20

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It is X/X so doesn't fit in the deck, Craterhoof flat out ends games

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Posted 14 February 2015 at 10:41

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Glancing through quickly i didnt see anyone mention Summoner's Pact. Any reason? could drop progenitus to 2 and craterhoof to 1 and put in 4 so you can always search to find one. Eiher that or chord of calling but i dont think youd have enough creatures to convoke to 10+ for progenitus. Maybe for the craterhoof though

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Posted 15 February 2015 at 14:20

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Only issue with that is that i then need to pay for it and all I do is draw one or the other, so I don't see much need

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Posted 15 February 2015 at 18:57

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Boseiju, Who Shelters All would be a nice addition in your sideboard for control decks.

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Posted 15 February 2015 at 19:14

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That is a good point, thanks

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Posted 15 February 2015 at 20:20

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I tested this deck thoroughly on Cockatrice. And I gotta say. It was so inconsistent. I only got the combo off ONCE out of 50 times.

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Posted 17 February 2015 at 05:01

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^this is what I was thinking

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Posted 17 February 2015 at 05:45

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Right, well maybe this isn't the deck for you, because it works perfectly for me.

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Posted 17 February 2015 at 08:47

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Each person has there own play style. Gothy is good with aggro, combo, midrange (at least what I've seen or played against), while I'm good with control, combo, midrange. It's all a mental point of view.

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Posted 17 February 2015 at 09:29

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Did you mulligan aggressively? That's what I do, and that tends to work

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Posted 17 February 2015 at 09:29

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KJSJ3 is right, I can't play control to save my life (Literally) and my midrange decks are usually rather aggressive, I can do simple combos, Legacy Storm I can do, Modern storm, too much maths!!!

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Posted 17 February 2015 at 09:32

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I miss playing Jeskai semi miracle control when it was standard. I might work on that for modern since melira pod got hammered. Heck, maybe I should toss living end together.

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Posted 17 February 2015 at 09:42

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miracles is best (although most expensive) in legacy. If I were you, I'd be building Tron or Storm

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Posted 17 February 2015 at 14:01

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What about ad nauseum or infect? Only usable legacy deck I have is a halfway built reanimate deck.

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Posted 17 February 2015 at 16:07

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Ye I can play both of them, but they are both reasonably weak right now

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Posted 17 February 2015 at 18:56

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I did all those things and I couldn't recover. I can play all sorts of decks with efficiency. Just just never gave me a good hand. That's all I'm saying

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Posted 17 February 2015 at 19:23

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Thats very strange because 9/10 games I get good hands

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Posted 17 February 2015 at 19:29

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most of the sample hands ive done I got a dramatic entrance and a bunch of land/rampers and maybe a fatty so it looks consistent to me

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Posted 18 February 2015 at 01:53

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My brother would sell his kidney to play with Progenitus :)
Great deck man, really like it.

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Posted 17 February 2015 at 10:37

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After the success of the deck, I was planning on doing some articles (Along with a solid deck) about how to get competitive in magic reasonably easily and how you can improve your game, can I get some opinions on if people want that or not please?

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Posted 18 February 2015 at 11:06

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Couldn't hurt.

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Posted 18 February 2015 at 12:57

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i try to read as many as i can, good source of magic theory (somewhat outdated though) is "the totally unauthorized magic the gathering.

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Posted 18 February 2015 at 17:28

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Usually I read SCG, but all my favourites (except CVM) have gone to premium... I'm looking at you Tom Ross!

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Posted 18 February 2015 at 19:00

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As Promised: http://www.mtgvault.com/gothy/decks/brainstorming-get-competitive/

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Posted 18 February 2015 at 21:02

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And another! http://www.mtgvault.com/gothy/decks/brainstorming-picking-poison/

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Posted 21 February 2015 at 20:57

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Can you use the dramatic entrance on progenitus

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Posted 06 March 2015 at 18:18

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Yes it has green in the mana cost

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Posted 07 March 2015 at 09:17

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and countering this deck is beyond simple its as simple as a sudden spoiling with a follow up of exiling him or mill into a tomads crypt once it hits the grave. you need some way to add in different colors if you get milled of you dramatic entrances and have someone take out your birds then your in for a world of hurt also if you have someone swinging in 10 by turn three thats unblockable you pretty fudged

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Posted 06 March 2015 at 18:36

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So I lose if someone stops the combo working... yes I know this, and I know it is fragile, however the most played modern counterspell at the time of casting entrance is Remand. Furthermore, I don't need other colours, they are just not necessary, birds just happens to tap for other colours

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Posted 07 March 2015 at 09:19

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Hand disruption is a thing too, as well as negate. These are all points made long ago. Do you have current updates as to how well the deck does against the tiers?

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Posted 25 March 2015 at 18:23

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Awfully sorry, but no, I've been so busy at 6th Form!

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Posted 26 March 2015 at 16:38

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4 Birds should be 4 Elvish Archdruid, leading to turn 3 Dramatic Entrances.
Would trade Explore for Kodama Reach/Cultivate for the same reason.

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Posted 24 March 2015 at 14:33

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I already get turn 3 dramatic entrance reasonably easy

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Posted 24 March 2015 at 17:07

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Would cut some number of See the Unwritten and Harmonizes for Summoning trap.
Or maybe even keeping just Summoning Trap and See the Unwritten as they don't require you to draw the creatures you can't cast.
Creatures should be castable ones, like Terastodon, Simic Sky Swallower (need simic splash), Sundering Titan, Battleball, Eldrazi...
evaluate how many times you have been able to hardcast the fatties.
This deck looks a lot like the eldrazi decks frmo Jake Wakefield, google his articles @ starcity for reference.

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Posted 24 March 2015 at 14:38

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Why? Summoning trap looks at one less card for the same amount of mana and won't get me 2 creatures if I already have a fatty, terastodon and sky swallower don't end the game immediately and none of those cards enter of dramatic entrance.

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Posted 24 March 2015 at 17:11

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Summoning Trap gives you resiliency to counters. Remand all the sudden becomes very bad against you. Plus it is an instant so it's a pseudo removal in marginal cases.

If you decide for that route would go in a 3/3 or 4/4 split with BOTH spells.

Either cases, I reinforce the importance of being able to sometimes just play whatever fatty you've drawn.
Terastodon is one of the best of those, while not ending the game in a traditional sense, destroying the most important 2/1 or 1/2 splits (you can target your own land with terastodon).
Dragonlord Atarka is also right around the corner (for MODO) and could be something worth inclusion.
or Hornet Queen...

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Posted 24 March 2015 at 19:26

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Atarka I'd consider, however I don't like hornet queen, remand doesn't really bother me and I really just dislike terastedon, and I can cast Craterhoof, which does end the game

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Posted 24 March 2015 at 19:35

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Gothy, I'm confused on what's the deal. Is it to be a turn 3 deck?

I get that you're playing with cards that you like, but that shouldn't be an argument for including or excluding anythign unless you're about casual.

If the goal is to Dramatic Entrance ASAP, you migh as well choose the options that either.

Same for the creatures, what is the creature profile you're looking at?
Is it high risk shut the door? (Hellkite Overlord)
Low risk, untouchable clock? (Empyral Archangel)
Both? (Progenitus, SSS)
Disruption. Somethign that prevent twin from comboing you on the way back for example... (Terastodon, Woodfall Primus)

If you decide to open for Unwritten/Trap pack, you could include Emrakul which is virtually untouchable by turn 4 and shuts the door one turn after entering play.

Overall I think the discussion would flow a bit better if you tell us more specifically:

"What exactly you're trying to do with your piece?"

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Posted 24 March 2015 at 20:39

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If Progenitus has protection to everything does that mean he is immune to the legendary rule?

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Posted 07 April 2015 at 03:42

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Nope, he isn't immune to sacrifice

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Posted 07 April 2015 at 04:07

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Damn that would be nice

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Posted 07 April 2015 at 04:16

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Ye but one progenitus usually gets the job done xD

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Posted 07 April 2015 at 04:19

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Just made some changes

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Posted 28 May 2015 at 10:14

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Gothy, where are you playing this, and how the result have been?
Are you playing this on MODO?
How it fares against new archetypes like CoCo and Grixis Delver?

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Posted 28 May 2015 at 19:55

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the not so sanctioned modo, I use cockatrice, haven't had time to test yet, but I played a quick one against grixis delver and munched it, they can't deal with any of the bombs and Atarka is great against Coco

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Posted 28 May 2015 at 20:43

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Coco? Anyone care to explain? (Does coco stand for collected company?)

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Posted 28 May 2015 at 22:23

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Coco? Anyone care to explain? (Does coco stand for collected company?)

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Posted 28 May 2015 at 22:23

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Abzan collected Company/ Abzan podless pod

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Posted 29 May 2015 at 06:23

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http://www.mtgvault.com/gothy/decks/grixis-delver-bitch-please/ This deck has been heavily tested in the more current meta and has a SB plan for the top 8 decks in modern

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Posted 29 May 2015 at 10:59

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Here is a little variation I made that's a little cheaper but still fun...

http://www.mtgvault.com/fenderwrestler/decks/surprise-high-5-variation/

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Posted 14 July 2015 at 06:07

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Here is a little variation I made that's a little cheaper but still fun...

http://www.mtgvault.com/fenderwrestler/decks/surprise-high-5-variation/

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Posted 14 July 2015 at 06:08

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Here is a little variation I made that's a little cheaper but still fun...

http://www.mtgvault.com/fenderwrestler/decks/surprise-high-5-variation/

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Posted 14 July 2015 at 06:09

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Any news on this deck?

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Posted 02 April 2016 at 21:18

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