Mystic Flicker (M)

by Grassfrog on 11 October 2022

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (2)


Sorceries (3)

Instants (6)


Enchantments (4)

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Deck Description

Alternate version:
https://www.mtgvault.com/grassfrog/decks/orzhov-flicker-m/
https://www.mtgvault.com/grassfrog/decks/asmo-mystic-m/

Deck Tags

  • Orzhov
  • Midrange
  • Flicker
  • mystic
  • Modern

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 415 times.

Mana Curve

Mana Symbol Occurrence

2202300

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Mystic Flicker (M)

This is damn near perfection in terms of raw efficiency combined with maximized tempo. Bravo.

Only thing that really leapt out at me was that Ephemerate only really has 12 good targets for 4 copies (sentinel does nothing), so there's a chance you'd only be using it as a dodge effect rather than a double duty effect (dodge and/or etb), and since there's only 16 total critters, it might be a dead draw. Maybe drop it down to 3? Basically eliminate it as a dead draw/cut down on undervalued usage?

There's also always the single copy of Indatha Triome to consider, as its fetchable, fixes colors, is never a dead draw, and pumps Prismatic Ending if necessary.

Just some thoughts. I've been playing around with ideas like this quite a bit.

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Posted 12 October 2022 at 00:14

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I got turn one double griefed multiple times last weekend, i think its worth the ephemerates ;)
To me there are a little too many equipments between kaldra, batterscull and two sword. Personally i'd rather go up on removal and move some equipments to the sideboard.
I like the idea of the triome.

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Posted 12 October 2022 at 11:59

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You got a point regarding the triome! Since I am a mardu player, I will add the savai triome :) About the ephemerates I agree with SpliNter. Although you are right in saying, that they are a bad top deck, you want to make sure to ALWAYS have at least one in your game, preferable on your starting hand, or soon after. Cutting the playset may make it too unreliable to even play it in the first place!?

The number of equipments might be high at first glance, but it offers a flexibility to counteract your opponents deck as needed. I will argue, that the sword of feast and famine may be a bit overboard, since control decks are currently not as prominet!? But then again there are these (lovely) rakdos decks dominating the meta, so protection against push and terminate might be worth it?
Personally I would rather have "all the eqipment", than having more removal. The deck already has 9 creature removal spells, as well as 4 discard spells ON TOP of the elementals. I hadn't had a chance to playtest it yet (or anytime soon), but I would imagine that this already is quite a lot of interaction/removal.

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Posted 12 October 2022 at 17:08

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