squad up

by greggygreg on 27 February 2014

Main Deck (99 cards)

Sideboard (1 card)

Creatures (1)

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Deck Description

my next project

Deck Tags

  • Legendary
  • EDH
  • Commander
  • G/W

Deck at a Glance

Social Stats

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This deck has been viewed 900 times.

Mana Curve

Mana Symbol Occurrence

5100037

Card Legality

  • Michiko Konda, Truth Seeker
    Mikaeus, the Lunarch
    Tivadar of Thorn
    Iwamori of the Open Fist
    Saffi Eriksdotter
    Reki, the History of Kamigawa
    Odric, Master Tactician
    Mangara of Corondor
    Polukranos, World Eater
    Gaddock Teeg
    Kataki, War's Wage
    Kodama of the North Tree
    Yomiji, Who Bars the Way
    Thrun, the Last Troll
    Day of Destiny
    Bow of Nylea
    Spear of Heliod
    Heliod, God of the Sun
    Elspeth, Knight-Errant
    Cultivate
    Day of Judgment
    Mass Calcify
    Rampant Growth
    Revoke Existence
    Skyshroud Claim
    Kodama's Reach
    Orim, Samite Healer
    Sunpetal Grove
    Temple of Plenty
    Temple Garden
    Mistveil Plains
    Yavimaya Hollow
    Eiganjo Castle
    Okina, Temple to the Grandfathers
    ">Not Legal in Standard
  • Skyshroud Claim
    Orim, Samite Healer
    Yavimaya Hollow
    ">Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for squad up

Mistveil Plans lets you move your legends back to the graveyard for easy Sisay tutoring.

Naturalize is always my last choice for artifact/enchantment removal in edh. It won't kill a Diving Top like Krosan Grip, it won't tuck a indestructible or artifact/enchantment general like Tajic or Sharuum or Purphoros like Deglamer (though you do have Unravel already) and it won't exile indestructibles like Fade into Antiquity or Return to Dust. I'd swap it for Return to Dust myself since you can choose to make it hit two targets.

I'm not sure what Tanglesap is gonna do for you. If you want a second defensive fog effect Ethereal Haze would be cheaper to cast and it fogs everything. If you want to find a way to let your trample creatures through without them taking damage then wouldn't you be better off with Dolmen Gate to keep them from taking damage every turn?

It's 6 of one, half dozen of another, but for the same CMC Privileged Position is going to protect all your permanents, not just creatures. It doesn't have the regen effect, though.

Like above, it's six of one, half dozen of another, but I'd probably go with Skyshroud Claim over Seek the Horizon. Yeah, you can only grab forests, but in a two color deck you probably don't have color fixing issues often, and they don't come into play tapped. I would bet that on average the times you can use the land right after grabbing them is more useful than being able to snag a plain. YMMV there.

For one mana more Glorious Anthem will give +1/+1 to your green creatures, too.

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Posted 27 February 2014 at 15:21

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thanks for the suggestions, but im gonna keep asceticism for the regen factor

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Posted 27 February 2014 at 16:10

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Can't blame you. I have such a tough time choosing between the two that I just say f*ck it and run both: http://www.mtgvault.com/doctorhydrogen/decks/sigarda-host-of-herons-edh-2/

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Posted 27 February 2014 at 16:14

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run both does sound a bit better

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Posted 27 February 2014 at 16:49

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doctorhydrogen has deleted this comment.

Posted 27 February 2014 at 15:51

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