IceNerd

6 Decks, 11 Comments, 0 Reputation

If your going for landfall effects, maybe think about adding Gruul Turf

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Posted 11 July 2014 at 15:55 as a comment on Dragon Masters

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I thought this was a contest. woops!

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Posted 04 July 2014 at 18:59 in reply to #478675 on Static Ability Challenge

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static abilities? http://www.mtgvault.com/icenerd/decks/mystical-ninja/

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Posted 03 July 2014 at 02:33 as a comment on Static Ability Challenge

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After re-reading electropotence, I think I will put that in. I likey

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Posted 01 July 2014 at 23:51 in reply to #476661 on Mystical Ninja

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perhaps a sideboardable spell. I went with unsummon to allow the possibility to use it in a pinch should I need to recover a ninja or an elemental. As such, I was kind of thinking call to heel, but that has the problem of giving an opponent card draw should the scenario be reversed. Anyone know of a spell that gives an option of advantage to self/opponent? Repulse is perfect but then it takes the deck out of modern. If I go that route, im bringing back counterspell for sure.

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Posted 30 June 2014 at 18:41 in reply to #477519 on Mystical Ninja

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I think i'm good on a core set, any suggestions for sideboard cards?

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Posted 30 June 2014 at 06:06 as a comment on Mystical Ninja

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Update to the roster. Lowered land count to 18 because, well, look at that mana curve! Triton shorestalker to compliment the early red-game and desireable properties. The funs are present in this one.

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Posted 29 June 2014 at 04:23 as a comment on Mystical Ninja

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now your talkin'. I like it, didn't find that in my pass of cheap matching creatures, I might have to balance some numbers to fit him in for sure. Thanks!

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Posted 28 June 2014 at 23:20 in reply to #476591 on Mystical Ninja

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all those god cards are amazing. Thassa is a bit spendy right now though, I like keeping decks sub-100

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Posted 28 June 2014 at 01:35 in reply to #476852 on Mystical Ninja

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ooooh, never seen those before. I like Warstorm Surge and might sneak in a couple. Electropotence has the same idea but costs more inline mana which means it might hang in your hand for awhile until enough land builds up to fit it into a combo

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Posted 28 June 2014 at 01:32 in reply to #476661 on Mystical Ninja

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unfortunately enchantments do not play well with this deck being that all creatures are meant to be on the field for as little time as possible

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Posted 28 June 2014 at 01:30 in reply to #476591 on Mystical Ninja

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