Gahiji, Honored One EDH

by ImFromNASA on 28 July 2014

Main Deck (99 cards)

Sideboard (1 card)

Creatures (1)

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Deck Description

I officially have no idea how well this deck works, but it looks to be like it'd be TONS of fun! If you build this let me know how your adventures play out and if you recommend any changes!

How to Play

This is pretty much a 1v1 EDH deck more than anything else. It gets worse the more players there are to field wipe.

Deck Tags

  • EDH
  • Naya
  • Aggro
  • 1v1

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,071 times.

Mana Curve

Mana Symbol Occurrence

33003833

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Gahiji, Honored One EDH

Immediate thoughts:

- I would drop Sword of Body and Mind and Sword of War and Peace. Body and Mind is great if you have good graveyard interaction with your opponents' bins, which usually entails being in black. You don't have that in here. War and Peace is nice because it helps target blue players overextending into huge hands with Reliquary Tower... but it also doesn't give pro-Blue, so to keep your attack going through, it has to be otherwise evasive of its own merit. Lightning Greaves are notably absent from the 99 here, and it so desperately wants a spot; I'd look both at those and Swiftfoot Boots or Whispersilk Cloak, since you want things to get in and connect.

- Curses in EDH are pretty much a deathmark you can lay down, and I'd be wary about Curse of Predation. If you target someone for death with that, then it's not just your stuff that's going to get permanently bigger. I would replace it with Curse of Bloodletting; it's a better deathmark, and won't beef your opponents' dudes once the target's taken out.

- You're in Naya and you have 42 creatures. I, personally, would like to see a Champion of Lambholt tossed into the mix. She comes in, gets bigger each time you play another dude, and can't be blocked by things less than her power; sounds like it's right up your alley. In the same note, Cathars' Crusade gives you the beefing power by amassing dudes.

- I know your deck tops out at 4CMC, but I'd still like to see some land ramp cards in here, like Farseek, Kodama's Reach, and Cultivate, even if just those three. It helps color fixing out a ton, especially since you're in three of the five, and you can't always guarantee you're just going to draw into them all. Also, more basic lands, pleeease! Ruination exists. Blood Moon is a thing, even though you're in red so it won't hit you as hard. You want to have more than just 3 green or white sources in the deck if one of those lands. My general rule of thumb is "at least two under half." Running 34 lands? Aim for 15 basics.

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Posted 06 August 2014 at 00:51

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I just wanted to run the sword cycle in its entirety, because they all have their uses and are tutorable (Body and MInd or more accurately mill in general can wreck non-graveyard based combo decks, and War and Peace helps against those Nekkusar strategies which are popular right now).

In a 1v1 Situation Curse of Predation is a house, but I'll agree that in Multiplayer it is lackluster. Perhaps that is the cut for Mrs. Champion of Lambholt, whom I simply overlooked.

In my playgroup, Ruination and Blood Moon hurts just about everyone equally, we're pretty greedy with our mana bases, but feel free to make whatever changes you need to play around popular hate in your meta. With this in mind, however, maybe I should run them!

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Posted 06 August 2014 at 01:09

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Dang it, I always write a comment and then forget to hit post reply...

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Posted 06 August 2014 at 01:10

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No, wait! It worked!

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Posted 06 August 2014 at 01:11

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I definitely get the point for both of the swords; they're by no means bad cards in any right. It always makes me wonder, though, when all five are in the deck whether it would be better to keep them all or ask which really work out best for the synergy.

Looking over the list again, I am thinking I'd keep Fire and Ice & Feast and Famine, and toss in a Lightning Greaves, an Ogre Battledriver, and a Sun Titan in place of the other three. With the deck structure, Sun Titan can recur almost everything you play, Battledriver is a great creature that provides In the Web of War on a stick, and Greaves are a great way to protect what needs protecting, as well as speeding up your "Go hard or go home" aggro field.

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Posted 06 August 2014 at 01:18

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Suggestions Utilized

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Posted 16 August 2014 at 08:04

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How's the deck been working for you?

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Posted 16 August 2014 at 08:35

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This was me playing with the idea of actually curving out with an aggro deck in EDH as consistently as possible. I don't have it built or plan to build it really.

This is the EDH deck I actually play (or should I say, play most consistently because I have 5 or 6 at any given time):
http://www.mtgvault.com/imfromnasa/decks/momir-vig-edh/

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Posted 16 August 2014 at 09:03

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Gotcha. I'll have to check that out. I usually have 3 or more decks built up at a time for EDH, but then, that's pretty much the only format I play.

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Posted 16 August 2014 at 17:26

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