Gruul Stompy: Help Welcome

by ImFromNASA on 15 September 2014

Main Deck (54 cards)

Sideboard (8 cards)

Creatures (4)

Instants (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

I would love suggestions and comments for making R/G aggro in Legacy a thing.

How to Play

I'm on the lookout for suggestions, I think that there's a resonable RG stompy deck somewhere in legacy, which likes come out of the gates swinging, but still have midgame potential.

Deck Tags

  • Budget
  • Legacy
  • Gruul
  • Aggro

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,530 times.

Mana Curve

Mana Symbol Occurrence

0003224

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Gruul Stompy: Help Welcome

maybe use xenagos, the reveler

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Posted 29 March 2015 at 00:09

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Thanks, I'll try it.

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Posted 29 March 2015 at 01:21

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If youve seen stompy lists before they usually abuse the hell out of resource denial. If you just want an aggro list then try to make it so you can dump your hand consistently. Your not goblins who can afford to wait a bit because no matter what piledriver is going to hurt.

Bloodbraid elf although fantastic might be too slow for what your trying to do.
Atarka's command is garbage for legacy as is brute force and any giant growth like effects unless your infect (since they now read +6/+6 for infect decks)

so ask yourself, do you want balls to the wall "fuck your face" aggro or do you want something more along the lines of a traditional "stompy" list that plays value creatures early and resource denial stuff for the rest (a-la werewolf stompy and the like). Then go from their.

Also dryad arbor is terrible for aggro lists. You should only use it for pod or GSZ shenanigans.

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Posted 29 March 2015 at 05:56

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I'll concede the growth effects, elf, and arbor points. What's wrong with Atarka's Command?

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Posted 29 March 2015 at 06:27

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its just inefficient, would you rather deal 3 damage to someones face or play another dude that can do the same thing every turn? It's other modes while nice arnt exactly the best since if you want trample legion loyalist can do that. If you want a land then your going too slow and exploration would be better to do so if you wanted another land. Gaining life doesnt really happen in legacy until you already have lost because theirs an unanswerable batterskull/wurmcoil engine on the field.

Also look up rushwood legate

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Posted 29 March 2015 at 06:57

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I've been behind a "gruul control deck" in legacy for a while, which had decent defences against almost every legacy deck out there.
It only lacked in having the numbers of individual cards fixed.

I've deleted it from my page though to start over with a lot of projects, so you'll need to tell me which of the 50+ legacy decks you have problems against, to get any sound advice.

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Posted 30 March 2015 at 06:23

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"Gruul Control" sounds fun, do you remember what was in it? Might not help with this deck --- which wants to be more midrangey --- but could maybe inspire a deck of its own!

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Posted 30 March 2015 at 16:20

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I still have the deck at home, but have taken it of the net because I had too many decks in here :D
(And noone seems to care a lot about fringe competitive decks in here)

It was posted in here for a while in 6-7 different designs with stats on how well each version went at a tourney.
In one case I was ranking the 11th best player of the month at a local game store where pro's visit frequently.

Despite my efforts to spread it in these forums, it never caught any interrest by anyone else than a few I haunted about it, perhaps because it had a lot of expensive cards as well as a lot of old unplayed cards.

I had an archive of all active (and inactive as well) legacy decks out there which I used for designing the sideboards of the thing to make it superversatile.

I'll repost it for a while if you want to see it.

Mainly it featured a lot of uncounterable stuff, (kaervek's torch, sudden shock, slice and dice, skylasher) used ancient tomb, and 8 spirit guides to steam up the response time, had 3 krosan grip in main to deal with stuff, 2 word of seizing against various stuff like planeswalkers or other nasty things.

In general it was an extremely versatile deck, but also demanded a complete knowledge on ALL active decks to perform well, and the last thing stopping it from being successfull was to be played by someone better than me (I rank as top 324+/- best plainswalker lifepoints in Denmark)

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Posted 31 March 2015 at 06:31

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It looked something close to this.
http://www.mtgvault.com/wickeddarkman/decks/gruul-control-revised/

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Posted 31 March 2015 at 09:28

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