Re-vamped loop. Get it? Vamps.

by Itsmagic on 28 August 2013

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Description

Basically, you're going to play training grounds ideally first turn or second, then soon start mana pumping with crypt ghast to kick Impostor into play with his exiling, or get bloodline keeper out, preferably with his swiftfoot booty patooties. If you get an Intruder Alarm out turn three then you can win on turn 5 with ease with bloodline keeper and swiftfoot booty patooties keeping him safe from kill spells.

How to Play

Just look in the description. I'm too lazy to write this.

Deck Tags

  • bloodline keeper
  • Vampire
  • Infinite Combo
  • black/blue

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 990 times.

Mana Curve

Mana Symbol Occurrence

005000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Re-vamped loop. Get it? Vamps.

The only changes I would make is perhaps throw in some dimir aqueducts for the dual land percs, and maybe some ways to get the cards that you need faster than praying for them in the first few draws. Seems really dependant on the starting hand, which is hard not to do with this game lol.

0
Posted 28 August 2013 at 16:13

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Aqueducts are fairly expensive (money wise) and the deck isn't dependent on the loop, it's just a nice addition.

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Posted 28 August 2013 at 16:32

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This is true on both accounts. its a pretty solid deck in my eyes. those were the only ideas i could really come up with lol

1
Posted 28 August 2013 at 16:37

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Definitely needs at least 24 lands. I think you should have either Captivating Vampire or Dark Impostor, but not both. Malakir Bloodwitch is kind of unnecessary in this deck.
The Intruder Alarm card bothers me. If you have more than one it does you no good. I think you would be better off with some low CMC vampires.

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Posted 28 August 2013 at 17:44

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