Anti-Three way

by jaeger997 on 20 February 2015

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

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How to Play

With this deck, I should be able to challenge two people at a time without any scares. On the fifth turn, using Quicksilver Amulet, I can summon any creature without having to look at its mana cost or the color land required. Hydra Omnivore is favorable, so that you can kill two people at the same time. With Lord of the Void, I can get another player's creatures out under MY control. And with Rogue's Passage... EVERYONE PLAYING SHALL FEEL MY WRATH!!!

If I don't get Quicksilver Amulet out, well, I can always summon my creatures the regular way right?

Deck Tags

  • Green
  • Blue
  • Black
  • 3-Way

Deck at a Glance

Social Stats

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This deck has been viewed 773 times.

Mana Curve

Mana Symbol Occurrence

01812018

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Anti-Three way

32 land? your running green in multiplayer try elvish piper and add something like worldspine wurm or some other big green nasty beast this should be a 3 color deck max and probably less if you don't have show and tell drop blue drop evolving wilds run real fetches or green land ramp dual lands are good to you shouldn't need more then 24 land

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Posted 20 February 2015 at 07:40

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eh, honestly I don't like the way dual lands are tapped when they come into play.
I'd rather prefer regular lands. But I do know that dual lands have saved my butt before so I'll add some in.

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Posted 20 February 2015 at 07:49

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shock lands or check lands don't have to come in tapped and fetches can grab shocks or basic lands

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Posted 20 February 2015 at 07:54

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I know...
I'm adding shock lands in here; seems like a better choice.

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Posted 20 February 2015 at 07:55

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dual lands are more expensive for a reason they are good and people want them every deck needs land and people want the best your deck will run lots smoother with better lands and spending on good lands is not a bad thing if you continue to play magic you will always use the lands it is the best place to spend

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Posted 20 February 2015 at 07:57

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I know right so true
Well this is stupid
I ended up with 32 lands again. Well, this deck involves 4 colors so I think that should be sufficient.
Thx for that suggestion tho.

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Posted 20 February 2015 at 07:59

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ty for the upvote that made my rep hit 300 but 32 land is still way to much no more then 24 drop evolving wilds it sucks and drop 1 of each dual you might want to look at check lands b/u/g are your main 3 colors atm drop master of cruelties he is nice but being the only red he doesn't fit your deck

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Posted 20 February 2015 at 08:10

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Yeah I guess... I should probably take the master of cruelties out...

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Posted 20 February 2015 at 18:08

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