Turn 1 Win

by julian123 on 24 October 2014

Main Deck (60 cards)


Sorceries (8)


Instants (4)


Artifacts (5)

Enchantments (8)


Sideboard (6 cards)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

It is my birthday tomorrow, on the 25 and this deck is to celebrate it! I will tell you how it works.
First, the cards in the side board are not actually in there they are just representing a billion of each of those cards just sitting outside the game.
Turn 1: Play forest, than fastbond. Put R&D's Secret Lair into play from your hand and lose a life. Fastbond reads ''You may put as many lands into play as you want each turn'', so R&D's Secret lair will let me put in as many lands into play as I want each turn, and it never says play or from your hand so I put three horizon canopy into the game and take 3, then take 3 more to play courser of kruphix or lifegift and then put the rest of the canopie's and lands into play. I scry until I hit the Mindslaver, then activate the mindslaver. it says '' You control target player during that player's next turn'' And R&D's secret lair makes it so you say to your opponent ''do this weird thing for me, or do that thing for me'' And they will have to do them until all your house work is done than kill them with piranha marshes.
I hope you guys enjoy this deck and comment!

Deck Tags

  • It's my Birthday!
  • Celerbration deck

Deck at a Glance

Social Stats

44
Likes

This deck has been viewed 12,223 times.

Mana Curve

Mana Symbol Occurrence

008026

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Turn 1 Win

Love it.

Consider the 4th edition Desert Twister.

And 1 Ashnod's Coupon, for flavor.

+1

Happy birthday!

1
Posted 24 October 2014 at 22:25

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Thank you! I'll add the coupon to the sideboard. :)

0
Posted 25 October 2014 at 04:25

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You do realize that you can do this exact same thing WITHOUT the unhinged card?
http://www.mtgvault.com/2stronk/decks/turn-one-self-mill/
With this, you can burn out on turn one with the Laboratory Maniac. And it is WAY cheaper.

0
Posted 18 December 2014 at 13:55

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HAPPY BIRTHDAY!!!!! That's great! And I LOVE the deck. Some people hate combo decks, but they're just jealous haha! I like the idea of diamond speeding up your game! I used to have a vintage deck that did something like that.

1
Posted 25 October 2014 at 17:23

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Thank you! :)

0
Posted 25 October 2014 at 18:42

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I actually think that you should switch white for black. Because that would let you run demonic tutors and vampiric tutors over the white cards you use...

1
Posted 26 October 2014 at 16:05

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okay, you're right, thank you! :)

0
Posted 26 October 2014 at 16:11

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Oh, and Vampiric tutor has an ''activated ability'' of paying 2 life so if you have lair in play you could search up like 4 cards! :)

0
Posted 26 October 2014 at 16:17

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They are the same as Fastbound. Restricted to 1 in the deck in Vintage format which is the only format there actually legal to be played.

0
Posted 26 October 2014 at 16:35

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Adamantian, It has nothing to do with being a combo deck or jealousy. The deck is based around illegal cards and actions.
http://archive.wizards.com/Magic/magazine/article.aspx?x=judge/resources/banned

0
Posted 26 October 2014 at 16:39

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Why do people on the vault have such a big problem with there being a deck that uses illegal cards and in't actually serious, and why do they ruin there day trying to make people not like it? it's not like it's hurting them. :)

0
Posted 26 October 2014 at 17:38

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B/C without following at least the restricted list for vintage there are to many ways to win on turn 1 guaranteed. Do you really think it's fun to pull out a deck with your friends and say I win before they get to play anything. It's pointless! I say with your friends B/C "UN" cards are only legal in a casual format.

0
Posted 26 October 2014 at 18:23

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well this deck is not for actually building, it's for just for fun to mess with, and I would never build this. i'm sorry if this deck wasn't understood. :)

0
Posted 26 October 2014 at 18:28

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Adamantian has deleted this comment.

Posted 25 October 2014 at 17:25

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happy birthday, on another note you cant make other players concede by taking control of their turn
but you can practically make them rage quit if you can get bringer of the white dawn into play cause then you can infinitely take control of there turn

2
Posted 25 October 2014 at 17:49

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Thank you! I don't know exactly how it works because mindslaver says ''You control target player during that player's next turn'' and R&d's secret lair messes it up, so who knows! :)

0
Posted 25 October 2014 at 18:44

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fair enough

1
Posted 25 October 2014 at 18:44

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I really don't know what happens, they are just odd cards! :)

0
Posted 25 October 2014 at 18:46

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very true

0
Posted 25 October 2014 at 18:51

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Thats over 1k, for a turn 1 win thats rediculas.
Heres a turn 0 win- http://www.mtgvault.com/iskavan/decks/turn-0-win/
heres the turn 1 win i play- http://www.mtgvault.com/iskavan/decks/marit-lage/

marit Lage is the strongest monster in magic, eldrazi got nothing on him.

1
Posted 25 October 2014 at 18:47

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don't worry, I'll be right over to your deck in a second. :)

0
Posted 25 October 2014 at 18:49

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Lol Marit Lage aint got nothing on annihilator. Plus march of the machines says bye bye marit.

-2
Posted 29 October 2014 at 14:05

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1500 dollars for a deck that isnt just BAD in any sense of the word and doesnt work, its also illeagal in every format. dont ever post here julian, we've told you that before.

-1
Posted 25 October 2014 at 20:11

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I am afraid to say this but you are One Odd Bird. I had to get that in. :)

1
Posted 25 October 2014 at 20:33

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A deck well done.
Happy birthday julian123.

1
Posted 25 October 2014 at 20:45

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Thank you! And For anyone who reads this comment, if you want me to look at your decks, please tell me! :)

0
Posted 25 October 2014 at 21:11

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Pretty awesome! I like that can make them concede! hilarious!

1
Posted 25 October 2014 at 20:50

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I think that is how it works, R&D's Secret Lair is so strange that I think you can do that but who knows! Thank you! :)

0
Posted 25 October 2014 at 21:12

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IF this deck were using legal cards, R&D Lair doesnt do what you want it to do. It reverts the text on the cards to be played as written, ignoring errata, not changing rules to allow you to make a player concede. Again, if playing by the rules, You cannot have more than a 15 card sideboard, but I suppose if you are playing this casually, and your friends dont care if you brought a truck full of lands, I guess, good for you......

1
Posted 25 October 2014 at 22:37

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Oh yeah, i forgot that the cards in the sideboard except the coupon are not actually in the side board they are just there to represent. :

0
Posted 26 October 2014 at 04:20

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Awesome deck. Happy birthday!

1
Posted 25 October 2014 at 21:07

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Thank you! :)

0
Posted 25 October 2014 at 21:10

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first of all happy birthday!
so i just want to say that mind slaver (or any card that allows you to take your opponents turn) does not allow you to concede. it is in the rules of the game and even an illegal card won't change that. also, unhinged and unglued card would only be allowed in casual games among friends and only with other cards of those two sets. but it was a neat idea and definitely a fun way to dump lands and watch everyone try and keep up!

2
Posted 25 October 2014 at 21:40

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thank you! Are you new to the vault? :)

0
Posted 25 October 2014 at 21:54

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yes i am. i just made my account a couple days ago.

1
Posted 25 October 2014 at 22:28

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First I'll say Happy Birthday! Then I will say this deck is based around illegal actions and cards so I couldn't possibly take it seriously. Sorry for the harsh statement just a reality. Why has this made front page I ask all those who made it happen?

2
Posted 25 October 2014 at 22:03

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It is no serious deck for sure, but it is weird, and thank you! :)

0
Posted 26 October 2014 at 04:24

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Maniacal maniac, I don't believe he intended for this deck to be taken seriously, sometimes the front page needs decks that are just a fun combo that never works or a ridiculous deck that makes people laugh. :) for example, see my "not so budget deck" and you'll understand what I mean.

0
Posted 20 November 2014 at 06:51

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Happy Birthday Julian123! Cool deck for sure and a reminder why Fastbond has been restricted since I can remember ;)

1
Posted 26 October 2014 at 03:46

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I think because you can play like 5 lands and do ridiculous things with them and there are probably crazy combos. Thank You! :)

0
Posted 26 October 2014 at 04:25

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Just pointing out that not even R&D's Secret Lair+Mindslaver can stop your opponent from conceding at the end of your turn. Happy birthday.

1
Posted 26 October 2014 at 04:42

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Thank you, but what do you mean that not even mindslaver and r&d's secret lair don't stop your opponent from conceding? :)

0
Posted 26 October 2014 at 15:08

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http://media.wizards.com/images/magic/tcg/resources/rules/MagicCompRules_20130927.txt

712.6. The controller of another player can't make that player concede. A player may concede the game at any time, even if he or she is controlled by another player. See rule 104.3a.

He means that Mindslaver can not make your opponents concede. It is not errata it's MTG rules.

1
Posted 26 October 2014 at 16:18

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Adding 6 more illegal cards doesn't exactly help this deck.

0
Posted 26 October 2014 at 16:32

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Wait, 6 more? :)

0
Posted 26 October 2014 at 17:35

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Actually, that wasn't what I meant. I meant that your opponent can concede during your end step to avoid doing house work for you.

0
Posted 27 October 2014 at 00:50

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Well then it's a turn 1 win! :)

0
Posted 27 October 2014 at 03:11

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I concede. ; )

1
Posted 27 October 2014 at 05:33

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mind slaver doesn't work

0
Posted 26 October 2014 at 12:05

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Happy Birthday Julian123!!
This is just a funny deck! I especially like the imagery of ordering your opponent to do all household chores! For some reason I am delightedly amused by that.

Ok, so here's a deck I'm trying to make better.
Its based on black devotion and indestructible stuff.
going for alot of synergy.
could use your advise.
I'm avoiding adding more non-black.

here it is...thank you ahead of time.
http://www.mtgvault.com/shinza/decks/indestructible-devotion/

1
Posted 26 October 2014 at 20:55

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i'll be right over, and thank you! :)

0
Posted 26 October 2014 at 21:11

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The Secret Lair doesn't let you reinterpret the text on cards or just ignore the comprehensive rules however you want. It does one thing and one thing only, and that is to ignore errata and play cards by their original ruling and not their current Oracle text. That one important distinction sadly undoes everything this deck was trying to do. Sorry.

0
Posted 26 October 2014 at 22:18

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Happy bday, and interesting combo. Though, apparently no one understands casual? Never once was it mentioned that this was supposed to be competitive there champs.

1
Posted 27 October 2014 at 03:32

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thank you! And you have the point of the deck straight on. If you want me to look at any of your decks please let me know! :)

1
Posted 27 October 2014 at 03:36

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You can browse if you'd like, but no specific decks come to mind atm. I basically just refer to the vault as a "visual" tool to use when wanting to build a deck. Or, if I'm bored ill just try to throw random decks together in like under 5min. I don't ever get much help from ppl on here anymore, so I've just decided to stop asking.. Lol.

1
Posted 27 October 2014 at 03:43

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Okay I'll think I will have to go to bed soon so i'll go through them tomorrow. :)

0
Posted 27 October 2014 at 03:46

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"Putting lands into play" is not the same as "playing" them. So you won't take any damage from Fastbond While R&D's Secret Lair is in play. You only take damage from lands that are played. That's my interpretation, anyway. "Put into play" isn't a correct term anymore, so it gets a bit hairy.

1
Posted 27 October 2014 at 14:03

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Oh I didn't even notice that, thanks! :)

0
Posted 27 October 2014 at 21:23

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yo guys check out my deck!! its pretty good http://www.mtgvault.com/djnsports05/decks/cyclops-smash/

-1
Posted 29 October 2014 at 08:24

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Happy Birthday Julian123!
this deck would be fun to play with my friends.
i wonder could you take a peak at my deck and say what you think http://www.mtgvault.com/robbty/decks/budgetyou-will-have-fun/
hope you have a fun day.

1
Posted 29 October 2014 at 13:57

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Thank you! I'll go check out he deck. :)

0
Posted 29 October 2014 at 21:53

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Unfortunately Julian. Assuming you are playing by the rules, (What few rules apply due to illegal cards", Fastbond does not allow you to put cards from outside the game into play. Playing a land is read as putting a land from your hand onto the battlefield. Also, Mindslaver does not allow you to do anything with the other players turn that does not pertain to the game. You also cannot say, "I concede". That being said, with those rules aside, I suppose the deck works… if you ignore the rules. Watch out for Force of Will. Has a tendency to say no to turn 1 combos. Here's the land rule.

305.1. A player who has priority may play a land card from his or her hand during a main phase of his or her turn when the stack is empty. Playing a land is a special action; it doesn't use the stack (see rule 115). Rather, the player simply puts the land onto the battlefield. Since the land doesn't go on the stack, it is never a spell, and players can't respond to it with instants or activated abilities.

0
Posted 29 October 2014 at 14:13

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Hey Ajani, have you read what R&D's Secret Lair does?
In the case you can't read the card here, check out the link below.

http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=73967

0
Posted 29 October 2014 at 16:13

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I know what it does. It says ignore all errata. It does not change the rules. Errata is when a card gets reprinted with a different wording such as Sylvan Library has been to make it more easily understood. A good use for this card might be with Marath, Will of the Wild, who has been errated to say that his X cost can't be 0. Effectively, you could then pay 0 to but a 0/0 token and trigger something like Phurphoros, who would still hit the 2 damage regardless if the token died upon entering. The fact that you ignore the Errata for cards has really nothing to do any of the cards in the list except for the coupon, which is in the sideboard. (Or a big stack outside of the game according to the deck maker.) Again, nothing to grab the card from outside of the game. Fastbond is a powerful card, but it doesn't allow you to go pick up a stack of lands and start dropping them willy nilly. To play a land, it must be in your hand. No errata about that.

0
Posted 29 October 2014 at 18:04

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But the card also says: "Play cards as written."
So, basically it means that you have to literally do whatever is said on a card. As example:
If you have R&D's Secret Lair in play, and cast Zombie Apocalypse, you first return all zombies from your graveyard into play, then you must destroy all HUMANS, including you and your opponents. You can always grab your chainsaw and say: "Okay, we can do this the hard way, or you all can concede right now."

So, if you have R&D's Secret Lair in play and you play Mindslaver, you are allowed to literally CONTROL your opponent. You can say: "How about you go jump out that window? We are only in seventh floor after all..." So basically if you control R&D's Secret Lair, several cards allow you to win the game instantly, since your opponent will quickly concede after you start casting cards like that.

1
Posted 29 October 2014 at 20:52

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That is also false. Controlling someone during their turn according to the rules, not the errata, states that you can't have that player do things like that. Here are some examples.

712.5b The controller of another player can’t make choices or decisions for that player that aren’t called for by the rules or by any objects. The controller also can’t make any choices or decisions for the player that would be called for by the tournament rules.

Example: The player who’s being controlled still chooses whether he or she leaves to visit the restroom, trades a card to someone else, agrees to an intentional draw, or calls a judge about an error or infraction.

712.6. The controller of another player can’t make that player concede. A player may concede the game at any time, even if he or she is controlled by another player. See rule 104.3a.

Do you have any further objections to the point that you literally CANT do the things you are saying?

0
Posted 29 October 2014 at 21:01

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Just about the only unglued combo that is feasibly making a player WANT to concede is using Chaos Confetti, a exchange control of target permanent spell, and a spell that makes all other non land cards Chaos Confetti. But that one just says Concede or I rip your expensive card to pieces and throw it in the air.

0
Posted 29 October 2014 at 21:05

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But hey, after all, R&D's Secret Lair is an UNHINGED card. Most of them screw up the rules anyways.
...and don't you think that it is much more fun to play if playing the Lair that way? I've always thought that Magic: The Gathering is here for people who enjoy simple, pure fun. At least I think that way. That's why me and my friends simply LOVE to create new gamemodes for us to play. ...and if rules of original gamemodes stand in my way for having fun, I guess no-one gets hurt if me and my friends "change" the rules just a little, little, tiny bit.
...well, at least if my opponent is wise enough to concede.

1
Posted 29 October 2014 at 21:08

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Thats the point I'm making though. Any game is no fun when an opponent all of the sudden says I can change any rule to say or do whatever I want it to do so good luck anybody else. Fun for me would be somebody owning me turn 1 with skill while following all the same rules that the rest of us have to. That, to me, is skillful and fun.

0
Posted 29 October 2014 at 21:15

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As you said earlier, fastbond and R&D's Secret Lair do not allow you to PLAY lands from outside the game, but where does it say on fastbond that you are playing the lands, it says put lands into play, not playing them. :)

0
Posted 29 October 2014 at 21:52

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The actual rules really only apply to a certain extent in casual. They're more of a guideline than anything. All that matters is the "house rules," and whether or not everyone, whom would be present, is ok with them. If he/she and their pals want to use the lair's rulings in an extreme literal sense, then by all means gas up that chainsaw.

2
Posted 30 October 2014 at 04:55

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God, dharr16 has the point! Where were you yesterday when I really needed help here?

1
Posted 30 October 2014 at 06:12

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Sorry friend, I've been working.. A lot. Responsibilities and all that. I'm actually on my way back into work at this very moment!

1
Posted 30 October 2014 at 13:24

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Well Julian, putting a land into play is still from somewhere inside the game, depending on where specified. If no place is specified, it defaults back to from hand. The difference is that putting it into play doesn't count towards your 1 land per turn count and can happen on an opponents turn if the card allows. Even if were saying that he can do this though, the Mindslaver still isn't a win con. I'm not sure of any house rules that would actually say, "Sure, Mindslaver means your can do anything." That just isn't fun.

0
Posted 30 October 2014 at 14:53

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well what happens if i have 3 lands in hand and I want to put 200 into play? It says "you may put as many lands as you want into play" and i want to put in billions. And Dharr16 has the point of this deck right on. same with NorthernWarlord. Thank you! :)

1
Posted 30 October 2014 at 20:34

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The fun is in the imagining, not the application to reality.
Comedy of the absurd.
I can picture the scowling TurboGeek Ron in my group being forced by magic to buy pizza and provide drinks. Not gonna happen in reality, but is funny to imagine.

AjaniBeastMode, I applaud your pinpoint accuracy. Even if it pops the balloon. Rep+1

"Gas up the chainsaw" nice turn of phrase! If nothing else, this whole line of comments has been HIGHLY entertaining! Well done, everyone.

4
Posted 30 October 2014 at 20:36

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Yes, you get an A+ on this! This deck is not to actually play, it's to have fun toying with what could happen. :)

1
Posted 30 October 2014 at 20:40

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Thank you Shinza. We need more people like you here.

2
Posted 30 October 2014 at 21:11

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meh... interesting I guess. not really much for decks that don't really do anything. However, you have shown me a card that I didn't know about... so Lifegift gets you a +1 from me. :) but the deck as a whole... is kinda boring... in an... unusual way I guess. it can' actually win any games, but I would be hard pressed to say that it would lose many either if you get lots of life with the centaur and lifegift... still... :) whatever I guess.

0
Posted 17 November 2014 at 11:13

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However, this deck does get some major style points for being unique. :). LIKE!!!!!!

1
Posted 20 November 2014 at 18:18

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working on a Temur control standard need comments

-1
Posted 07 December 2014 at 23:28

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?? pure gold

1
Posted 08 December 2014 at 10:28

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