defender deck

by Kazzong on 14 May 2012

Main Deck (60 cards)

Sideboard (15 cards)

Enchantments (2)


Land (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Yup. A deck with nothing but defender creatures. :)

Any suggestions would be great. :). I tried to think of good defender cards, and base the deck around vent sentinel in particular. But like I said, suggestions on how I could improve this deck would be great. :)

Edit: 9-15-2012: well gosh! front page? top spot?!?!?! I never thought this deck would get anywhere near that. :) thanks all. :)

EDIT: 2-6-2017 bought this deck a while back and man is it super fun. :)
this deck could probably use a land base tweak.


Deck finally got a new piece in Tuktuk Rubblefort!!!
swap shield sphere for cathedral membrane to make this modern legal.


The sideboard is a list of cards that I want to add, or are "maybe" cards. Such as swapping jungle shrine for Jetmir's garden.

How to Play

perfect hand and play:
put out a turn one plains, and play perimiter captain, then a turn 2 forest and overgrown battlements. Turn 3 is another forest and another overgrown battlements, then another perimiter captain, then tap the overgrown for 4 green mana, and put out an axebain gaurdian and elixer of immortallity. turn 4 plays a mountain and burns for 18 with a burn spell, preferably devil's play for flashback on turn 5 for the win. I could also add in emrakul and hardcast it turn 4.

Deck Tags

  • Experimental
  • Defender
  • Naya

Deck at a Glance

Social Stats

75
Likes

This deck has been viewed 77,965 times.

Mana Curve

Mana Symbol Occurrence

8001121

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for defender deck

I can't believe nobody liked/ commented on this deck! It's absolutely brilliant! If it ran as great as it looks like i could i don't see whats actually stopping this deck? Obviously the four mana colors might make it diffuicult and if you wan to put out on money maybe get some dual lands but other than that i see brilliance here.

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Posted 18 May 2012 at 00:23

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Thank you. I always wanted to build a deck around the vent sentinel. Any suggestions aside from the lands?

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Posted 18 May 2012 at 06:21

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Rage Nimbus

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Posted 17 September 2012 at 03:07

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While I am not going to attack, I really don't need to force them to attack me either, since I really don't have any creatures to kill their attackers with. Plus, I don't need to get around blockers. Rage Nimbus is good, but just not in here. Maybe is a 5 color deck with Doran yes, but not here. Thanks for the comment though. :)

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Posted 17 September 2012 at 07:53

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I run a pretty similar deck, and Rage Nimbus is definitely worth sideboarding, mostly for small creatures you wouldn't want to waste a Banefire on but that might mess with your combo.

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Posted 17 September 2012 at 13:07

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I agree with mike the deck is brilliant there isn't much that could be changed to make it better the defenders you have complement each other great the only thing I could think is use some defenders that have the abilities to attack but I don't think that its necessary with the setup of this deck great job seriously

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Posted 20 May 2012 at 16:26

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Which dual lands would be good? I know that they are not all created equal. But, I don't want to shell out enough for ravnica lands.

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Posted 21 May 2012 at 22:14

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Or the double basics. Stupid expensive.

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Posted 21 May 2012 at 22:16

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Rupture spire is not a good option it's a "slow" land as it always comes in tapped an actually tap a mana ,
The buddy lands are probably best for this t about 3 apiece (Sunpetal grove and root bound crag) or te enemy color duals ( cliff top retreat) run about 6
There's a new defender in rtr that's like overgrown battle ment for 1 more an produces any color I'd add that when it comes out and some 4stuoid fatties over elxier of immortality and spidersolk armor

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Posted 16 September 2012 at 04:13

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Check out my post rotation deck
http://www.mtgvault.com/ViewDeck.aspx?DeckID=381582

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Posted 16 September 2012 at 04:15

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You just reminded me I need to edit my Wall deck, it's a lot different now =/

I like that you have more win cons in here than just Vent Sent...but running a 4C deck can be risky even when you're running the "stupid expensive" duals (they are overpriced IMO). I might just run the deck as a R/G or Naya (R/G/W) and add in some other win cons. If you run Naya, I'd go with Godsire for the obvious beatstick quality but also for the Vigilance =]

Hope that helps man =]

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Posted 17 June 2012 at 21:48

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yes, it does help. I was thinking about the blue, and if Ireally needed it here. really the only reason it is here is for the wall of denial, and nothing else really.

flying wouldn't be too much of a problem if I just go with spidersilk armor for reach, and then I could cut out blue entirely. I could replace it with something that fits this deck in naya, not to mention fix the land structure as well.
thanks for the advice surewhynot. :)

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Posted 18 June 2012 at 02:53

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Warmonger's Chariot would make a very nice alternative win condition, especially if equipped to Ogre Sentry or Rage Nimbus.

Hmmm... that gives me an idea for a mono red or Gruul (R/G) defender deck...

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Posted 21 June 2012 at 11:40

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yeah, I like the chariot too. But I would have to comepletely redesign the deck for it to be a vialbe win con here. I would take out any creatures with 0 power, and replace them with something else, just to make it worth my while. good concept though.
Like I said, I really do like the chariot, but I don't think that it would fit this build very well.

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Posted 21 June 2012 at 15:55

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im actually going to go ahead and put this deck together but im going to make a few tweaks in the make, im going to take out the 4 evolving wilds and throw in 4 jungle shrines instead, as well as taking out the glaciers and putting in maybe some rupture spires instead for the multiple colors of mana.

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Posted 31 July 2012 at 04:44

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sure. tell me how it runs. :)

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Posted 31 July 2012 at 22:06

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alright i put the deck together and might i just say this deck is amazing, not only is it just good its also really fun to play, i have played about 13 games with this deck and i only came close to losing once. as of right now it is undefeated. only change i found needed for this deck is i changed up the lands. I run this deck with 4 jungle shrines, 4 rupture spires, and 4 forests plains and mountains. i have yet to have any mana problems with this deck as it goes.

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Posted 03 August 2012 at 17:52

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cool. thank you for testing it out. I did wfind something that I wanted to change: Fireball for Banefire. same mana cost, same amount of damage, and a way better ability. uncounterable and unpreventable when above 5 damage. as for the lands, I will probably make the changes for those. :) again, thanks. and glad you like the deck.

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Posted 03 August 2012 at 19:38

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You need Tree of Redemption, and Wall of Blossoms.
Looks like it would be a very fun deck to play.

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Posted 04 August 2012 at 14:59

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Ok, tree of redemption can be alright I guess... But not in this deck. and wall of blossoms is nice. but the real question is what would you take out to put them in?

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Posted 06 August 2012 at 07:40

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Order of the stars is always good in a defender deck, and if you throw a pariah on it you're pretty safe against any mono deck.

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Posted 06 August 2012 at 14:18

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It is a good card, but again... What would I take out for it?

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Posted 06 August 2012 at 16:55

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I would drop white alltogether.
As for adding Wall Of Blossoms, and Tree Of Redemption, I would drop Sprouting Phytohydra, and Perimeter Captain.
I would also drop Spidersilk, and add Hurricane.

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Posted 06 August 2012 at 18:33

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Another bonus of going with Tree Of Redemption is, you could drop the Elixir of Immortality, and open up 4 more slots for hatred...

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Posted 06 August 2012 at 18:50

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in all honesty I see no reason to add the Tree, because it isn't going to be very effective of a card sure, it is a huge defender, but if use it it changes, for better or worse, and both ways I lose becaue either I gain a lot of life and make a creature tiny, or I get a huge defender and lose life.

The Elixer isn't here for the life gain, it is for the graveyard retreval... you know, in case I genisis wave something important, like a banefire. or if my opponent blows up the board. so... in that light I see little value in the Tree.

as for dropping white... again I see no reason for that. it gives me a solid one drop. 0/4 defender that gives me 2 life when a creature that I control with defender blocks. and a 2 drop that boosts everything that I have out.

Hurricane is a decent card, but I don't have enough life gain to abuse it. plus it can be countered. once the armor is out... then they have to get rid of it first. and I have cards to deal with creatures of all sorts if I need, hence the sideboarded Bonfire. it doesn't hurt me.

The only thing that I can say that I would seriously consider is dropping the phytohydra for the wall of blossoms, because I have no draw in here, and that would be helpful in getting things out faster.

you have some good ideas, but I don't know if you have really looked at what each card does in conjunction with everything else. other than suggesting that I drop white you are wanting to make the deck too complicated.

the only card in here that doesn't really serve a good purpose is the phytohydra... so I will probably swap it for the wall of blossoms, since it is cheaper, bigger, and gives card advantage. the hydra only is good if I can pump it up enough for it to stay alive and make tokens. if it dies... I get 1 for 1. but if it doesn't... then I get multiples. but I think that the blossoms is better here. :) that is a good suggestion.

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Posted 06 August 2012 at 20:14

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like the deck man. glad to see i am not the only one who saw this as a possible way to win some games. take a look at mine if you want. i would suggest trying to drop one of the colors, probably white. rage nimbus is a nice card that you can use to force your opponent to attack you. gargoyle sentinel can also add some easy offense. good luck

http://www.mtgvault.com/ViewDeck.aspx?DeckID=353492

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Posted 07 August 2012 at 02:24

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So, why should I drop white. Oh, your deck is interesting, but it takes a different route than mine and the nimbus and gargoyle fit it well. I don't know if they fit here. Kinda like warmonger's chariot. Attacking isn't what I am going for with this deck. More burn I guess you could say... Also, other than making mana a little easier... Why should I drop white, and what would you replace the white cards with? Thanks for the comment. :)

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Posted 08 August 2012 at 03:53

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Once again, thanks for the input on another post. I'm gonna try to put Curse of Bloodletting in mine, just to try and beef Vent Sentinel's ability. Don't know if that would be something you'd be interested in, but I figured I'd throw it out there. On the note of mana, I'd suggest keeping white, Perimeter Captain and Stalwart Shield-bearers fit pretty well into this deck.

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Posted 15 September 2012 at 16:26

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thank you. We seem to be in the minority of opinions on keeping white in this deck. thank you for seeing WHY it is in here. :) as for bloodletting... that isn't a bad idea. I might sideboard it or something. :) thank you for the comment. :)

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Posted 15 September 2012 at 22:30

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Well here is what I've got so far. Something still seems off though. Oh well, still working on it. http://www.mtgvault.com/ViewDeck.aspx?DeckID=385218

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Posted 16 September 2012 at 07:08

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When rtr comes out add axebane guardian =p

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Posted 15 September 2012 at 18:43

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I like axebane guardian, but he is more expensive than overgrown battlements is to cast. but again, perhaps I might sideboard him, because I think he IS an amazing card. :)

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Posted 15 September 2012 at 22:32

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yea he cost 1 more, but for mana of any color you can't beat that =p You have 4 of axebane guardian and 4 overgrown battlements then your defender deck will resemble elf decks haha

It's like priest of titania and wirewood channeler = Overgrown Battlement and Axebane guardian haha

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Posted 16 September 2012 at 00:55

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very true. only problem is what would I take out for it? I can't take out the sentinals or the battlements. maybe the wall of blossoms? but that gives me draw.

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Posted 16 September 2012 at 05:29

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Honestly unless you're partial to the card I would just take out the elixir of immortality for it. yea its nice for the 5 life and shuffle it back into your library, but i think axebane will be more important to it

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Posted 16 September 2012 at 05:59

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I have the elixir in case I gen wave something like a bunch of banefires and such. but I could part with 2 of them and 2 spidersilks I think. I wonder what this is gonna do to the mana tha I can produce. insane amounts... :) or maybe a couple of wall of blossoms? draw is good but... compared to the alternative?

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Posted 17 September 2012 at 03:37

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I see your point with the elixirs but you should be ok with just 2 =p and yea your banefires and genesis waves will be instant wins with the mana you should be getting =]

4 genesis waves, 4 banefires, 4 devils plays combined with 4 battlements and axebanes will be a pretty fast win for ya, this deck looks really fun to play.

(I personally think wall of blossoms is too good a card to pass up for a defender deck =p) One of my personal favorite defender cards if you wanted to check it is tinder wall..

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Posted 17 September 2012 at 14:09

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I've got a deck like this and I love it. Its only R/G though, and has a shit ton of X spells. Banefire, Red sun's zenith, Disintegrate etc.

That new 3CMC defender in RtR is going to be a solid addition. Double X mana!

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Posted 16 September 2012 at 04:35

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your missing the werewolf from innistrad, bane of hanweir, it starts as a defender and kills the oponnent if you want it to.

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Posted 16 September 2012 at 13:18

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yes, but it loses defender when it flips, which kinda defeats the purpose. thanks for the comment though. :)

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Posted 17 September 2012 at 03:28

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Really nice deck design Kazzong! I'm thinking, maybe a couple of Ajani? And if only there's more space for Order of the Stars, that would be a good addition too. Keep it up Kazzong!

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Posted 16 September 2012 at 14:15

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Forgot to say that if there's a way you could put in Doran, the siege tower, then that would give added fun!

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Posted 16 September 2012 at 14:55

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I love doran!!! such an underpriced card!!! but I would have to add black in here, and I really don't want to add another color. Originally I had this as a 5 color, but it was way too complicated and hard to get the mana right. Order of stars is fantastic though. probably sideboard for now though... until I find out what to swap it for. I am begining to look at wall of blossoms more as that card though...

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Posted 17 September 2012 at 03:56

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I'm thinking of removing Green and trying out black? You can use Wall of Omens instead of Wall of blossom. There's good walls in black like Wall of Souls or Wall of Tombstones and put in Doran. But if you would still go with green, you could consider Wall of Tanglecord too. Shield Sphere way too good for it's casting cost btw. Nice deck Kazzong!

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Posted 17 September 2012 at 13:32

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Doran is green too... but yes, there are tons of good black walls. wall of shadows is a personal favorite. cheap, and you can't really kill it in combat. :)
I might just do a tri-color Doran deck. I know a few carda that would be crazy overpowered with it. :) grizzled leotau, or just about any wall cards. amoung others. :) tanglecord is crazy good, but I already have spidersilk armor in here, and that kinda trumps it I think. as for shield sphere, yes it is way good, but what would I take out?

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Posted 17 September 2012 at 19:05

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I would -2 Elixir of Immortality, -1 Banefire, -1 Genesis Wave for +4 Shield Sphere. You should try out Right of Passage too. It could turn your Defenders into Murderers ^^,.

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Posted 18 September 2012 at 13:32

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Ok, I will sideboard the rite of passage, since that is a beastly card in general. But shield sphere... I am already swapping out 2 elixirs and 2 spidersilks for 4 axebane when he comes out. Perhaps sideboard shield as well?

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Posted 18 September 2012 at 19:00

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I would remove some of the X spells since Vent Sentinel could carry on with the mana produced by overgrown battlements and Axebane Guardian. Shield sphere is really good and fast for a defender deck. I love to see that you keep on polishing this deck. Two thumbs up Kazzong!

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Posted 19 September 2012 at 13:17

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ok, I like that, except that the sentinal can only hit once per turn., even if I have multiples out, he may not swing for a kill in one blow... how would I get around that? I will swap of wach of my X cmc spells for a shield sphere though. which should drastically increase the speed with which I can gen wave.

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Posted 19 September 2012 at 23:35

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I would reduce Elixir of Immortality to 1 instead to make the Shield sphere 4. Then the X spells would rather go like this: 3 Genesis Wave, 2 Banefire, 4 Devil's Play. The flashback of Devil's play is enough to maximize the usage of your mana producing walls. Hope it kinda help you ^^.

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Posted 20 September 2012 at 13:31

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Well, I like to have 2 elixirs because I like having a backup, if one gets destroyed or countered or something. I will probably drop banefire down 1 and Gen wave down one and add one devil's play back in. But, by the time I can play ANY of those, I should have the game almost won at that point.

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Posted 20 September 2012 at 19:41

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Looks more tight and better now. Congratulations Kazzong! Loved it more (o^-')b

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Posted 21 September 2012 at 13:56

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Thanks. I cant wait to get ahold of the cards to actually build this deck. It has come a long way from when I came up with the idea, to what it is now. :) I actually thought about it before scars came out. just have never had the time or money (sadly) to put it together. but.... I should be able to slowly now.

anyways... thanks for all the comments and suggestions Mashitta. They have been a ton of help. :)
I was wondering if you could help me out with another deck that I am designing. I have the link posted below somewhere. The concept is that everything is 1 CMC. I think what I have layed out is pretty solid, but having more than one perspective on things would be great.

here is the link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=386636

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Posted 21 September 2012 at 20:37

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Heres my old defender deck, maybe youll get some ideas. I really like the deck though

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Posted 16 September 2012 at 14:52

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1) Add Ajani Goldmane to this deck. Two just because it's good, and it's last ability.
2) Add Ajani Vegenant. Two.
3) Wall of Reverence. Four of them.
4) Wall of Omens. Four of them.
5) Traproot Kami. Four of them.

Would be a fun deck to play! :D

This is just what I know I would do. Adding these cards gives you some seriously strong life gain, and land destruction. Traproot is damn near one of the best walls I've seen, and Wall of Omens is two for a 0/4 wall (great!), and you draw a card? Definitely a must add.

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Posted 16 September 2012 at 16:20

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sadly, I actually don't like planeswalkers at all. I only have 1 (tezzeret, agent of bolas) and that is because I built a deck for him.
wall of reverance is really good, and Ilike the ability. :) but I am not going to have anything big to gain life with.. nothing with a large enough power to make a huge difference. good in conjunction with the ajani goldmane though. :)

wall of omens: The wall of blossoms does the same thing.

Traproot Kami: it is good as well, particularly for the cost of only 1 mana!!! but I think that I am not going to have a ton of basic lands out at a time, making it less usefull... :( if it was just red green then I would most certainly put it in here!!!

thank you for the comment. I am glad that people are getting to see this deck, and giving me advice on how to improve it. :) I will probably sideboard the kami, at very least. :)

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Posted 17 September 2012 at 03:49

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Yeah, I found out blossoms is the same card, but I'd probably play both myself haha. Never can have enough draw.

I gave this comment to another guy, and I copied and pasted if for you too lol... >_> I didn't really notice you were playing multi colors.

It's a shame you don't like planeswalkers because they are pretty op, and it's a good feeling to get that last ability triggered. :P

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Posted 23 September 2012 at 02:37

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My beef with planeswalkers is thus: according to MTG more, each player IS a planeswalker. So to SUMMON another planeswalker would put you in a different category. And if not, it seems strange to me that they have different rules than a player does. For example: they have 3-4 abilities, and can use them as many times as you want. But players are limited to what they have in hand. balance-wise it makes sense, but not lore-wise. It doesn't fit with the basic concept of what the player is in the game. Sorry if that was kinda a rant...

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Posted 24 September 2012 at 10:43

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i made a defender deck like 5 months ago. never thought to put it up here lol. i use pennon blade + chariot so you dont need creatures with power. i would ditch the waves bane fires and elixers. personally i dont think they are needed. you can use tree of redemption for life problems, and or momentous fall for life as well. stick some wall of omens for draw to.

could you take a look at my elves? thanks feel free to follow me and i shall return the favor :D

http://www.mtgvault.com/ViewDeck.aspx?DeckID=379290

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Posted 16 September 2012 at 17:20

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Add in Axebane Guardian once RTR comes out!

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Posted 17 September 2012 at 01:47

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i would put red sun zenith instead of the devil's play....i like flashback but how awesoe would it be to not have topay that 3 red man cost and just draw it again.

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Posted 17 September 2012 at 02:31

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well, yes and no. I thought about it, but I would rather be able to play it from the graveyard than wait for it to be drawn again.

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Posted 17 September 2012 at 03:38

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I just remembered one of the best cards fora deck like this a win condition,
Luminarch ascension

It would be PERFECT

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Posted 17 September 2012 at 02:40

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Thallid Shell-Dweller

nuff said

check my deck at:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=385826

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Posted 17 September 2012 at 03:34

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ok, so the luminarch ascension would kinda defeat the purpose of the deck, because the angels don't have defender...

and the thallid.... again, the saprolings don't have defender... and I can't use it to the fullest that it could be abused.

thanks for the comments guys. :) It makes me happy to know that people are actually interested in my goofy deck. kinda hard to kill someone without attacking. :)

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Posted 17 September 2012 at 04:08

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believe it or not defender deck was one of the best draft builds when eldrazi released

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Posted 17 September 2012 at 17:26

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not surprised actually. with the amount of mana that you can produce with overgrown battlements, you could pump out eldrazi like nothing.

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Posted 17 September 2012 at 19:06

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the decks percentages are awesome... thats pretty cool considering how its constructed... i kinda want the deck... you have an answer for almost every threat... i might suggest naturalize for the sb... but u have a good sb as it stands... id have to play it to see what it lacks... but good job +1

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Posted 17 September 2012 at 07:29

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I see this deck has seen a lot of editing, so I'm not sure what was originally in there. One of my favorite janky combos in my Defender deck is to hit my Sprouting Phytohydra with Wojek Embermage--phytohydras increase exponentially, helping VentSent or BattleBall go off. It's a bit mana intensive, but hilariously fun in casual. I also love using my wall deck during a six man Emperor game, if you've ever played that variant.

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Posted 17 September 2012 at 13:11

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well, originally posted, this deck had blue in here for wall of denial and levitation. it also had sprouting phytohydra as well. and it had fireball instead of banefire. But that is about it. oh, and it didn't have the spidersilk armor or the wall of blossoms.

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Posted 17 September 2012 at 18:40

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Maybe consider glyph of destruction and fling. That would be at least 10 damage for 2 red mana

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Posted 18 September 2012 at 00:34

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that is a very interesting combo. I didn't know about the glyph. great card combo. although I do sac it for fling... but I can get it back with elixir. hm... very interesting idea. thanks. :)

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Posted 18 September 2012 at 06:11

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At instant speed

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Posted 18 September 2012 at 02:07

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I agree with everyone that said you need Rage Nimbus; that creature is far more powerful than you know. Just think about it, if an opponent has a 1/1 creature and you make that 1/1 attack you, simply stack block with all your creatures and you will gain tons of life with a perimeter captain out and you're killing off their creatures in the process.

I have a defender deck myself that I run every now and again and it's definitely fun.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=371330

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Posted 18 September 2012 at 09:17

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Yes, the nimbus is a good card. I know that. BUT... What would I take out, and how does it help with the overall flow of the deck? My purpose is to deter attacks, not instigate them. I would have nothing other than the nimbus to kill the attacker, and if they decide to attack with multiple creatures, perhaps some that I DONT want to get hit by, then I am forced to block it instead of getting rid of the creature that I targeted in the first place.

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Posted 18 September 2012 at 09:41

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I was hoping to build something similar around doran, the siege tower great guild man.

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Posted 18 September 2012 at 12:22

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When RtR comes out I will be re-doing this deck, and HEAVILY editing it. Particularly the sideboard.

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Posted 18 September 2012 at 19:06

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Spiritual Asylum

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Posted 18 September 2012 at 19:46

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I threw in some enchantments that force them to attack so that I can multiblock and gain a butt ton of life. Lust for war or curse of the nightly hunt to do some damage to them also. Tree of Redemption is sexy and so is a flying stuffy doll. Check out mine if you like these suggestions.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=360444

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Posted 19 September 2012 at 04:11

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Look into Axebane Gaurdian from Return to Ravnica. Great mana production based on defenders.

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Posted 19 September 2012 at 16:10

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Already planning on it. Such an amazing card. :). Thanks for the comment.

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Posted 19 September 2012 at 20:31

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Oh, also I have another deck that I would like some help and comments on. It is a um... Cheap cmc deck.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=386636
Everything is subject to change, including colors.

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Posted 20 September 2012 at 19:44

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i think ancient ziggurat would go great in her but thats just my opinion. i run alot of decks centered around perimeter captain and wall of omens/wall of blossoms and ancient ziggurat helps a significan't amount. other than that i think awe strike would be god to in sideboard instead of dawnglow infusion. and deff dont over look rage nimbus works wonders with lust for war and felidar. but all in all good deck +1

let me know if you have any crits for my decks if interested. (if not its cool, im not a only post my link as a comment on decks typa guy) maybe a little now XD

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Posted 21 September 2012 at 09:50

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I have never heard of ancient ziggurat before. Good card. I might swap rupture spire for it, because it doesn't come into play tapped, and I have very few non-creature spells. As for looking at your decks, sure. Post a link to what you want me to check out. :)

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Posted 21 September 2012 at 22:25

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=385561

http://www.mtgvault.com/ViewDeck.aspx?DeckID=379121

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Posted 23 September 2012 at 08:45

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U could upgrade this1, when the new set comes out... There will be some good creatures with defender... :)

Here is a discussion I'm starting, regarding the new set: http://www.mtgvault.com/ViewDeck.aspx?DeckID=386870

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Posted 21 September 2012 at 15:20

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sprouting phytohydra and pyrohemia and you have a deck... its quadratic

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Posted 21 September 2012 at 19:48

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oh and leyline of vitality is nice too

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Posted 21 September 2012 at 19:52

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I used to have the phytohydra in here, but it is just to expensive slow... it is a GOOD card, but not a great one in this deck... :)

Pyrohemia is a decent card, but I would prefer to not hurt myself in addition to everything else. now, it DOES make good use of axebane gaurdian's mana producing ability, but so do my burn spells. maybe not exactly AS good as pyrohemia, but I don't like burning myself if at all posible.

oh, and yes most of the leyline cards are pretty dang good. Personal favorite is leyline of anticipation.

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Posted 21 September 2012 at 20:27

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theres an artifact(i cant remember the name) that when you play an instant or a sorcery you put a charge counter on it for each one played and u sacrifice it and it deals damage equal to the number of charge counters on it to target player, i cnt remember what its called but its worth looking into

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Posted 23 September 2012 at 01:32

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shrine of burning rage: at the beginning of your upkeep, or when ever you play a red spell, put a charge counter on Shrine of Burning Rage. tap 3, sacrifice Shrine of Burning Rage: Shrine of Burning rage deals damage to target creature or player.

that could be it, or you could be thinking of sphinx bone wand.
when you cast an instant or sorcery, you may put a charge counter on Sphinx Bone Wand. When you put a charge counter on sphinx bone wand, it deals damage to targer creature or player equal to the number of charge counters on Sphinx Bone Wand.

I like both, but not in this deck. I don't have enough red spells, or instants and sorceries to really make either good in here. :) Thanks for th comment though. :)

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Posted 23 September 2012 at 06:22

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wow love what you have done with this! awesome deck, i wanna play it myself. i would throw suggestions, but i wouldnt wanna change this!

if you could help witha deck im making that would be awesome. its goat producing flicker.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=380497

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Posted 24 September 2012 at 09:16

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For instant fun add a couple of Venom. It's an enchantment that gives Deathtouch WITHOUT needing to deal any damage. It's perfect for a deck made of walls, because walls tend to have 0 power.

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Posted 30 September 2012 at 11:41

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Good card, but what would I take out for it?

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Posted 01 October 2012 at 03:13

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maybe add in wall of torches

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Posted 01 October 2012 at 07:19

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You should add rolling stones so they can attack :3

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Posted 02 October 2012 at 21:55

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What for? Why would I need to attack? Only one of my creatures would do any damage if they attack. And wall of torches is good, but what would I take out for it? Each card here has a purpose, and fits into (what I think is) a well balanced diet of destruction. The other problem that I have with wall of torches is that it dies too easy, and I have nothing to keep it alive.

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Posted 02 October 2012 at 22:42

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it mite die, but it will also take a creautre down with it

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Posted 03 October 2012 at 00:53

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True, but I need my creatures to say alive more than I need my opponents creatures to die.

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Posted 03 October 2012 at 03:11

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One of my favorit walls is AEther Membrane. Really gives your oppenents a second thought when deciding to attack. Might wanna just sideboard them as they aren't as good against flicker orented creatures.

I just skimmed the comments so sorry if it got mentioned.

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Posted 03 October 2012 at 03:13

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really good... Can't think of anything I would do until the new set which is.. A day? 2 days?

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Posted 03 October 2012 at 17:23

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Just did a search on Gatherer for some walls, heres a few I found in your color scheme that might find a home in your deck:

-Wall of Denial 1UB (0/8) Defender, Shroud, Flying
-Wall of Brambles 2G (2/3) Defender, G:Regenerate Wall of Brambles
-Wall of Essence 1W (0/4) Defender, Whenever Wall of Essence is dealt combat damage, you gain that much life.
-Wall of Glare 1W (0/5) Defender, Wall of Glare can block any number of creatures
-Wall of Hope W (0/3) Defender, Whenever Wall of Hope is dealt damage, you gain that much life.
-Wall of Tanglecord 2 (0/6) Defender, G:Wall of Tanglecord gains reach until end of turn
and last but not least...
-Aether Membrane 1RR (0/5) Defender, Reach, Whenever Aether Membrane blocks a creature, return that creature to its owner's hand at the end of combat.

All of these walls have awesome abilities that will seriously make your opponents think twice before attacking you, and they are all 3cmc or cheaper.

I hope one of them suits your needs =)

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Posted 04 October 2012 at 15:57

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Yeah, those are pretty god walls. I looked at a few of them, particularly Wall of Denial. One of the beat walls ever in my opinion. But the problem with it is that it needs blue, and at one point I had it in here but getting the correct mana colors in a 4 color deck made it hard to justify having blue for the single card.

As for the other walls... I like aether membrane and wall of brambles, but what would I take out for either of them? As it is I am going to add another defender when RtR comes out,which was mentioned in a post somewhere way above.

As for wall of essence and wall of hope, I have perimeter captain to gain me life whenever a creature with defender that I control blocks.

I really like wall of glare though. But just like palace guards, it seems like it would just die too fast.

Thanks for the comments. :)

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Posted 04 October 2012 at 20:42

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I love this! I'm sorely tempted to build one for Modern night just to see if I can get anywhere with it. Unfortunately for modern I'd have to drop the artifact walls and wall of blossoms, which is a damn shame.

I might suggest Traproot Kami but you don't really have enough forests to make him worthwhile. I run him in mono green and he's a beast. Your deck seems quite well rounded and balanced though, so kudos!

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Posted 04 October 2012 at 17:06

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Thank you. :). Might I suggest wall of omens instead of blossoms then? Can't remember, but I am pretty sure it is modern legal... :). Please correct me if I am wrong. Also, this deck will have axebane guardian in it as well, when RtR is available.

And yeah, I looked at traproot, and you are right: not enough forests to have it be great in here.
If you do end up building this for modern, will you let me know how it does? I would be very interested to see how competitive it actually can be.

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Posted 04 October 2012 at 20:50

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i would add in that new axebane stag that came out with rtr, its a really good card for ur deck

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Posted 05 October 2012 at 02:26

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its like overgrown battlement on steroids for 1 more mana, except its a 0/3 but its a really good card

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Posted 05 October 2012 at 02:30

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deck updated with RtR card.

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Posted 06 October 2012 at 06:31

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im happy to see you put axebane guardian in there (thats the card i meant above)

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Posted 06 October 2012 at 06:51

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It solves a problem for me. What if I want to flashback devil's play, and have less than 3 mountains? Now it doesn't matter. :) it had been mentioned before, and as soon as I saw it in the preview on wizards' site I knew it had to be put in here and Get a little more than double of my already significant mana producing ability. I am excited to see how competitive this could potentially be. Crazy fast (for casual) if I get a good opening hand.

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Posted 06 October 2012 at 08:02

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ya ikr :p i like the deck quit a bit and a card like that could cause a problem if u add in red sun's zenith

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Posted 06 October 2012 at 08:04

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I have devil's play and banefire, along with genesis wave. :). Red Zen is good, but I don't like waiting to have to draw it again...

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Posted 06 October 2012 at 08:21

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thats why u add multiples so u can draw them more often, i have a deck based around it, its pretty effective to

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Posted 07 October 2012 at 01:18

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ok, but what if I gen wave it? It doesn''t get put back into my library, it would stay in my graveyard, unusable to me. and possibly unretrievable as well. so long term Red Zen is better, as long as I can get it back, but this deck is designed to be very, vey fast. Turn 4- 5 I can put out at least a good... third of the deck with Gen Wave, and next turn I can kill my opponent(s). If Igen wave my devil's play, I can still use it. and if I draw it instead, then I can use it twice, without waiting to draw it again.

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Posted 07 October 2012 at 07:24

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i would consider cards like echo circlet so u can block mulitple creatures at once

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Posted 07 October 2012 at 07:37

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entangler wuld be pretty good to

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Posted 07 October 2012 at 07:40

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Solid Deck I like it. I always wanted to make a wall deck and you happen to do it for me. I used you base Idea of the deck and twisted it around with the cards I have and this is what I got if you wanna check it out.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=391696

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Posted 06 October 2012 at 22:40

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take a look at wall of tanglecord and tree of redemption, also, just to mix it up a bit, maybe coat of arms so ur walls can kill creatures when they block also :p

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Posted 11 October 2012 at 06:25

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I looked at tanglecord and tree of redemption, but I have an enchantment that gives all my creatures reach. And coat of arms is good, but it helps my opponent as well, if they have a tribal deck of any kind.

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Posted 11 October 2012 at 09:30

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gh973408 has deleted this comment.

Posted 11 October 2012 at 06:26

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Sprouting Phytohydra

Have you though of this card it can make a lot of defenders fast.

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Posted 22 June 2013 at 21:05

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I did in fact have sprouting phytohydra in here at one point, but it was a tad too expensive for me at 5 mana. also, it is still fairly easy to kill being a 0/2. if it was a 0/3 or a 0/4 instead, I would look at it again, but it is just too small to really be useful by itself. sure it keeps coming back I guess, but to get the most out of it I need it to replicate, and not just replace itself when it dies. However I have found that it is a really cool card for life gain. if you have anything like a soul warden, then it can gain you a TON of life. :) sadly soul warden doesn't fit with this deck, so I can't put it in here to get that benefit.

Anyways, thanks for the comment and keep checking out my decks. :)

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Posted 23 June 2013 at 22:32

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This deck is awesome. I want one now!

Dude, how about throwing in Cathedral Membrane?

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Posted 26 April 2014 at 05:41

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cathedral membrane is an excellent card. but the real question is what would I take out for it?

and thank you for the comment. what brought you to this deck?

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Posted 26 April 2014 at 06:25

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I was just looking at your decks =). This one looked interesting.

Um ... maybe just go up to 65 cards, adding 3 membranes and 2 forests.

The finisher in this is great!

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Posted 26 April 2014 at 13:24

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Thanks. as you can see from all the comments, I had a TON of help getting it from concept to finished product.
It started out as 4 colors, and pretty inconsistent. and with suggestions and good advice, it evolved into this. :)

hm... I don't know about 65 cards. I know that 60 is the min, but I find that my decks tend to run better when I keep it at that... I really DO like Cathedral membrane though... hm... :( I think it will stay in the sideboard for now, and perhaps swap for wall of blossoms if I find myself in need of some more removal. :)

thanks for the suggestion, and feel free to keep them coming. :)


as for interesting decks. My faves that I have designed on here are (in no particular order) Super fast hydras, Leeched Lockdown, Self destructive behavior, splinter captain, and There Can Be Only One (CMC that is). I think that those are the most interesting ones that I have.

Not looking for likes, or anything. Just like hearing people's opinions on what I have put together.

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Posted 26 April 2014 at 16:48

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Thanks for the info. I'll make sure to take a look.

am making some ... interesting decks as well. I actually have them written down, and just need to post them when I get to a real computer.

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Posted 26 April 2014 at 20:34

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ah. I see. that makes total sense. :) I can't wait to take a look at them when they are up here. :)

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Posted 26 April 2014 at 22:19

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I use my phone.

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Posted 26 April 2014 at 22:20

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yeah, it sucks trying to upload a deck with a phone.

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Posted 26 April 2014 at 23:20

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Not entirely true. You see, I have used MTG Gatherer along with trusty sheet paper to create 5 rather good decks. I will now proceed to post them with Bulk Importer.

On the other hand, typing sucks. At least I have a badass Galaxy and not a wimpy smart.

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Posted 27 April 2014 at 01:15

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that is true. so it doesn't suck as bad as it could. :) the galaxy is pretty sweet. :)

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Posted 27 April 2014 at 02:43

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And so is this deck:


http://www.mtgvault.com/knightofthehokeypokey/decks/army-of-two/sample-hand/

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Posted 27 April 2014 at 03:22

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Kazzong, you magnificent b******, I must congratulate your genius once again. This deck is deceptively passive and entirely awesome!

I suggest nothing. I lived as few men dared to dream.

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Posted 03 July 2014 at 06:36

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Kazzong! Look what I found:

Flamewright

I wanted her in my artifact deck, until I realized that she fits here perfectly.

That's right .... she spawns creatures with defender.

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Posted 03 July 2014 at 06:42

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thanks for the compliment. although in all honesty I can't claim everything in this deck was my idea. I can say that the base for it was mine, but the comments and suggestions that people gave here really made this deck awesome.

I hope that it gives other people ideas about how to make a similar deck. the comment section here is really a goldmine for good feedback on defender concepts.

and yeah, flamewright is pretty sweet. but sadly... I am pretty strict on what creatures are in here or not. and my requirements are that the creatures MUST have defender. so if Flamewright had defender then she would go in here.

but I wholly recommend her for ANY defender based deck. :)

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Posted 03 July 2014 at 07:56

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Drat! Curse you devs! Why not give the creature that is pretty much always tapped defender instead of a weak secondary tap ability. Why Wizards?!

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Posted 03 July 2014 at 08:01

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I know right? should be wholly a defender based card. that would rock. and if you put her with intruder alarm it becomes an infinite combo. :)

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Posted 03 July 2014 at 08:12

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Lol, that's a great idea. I must attempt this madness.

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Posted 03 July 2014 at 08:15

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go right ahead. :) I would love to see that when you are done. :)

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Posted 03 July 2014 at 08:24

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http://www.mtgvault.com/knightofthehokeypokey/decks/budget-death-by-pacifism/

Here it is.

It's Red-White-Blue mana ... 'merica!

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Posted 03 July 2014 at 09:12

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I would replace the Shield Sphere with Wall of Mulch. Gives you the necessary draw power in case you haven't drawn a Genesis Wave or in case you are low on mana.

Also I would replace Devil's Play with Comet Storm which is much more flexible (and an instant, too).

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Posted 11 July 2014 at 09:52

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I will look into them. I haven't heard of wall of mulch.
I do have a bit of draw with wall of blossoms.

And I have devils play here is because of flashback.
But I will check out storm.

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Posted 11 July 2014 at 18:00

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Wall of Mulch lelts you sacrifice Walls to draw cards. You'll get two cards out of each Wall of Blossoms :)

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Posted 11 July 2014 at 18:26

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Hmmm... Very tempting. Ok. What to the out though? Really don't want to take out shield sphere because it boosts my speed so much.

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Posted 12 July 2014 at 01:42

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Since having more than one Wall of Mulch is redundant you won't need 4 of them. So maybe one Shieldbearer and one Axebane Guardian?

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Posted 12 July 2014 at 09:39

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Ooo... Couldn't take out the axebane guardian as it fuels the rest of the deck. Perhaps a couple of wall of blossoms out instead.

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Posted 12 July 2014 at 21:53

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Alrighty, hear me out.

You have a lot of mana ramp. A colorless creature would not mind a tri-color deck. And you want to spend that mana? On a massive creature with defender?

Colossus of Akros.

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Posted 12 July 2014 at 04:52

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I've just started my own defender deck and came looking for decks to help tweek mine. Found this one and I'm really loving devil's play and genesis wave. Nice work!

You might check out Red Sun's Zenith for an additional wincon and Aether Membrane is a total BA flying blocker.

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Posted 07 February 2015 at 04:51

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I looked at RSZ when I posted this deck, but I didn't like the shuffle. I didn't like having to wait to draw it again to play it. although by no means is it a bad card. :)

aether membrane is not a card that I had seen before, and it is a pretty good card, but the RR is kind of a turn off for me, as this is a 3 color deck it is a bit harder to get multiples of each land out as fast as I would like.

genesis wave is super fun, and I would recommend it if you are looking to build something similar to this deck. :)
if not, that's cool. I will check out your defender deck if that is ok. :)

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Posted 07 February 2015 at 22:43

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Yeah the RR might be an issue, but I'm hoping that Axebane will take care of that. And I would very much appreciate if you looked at my deck. Thanks!

http://www.mtgvault.com/rayne12/decks/wall-of-walls/

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Posted 07 February 2015 at 23:22

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I personally would switch out one of the Devil's Play for another Banefire, even though Devil's Play has a flashback, you have the possibility of getting them back into your library with those Elixir's. That extra Banefire wouldn't hurt, though it's situational, if your opponent doesn't have counters or damage prevention then their's no need.

About the lands, Shocks would be nice although you could also use this method with land.

Replace the Jungle Shrine's with 1x Borros Garrison, 2x Gruul Turf, and 1x Selesnya Sanctuary.
Yes, when they come into play they return a land to your hand, but they produce two land and the method is to put these lands into play after you have used up your land for your turn. I usually put them down on my 2nd mainphase and return a basic land to my hand which is already tapped, that way my next turn I have 2 land from either of those dual land plus I could just put down that basic land again. It does give land advantage if you play it right.

I really like this deck, I want to build it really bad cause it looks so fun. As does the Modern version.

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Posted 09 May 2017 at 13:47

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thanks. This was really my first deck that I designed around a particular card (vent sentinel) and I think it turned out rather well.

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Posted 03 August 2017 at 23:55

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This is probably the best defender deck I've Ever seen.
Playing with this thing is very rough on opponents.
Playing against it is also rough. you have little chance of winning. I've only beaten it like three-four times. with my best two decks I have. and let me say those were very close games. I played it with my Hydra deck and they are tied in games 2-2.

Overall, this is a brilliant deck.
look forward to playing with and against it more.

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Posted 03 August 2017 at 23:54

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Well, it's from 2012. Meanwhile we have ASSAULT FORMATION.

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Posted 04 August 2017 at 09:53

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Indeed, assault formation is a formidable and powerful card in the right deck. I kind of want to build another defender deck around it. But haven't done so yet.

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Posted 04 August 2017 at 13:29

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I don't understand how you ever came up with this idea.

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Posted 14 December 2017 at 06:06

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To make a defender deck?

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Posted 14 December 2017 at 16:52

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no a defender burn deck

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Posted 14 December 2017 at 22:12

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When Zendikar was printed, I got a few vent Sentinels and overgrown battlements in a fat pack., and I really liked them. Originally this deck was completely different, and had things like Guard Duty, Wall of Denial, battle rampart, ogre sentry, and warmonger's chariot. but having blue mana in here slowed it down too much.

I added axebane when it came out, to further the ramp aspect of the deck, and it kind of grew from there.

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Posted 15 December 2017 at 01:00

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also, why did you dig this deck up?

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Posted 15 December 2017 at 19:31

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Well, finally happened. This deck got a new card!!! Swapped out spidersilk armor for Tuktuk rubblefort.

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Posted 30 March 2021 at 06:30

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