Vampires

by Kojo91 on 16 May 2013

Main Deck (61 cards)

Sideboard (15 cards)

Creatures (2)


Sorceries (3)


Instants (5)

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Deck Description

Quite aggressive and very fun to play.

Deck Tags

  • Mono Black
  • Vampire
  • Aggro
  • Combo

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 694 times.

Mana Curve

Mana Symbol Occurrence

006200

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Vampires

put more instant cards

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Posted 16 May 2013 at 18:26

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hex vamp with some dark depths

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Posted 16 May 2013 at 18:35

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As in removals? Generally white poses a problem for this deck but i sideboarded duress, inquisition and consuming vapors for those games. An early dark ritual+phyrexian arena accelerates the deck ALOT.

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Posted 16 May 2013 at 19:03

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include those side decks, but i think i agree with jfuzz, anyone with a heavy instant deck will see no resistance from you.

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Posted 16 May 2013 at 19:57

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Could be.. Your suggestion is main decking the sorceries from side board then? Also, doesn't the heavy instant deck thing apply to most other vampire decks? or am i missing something :)

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Posted 16 May 2013 at 20:03

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my view, is that if i have some spot removal 6+, and something to destroy perm's 3+ cards, it will fully counter your combos to get you moving. surgical extraction in your sidedeck should allow them to only screw you once, before losing that ability forever. obviously that could side deck as you won't need it every game, but it still is a good way to screw over any deck. i have a similar deck, both of ours have our positives and negatives, but i do believe mine thins itself out so i no longer draw lands late game.

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Posted 16 May 2013 at 20:11

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Good call on the surgical extraction. Especially if i pair it with inquisition or duress to get that card into the graveyard without letting them play it. Also decided to maindeck inquisition and duress and have QftGravelord sideboarded instead. I also looked at your vampire deck and reckon that we have similar weaknesses tbh. I also used to play feast of blood but it ended up just feeling like a filler card not really supporting this decks purpose. If i were you i would play 8 fetchlands instead of 6 for more aggro and take out 2 dark depths as that one can hardly be your wincon :)

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Posted 17 May 2013 at 11:26

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well thats the thing, the dark depths with a hex vamp, sac the vamp to remove all counters, its a turn 3 win.

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Posted 20 May 2013 at 18:34

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