The Locust God

by krlsmnk on 07 July 2017

Main Deck (100 cards)

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Mana Curve

Mana Symbol Occurrence

0480270

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for The Locust God

First off, this is EDH, with Locust God as the commander, right? There is a functionality to put your Commander in an extra tab called "Command Zone". You need to set the deck format to "Commander" to see this tab.

Now, to the deck. Like so many other decks here it focusses waaaay too much on the commander (and in this case only one-sided, more on that later). It's like you did a card search for draw-7-effects and similar cards, put them ALL on a big pile and called it a day. There are multiple problems with this:
1) Commanders get plowed, pathed, stolen, exiled, terminated, wrathed and what not all day. The opponent knows what your commander is and WILL save removal for it. In a typical game you have to bait with lots of other minions first, or empty the opponents hand. Or be prepared to play the commander many times before he can use his ability.
2) If you don't have the commander in play, which is the case most of the time, all those cards that depend on him are dead cards, or, in this casem outright dangerous.
3) Dangerous because most of them give your opponent cards, too. You generelly don't want that for obvious reasons. Worse yet, among your card drawers are cards like Time Twister that also reshuffle the graveyard. Basically, since you keep on reshuffling and refilling the opponent's hand, he will never run out of removal (which is cheaper than you commander)
4) It turns your deck into a one-trick-pony. Which means if your opponent has an answer to it, you can fold. And good EDH decks are toolboxes shock-full of varied answers.

Other problems that this deck has:
The one trick it does is producing lots of 1/1 tokens, typically, by refilling all player's hands. 1/1 tokens aren't a big threat, you have only 4 or so cards to make use of them and you can't even give them haste. By the time you have your commander in play and produced tokens, your opponents WILL have means to kill them on their turn before you attack, especially considering you refilled their hand! You do have a few card like Purphoros that help ou, but they are too few.
Also, the deck has virtually no removal! So, whatever solution your opponent plays, it'll stay! Lifegain? Zero! Graveyardremoval? Zero! Counterspells? Zero! The deck is basically naked, the opponent can do whatever he wants while you provide him a full hand and a full graveyard to work with ...

So, seriously, cut a dozen or so draw effects and begin tackling those problems. Here are some suggestions:
- Cerebral Vortex, Black Vise: Alternate paths to victory in case your main trick doesn't work
- Anger, Hammer of Purphoros, Unabrask the Hidden: Give your tokens haste. Anger is especially great since you have no problem getting it into your graveyard, Hammer adds more token production and Unabrask also removes haste from opponent's creatures
- Nevinyrral's Disk: A much needed reset button, one of the few ways to handle enchantments for a deck with these colours
- Misdirection, Insidious Will, Wild Ricochet: These cards protect your stuff (commander) and can be removal at the same time!
- Ivory Tower, Venser's Journal: Best lifegain there is for this deck.
- Relic of Progenitus: Nuke graveyards when in trouble. Can be popped just to draw a card in case it isn't needed.
- Incendiary Command: Of all the Winds of Change-effects, you didn't add THIS one? This, at least, also has other options like removal.
- Glen Elendra Archmage: Adds both counterspell utility and means to bait for removal.

Miscellaneous:
- Ruination and Back to Basics have bad synergy with Blood Moon and Magus of the Moon. I would either play the former couple or the latter, but not all 4 in the same deck!
- Maybe I am missing something but I don't see the purpose of Intruder Alarm. Note that with Locust God in play, you will untap your opponent's creatures automatically during your draw step.
- Strip Mine is an auto-include in any EDH deck.
- Mind's Eye is way better than most of the card drawers you currently run.

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Posted 07 July 2017 at 20:55

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