KrVd

37 Decks, 63 Comments, 6 Reputation

Very interesting.. added a couple jitte's for fun, and mightve swapped around the number and standstills and such. You guys think its still in the right direction?

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Posted 08 November 2012 at 03:19 in reply to #292850 on Sneaky merfolk

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My mistake. Wind Zendikon is also 1 mana and you get your land back when you kill it.

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Posted 04 November 2012 at 20:29 in reply to #301746 on Polymorph/ Proteus Summon

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I replaced them with wind zendikon because they provide for a creature to sacrifice for polymorph and proteus staff, while not actually being creatures themselves when drawing through your deck. Chimeric idol requires you to tap all your lands, which would hurt when trying to pay for polymorph, or the staff's ability.

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Posted 04 November 2012 at 19:45 in reply to #301746 on Polymorph/ Proteus Summon

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Nihil spellbomb that sh**t

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Posted 02 November 2012 at 04:42 as a comment on Mono Green Cycling Beatdown

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Nice decks, Personally i think i prefer captivating vampire to the alternative black/red commander with her "gain control of target vampire ability" I just think tribal decks work best most of the time with mono lands. Just one less thing to be inconsistent about. Your decks look pretty solid though!

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Posted 02 November 2012 at 04:38 in reply to #300234 on Vampire Control

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yeah thanks for all those suggestions. What would i take out is my question.. cause right now its pretty much based around speed, and while unwinding clock and feedback bolt are potential game winners. they are a bit bulky mana-wise. Ill take a look at your deck

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Posted 02 November 2012 at 04:27 in reply to #300420 on Charge Counter Killed!

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correct indeed, along with stallers like bolts, lux cannon and life gaining to keep everything at bay.

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Posted 02 November 2012 at 04:23 in reply to #300176 on Charge Counter Killed!

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=277030 Yo check out my deck. Under 40 bucks and you can easily get lots of charge counters. Its more artifact based and less creatures, But a little faster with red burn and then a little unlimited turn combo late game if you need it. tell me what you think

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Posted 29 October 2012 at 03:24 as a comment on Artifact-Counters-Charge/+1/+1

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=277030 Hey same idea with ion storm, but i threw in mono red and made it a little faster with more burn to slow down your opponents. Not to mention an unlimited turn combo late game. Check it out and tell me what you think

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Posted 29 October 2012 at 03:21 as a comment on Charge counter OVER 9000!!!

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=277030 Ok a little off topic, but check out this golden urn combo with ion storm

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Posted 29 October 2012 at 03:18 as a comment on Vamp, Can't be stopped

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You may as well change the name to, "How to make your opponents scoop every-time"

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Posted 29 October 2012 at 02:32 as a comment on Vamp, Can't be stopped

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Just a little update, Switched to red for a little more controlled burn to keep your enemies in check. Tell me what you think!

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Posted 29 October 2012 at 02:24 as a comment on Charge Counter Killed!

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Its no doubt that the true master of this deck would reign superior over my attempts to recreate the Emrakul strength power of this deck. Only you can truely know what to do with this deck, and I will bow down if we see each other in battle.

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Posted 29 October 2012 at 01:45 as a comment on Vamp, Can't be stopped

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Just another bonus that you can get this tournament quality deck for under 5 bucks.. Where else is that possible? Crandlex3 you're my hero. Iv'e ordered two complete copies of this deck for my collection and use in my future magic excursions. Next stop Pro-tour is right.

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Posted 29 October 2012 at 01:40 as a comment on Vamp, Can't be stopped

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Dam I can't wait for this to get on up and coming. Check out my vamp deck, not as comparable to this piece of art so i definitely need your help. Still don't know why people aren't 1.25 playsets of child of nights in every deck. Plain foolish. http://www.mtgvault.com/ViewDeck.aspx?DeckID=179900

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Posted 28 October 2012 at 18:55 as a comment on Vamp, Can't be stopped

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I like the whole getting two big artifact guys out with sharuum with only 1 card. Reanimate can be tricky, late game it could be the killer for yourself, yet its only 1 mana. There are alternatives for graveborn spells but they do cost closer to three mana. Its a trade off.

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Posted 26 October 2012 at 14:57 in reply to #299441 on Please Don't Exile My Graveyard

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You have Jhoira, But you only have a couple big cards that don't have time counter things.

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Posted 26 October 2012 at 03:32 as a comment on TIME

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Is it worth it to keep all of the shapeshifting creatures in the deck, or should i just go with more 1/1 wizards and try to give up the little combo there is with lullmage.

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Posted 24 October 2012 at 14:56 as a comment on Harry Potter, I Choose you!

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True it is a pretty sweet 3 drop. Definitely good for a deck depending on your opponents speed but sideboard material of course. Thanks

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Posted 24 October 2012 at 04:18 in reply to #293811 on Equipment, Puresteel, and Kemba

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Distortion strike it up

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Posted 23 October 2012 at 23:30 as a comment on 1st attempt at Infect, suggestions please

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