Soulmanticore!

by Ktrojan on 21 January 2015

Main Deck (60 cards)

Sideboard (15 cards)

Planeswalkers (1)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Well as the name states you're going for Chromanticore with a soulflayer caryatids can give hexproof as well as Flamewake for haste as well if needed. However you should be able to hard cast Chromanticore or bestow it if needed. With all the hype around soulfire and mentor I feel like soulflayer just wasn't getting love.

I still need to work out some kinks and figure out my sb but I feel like this should be a great start. I put this in my modern vengevine too to test so we'll see.

How to Play

You want to fill your yard quick if possible while there is room for ramp if all works out you hopefully don't need to and can pitch your caryatids for soulflayer. Once you have your 4 power guy out you can do your furious tricks.

Deck Tags

  • Standard
  • Graveyard
  • delve
  • Test

Deck at a Glance

Social Stats

52
Likes

This deck has been viewed 8,333 times.

Mana Curve

Mana Symbol Occurrence

42026414

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Soulmanticore!

Looks to be something fun to play for sure!

0
Posted 21 January 2015 at 04:01

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Looks pretty strong with decent control. I still thing Siege will be stronger then Ascendancy.

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Posted 21 January 2015 at 04:03

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Yeah I'll look into it want to test both though.

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Posted 21 January 2015 at 04:24

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This is almost playable... I like it. Granted any excuse to run chromanticore is a good one. I would recommend dropping the the sultai ascendancies and adding a monastery siege. Then drop the tasigur's and put in 3 sagu mauler's (fatties and give soul flayer access to hexproof and trample in one card). I'm not entirely sure that reality shift will be better than murderous cut, so you might want to at least put cut on sideboard. And Commune with the Gods should probably be replaced with Satyr Wayfinder, which can get you lands and be a chump blocker afterwords. I would also recommend considering Rattleclaw Mystics to help with mana fixing.

So important bits of that...
-2 sultai ascendancy
+1 monastery siege
-2 Tasigur, the Golden Fang
+3 Sagu Mauler

Things to consider: Satyr Wayfinder, Rattleclaw Mystic, Murderous Cut

1
Posted 21 January 2015 at 04:07

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That seems more the sidisi whip route. I don't think that's really the same type of deck I do agree the mauler would be great though!

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Posted 21 January 2015 at 04:22

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well, this deck does have heavily similar themes to the whip decks currently seeing play, since they all want very specific creatures in the yard to play with. this wants certain creature(s) in the yard to delve to the soulflayer

and i would definitely push siege over ascendancy, it's waaaay more powerful

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Posted 21 January 2015 at 04:28

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The reason I want to test both is to be able to dig deeper at upkeep with ascendancy. You and rolledaone may be right siege may get the spot but I'd like to test with both before i decide for sure.

I like Tasigur because he can hit the board early and kick ferocious fast.

My thoughts on murderous cut were that I'm already delving a bit.

Satyr Wayfinder can block but do I really care with the crayatis and coursers when i plan on gaining life as well? I just felt commune and scheming add more to delve and make sure I don't pitch my Soulflayer.

I admit I don't play much standard but I'll test this a bit and decide and I'm happy for the feedback!

I liked Rattleclaw but couldn't find a way to fit it in.

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Posted 21 January 2015 at 04:53

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I agree that sagu mauler should for sure be in! The rest as you said you'll just have to play test and see what works for you.

Nick deck though!

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Posted 21 January 2015 at 05:08

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Thanks yeah I'll look into where to go with getting mauler in!

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Posted 21 January 2015 at 05:12

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so ok i'll test with 3 seige and 1 tasigar and cut one land to get the three in for now and see how it goes. I also do see why the land is better than the creature turn 2 with Satyr Wayfinder after just a few more dry runs.

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Posted 21 January 2015 at 05:16

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I built a Soulflayer deck for my brother to play tonight, and he had a blast with it. it is, in fact, a Sidisi/satyr Wayfinder version, and, for a deck that we threw together in a half hour this afternoon, was very competitive.

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Posted 25 January 2015 at 06:20

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Really cool idea would be cool to see how it works in action!

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Posted 21 January 2015 at 05:44

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If you really want to go the soulflayer route you need more ways to fill the graveyard. I would run 4x taigzams scheming, tormenting voice. Then I would run sagu mauler so you have another hexproof creature like caryatid to delve off

1
Posted 21 January 2015 at 06:32

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So far that hasn't been the issue Mauler is in now as a 3 of

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Posted 21 January 2015 at 06:41

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I have played a few games against his deck. He has a good supply of delve fuel.

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Posted 21 January 2015 at 07:04

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Even hard casting Chromanticore turn 4 I was doable and that was nice to see!

Going to try shaman of the great hunt over tasigar, 2 merderous cuts cutting one reality shift and Thassa for now.

Sideboard is just test cards currently.

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Posted 21 January 2015 at 07:17

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Really I'm getting down voted for an idea? The only 2 guys I playtest with have been working on a list for this, the big issue is consistancy and mana, because to have any chance of casting most things in a 4-5 color deck you end up with a complex mana base. You have GG and RR, and RGBUW, those aren't easy to cast. My suggestions are just trying to help make it competitive.

The down voting kinda pisses me off, I made suggestions, I didn't just come on here and troll

2
Posted 22 January 2015 at 17:34

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Maybe I should clarify my original post. You need ways to get chromaticore and other creatures I'm your graveyard

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Posted 22 January 2015 at 17:36

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I didn't down vote you at all so i don't know man. Suggestions are always welcome!

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Posted 22 January 2015 at 22:44

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Glad you are willing to hear suggestions! I don't expect everyone to play a deck the way I would, just like to throw ideas around. That's how we get better

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Posted 23 January 2015 at 05:30

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Zaklax, you've always been pretty cool on here, and have had some good input. Ignore whomever it was that downvoted you.

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Posted 27 January 2015 at 20:22

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I like this idea a lot. I do think if you're going to build a deck around a card, you should run 4 copies of that card main deck. Def +1 of the Soulflayer. I also think a 4th Wayfinder is needed. Not only is his milling ability key to Soulflayer, but in a 5 color deck, you need that land. I can't think of a time you want to open up a hand and not see him. I'm also not a fan of the 1 of Shaman or the 3x Scheming. You have plenty of delve fuel with 7 fetch lands, 4 Wayfinders, and 4 Stubborn Denials- I think you need some card drawing in here. If you think you have too much delve to run Treasure Cruise (I don't think you are), at least Divinations. I don't think the Seige will be enough. Don't forget, the deck still needs to be able to survive\ play without the Soulflayer.

Again, I like the idea and hope the tweeking works. Happy building!

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Posted 21 January 2015 at 14:57

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Well funny you say that because that's why I only run 3 is to have enough without just relying on soulflayer. The two games I played (not against standard decks) wayfinder was actually not needed at all and he makes me nervous as I can't get soulflayer back if he hits it. From what I saw hard casting Chromanticore and waiting till they deal with it to soulflayer it seems like the best value. Honestly two games last night I could hard cast tune 4 and 5. The shaman taking tasigars spot has no testing but I like the card draw , the counters for my trampler/lifelinker, and the haste to delve him if he ends up in the yard.

I will def keep testing though as that's the only way you'll know what's needed.

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Posted 21 January 2015 at 15:10

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I'm feeling there is a reliance on the combo which, yes is difficult to disrupt, but gets totally munched if this doesn't pull off, I'm not sure if you're looking at taking this to tournaments then you need to take a look at a stronger shell, but I'm surprised how much I like the combo, I was expecting to think it was janky but no, it looks interesting :)

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Posted 21 January 2015 at 17:48

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Not really (I admit I have little testing with this) but with mauler added and being able to cast Chromanticore I don't NEED soulflayer. If they use removal on Chromanticore that's fine then he's still right where I can use him (assuming it's not exile) I could see putting him in as a 4 of before soulflayer honestly. But no I don't play events but would like to.

What would you suggest for a stronger shell?

I'd guess I'd side more counters for things like wrath effects, but as far as the shell and what's been mentioned what are you thinking?

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Posted 21 January 2015 at 17:58

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Personally I'd drop it to a bug shell to make your mana more consistant, then I'd add in the draw/mill smoothers, like Courser of Kruphix and commune with the gods, then something like doomwake giant to deal with tokens, make that removal suite more reliable and Tasigur would be a great addition. You really need a strong old mana base with temples to supplement you and as many fetches to fuel delve as possible. Kiora is very good against midrange because they usually have 1 big threat, if you want, make some changes if you want, and I'll critique for you :)

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Posted 21 January 2015 at 18:06

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http://www.mtgvault.com/gothy/decks/soulmanticore/ I've changed the spells in the main deck a bit, I'll keep it unlisted and then delete it when you've had a look

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Posted 21 January 2015 at 18:27

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I will on lunch today thanks!

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Posted 21 January 2015 at 19:33

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Gothy lives! :3

I personally wouldnt even worry about trying to hardcast the Chromanticore. Just fuel for the Soulflayer. It'll be more useful there, probably. Easier to work with, at least.

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Posted 22 January 2015 at 20:22

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I actually managed to come back from the grave because 2 of my decks made the hot page the day i died! Fairemont if you want I'm trying to get some modern decks up, want to give a hand?

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Posted 23 January 2015 at 18:19

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Damn. I was planning on publishing this today. http://www.mtgvault.com/kmk888/decks/chromantiflayer/

Oh well. I like the use of Monastery Siege, I also came to the conclusion that it was the best discard effect in Standard. But I don't really understand a lot of the other choices. In particular, Taigam's Scheming stands out as a stinker unless it powers up Treasure Cruise to recuperate the card disadvantage. You should put the Satyr Wayfinders in the main deck instead; they also will power up your Soulflayers but contribute to positive card advantage instead of negative. What's more, they help find the lands to cast Chromanticore.

Oh, and on that subject, why would you not run 4 Soulflayers and 4 Chromanticores?? If you have dedicated the deck to them, you need the highest possible chance to draw them. Don't worry about running too many, you can discard them with Siege.

Other things:
Pheonix: seems a little bold to bait your mana consistency with double red. I guess you can discard it.
Sagu Mauler: 4?? He's pretty expensive... And you can already assemble his abilities onto Flayer from Caryatid and Chromanticore
Reality Shift: I think you overvalued this card. More card disadvantage, especially when you could have just added more Murderous Cuts.
Stubborn Denial: Good idea!! I didn't take note of this one!

You may want to consider adding Heir of the Wilds (Deathtouch enables Soulflayer to fight with Siege Rhino and is the best thing to put a Chromanticore on) and/or one of the gods for indestructible with Soulflayer.

I also tried to make a version with Prophetic Flamespeaker (It seemed bad). But maybe it would be better with Shaman of the Great Hunt. I also liked Map the Wastes in this version for the potential to put a counter on Flamespeaker.

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Posted 21 January 2015 at 18:04

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I'd like the record to show that KMK and I are 2 different people- even though the first half of his post looks a lot like mine... :-)

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Posted 21 January 2015 at 18:19

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I personally have not had an issue with lands/mana at all. The reason i took the wayfinders out is because 3 games i was just not impressed because i didn't need the lands with coursers, crayatids, and stacking my deck how i want it with the scheming. yet Sometimes i did want the siege or removal/counter that it got rid of. Again early in my testing so who knows it may find its way back in. If anything i'll prob up the mana confluence to 4 and add a urborg for a swamp or something.

Scheming i haven't felt at all like i didn't like how it played "yet"

Pheonix will prob drop to 2 and Mauler prob back to 3 but i've really liked morphing mauler

I originally didn't want all my eggs in the same basket with the two creatures so that's why I put them at threes after the games i did play they've worked so well that yes they will be 4 ofs.

I do really thank you guys for the advice! I'm not big in standard right now so it really helps!

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Posted 21 January 2015 at 19:45

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Good thing Soulflayer doesn't get defender. hahah

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Posted 21 January 2015 at 19:56

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very true!

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Posted 21 January 2015 at 19:58

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see the unwritten.... seeker of the way....

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Posted 21 January 2015 at 20:19

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sudden reclamation

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Posted 21 January 2015 at 20:49

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sudden reclamation

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Posted 21 January 2015 at 20:50

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I do like it but was just never sure if 4cmc was too high. I really don't need a land back usually but the creature might be good to get back.

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Posted 21 January 2015 at 21:16

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Why not Gurmag Swiftwing instead of Flamewake Phoenix? (Unless you actually want to play the phoenix instead of soulflaying it, cuz swiftwing is garbage)

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Posted 22 January 2015 at 02:28

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Yeah the goal was to be able to cheat it in and with Xenagos in for testing it'd help him be a creature.

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Posted 22 January 2015 at 03:44

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oh wow I didn't even notice how well the ferocious trigger fits in. Good eye mate

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Posted 22 January 2015 at 04:50

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So you decided to drop the flamewake huh? It seemed pretty good! Did it not work out well?

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Posted 27 January 2015 at 17:42

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I do like it but with this going more control it just didn't fit in well. For the faster Afro/midrangish it was awesome but I'm trying a different less straight forward route that's working awesome honestly.

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Posted 27 January 2015 at 17:46

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I'm guessing that the control route is better to help you set up your flayer?

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Posted 27 January 2015 at 18:00

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As well as just lets you take your time and not try to race with creatures and end up over extending. Ugin as a back up win condition is rather strong too.

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Posted 27 January 2015 at 20:28

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Might just be me getting un lucky but I honestly just got mana overloaded so I dropped another land. If I find this to be an issue I'll try staying at 20-22 and adding the wayfinder in again. Also cut the reality shifts to test just the cuts. Dropped the pheonix, added negates, and am trying tormenting voice.

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Posted 22 January 2015 at 07:03

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Negate? I think Disdainful stroke is probably better at hitting the REAL issues

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Posted 22 January 2015 at 18:29

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Negate is... okay... if you're expecting to be against someone with a lot of burn or something. It cant deal with creatures, though, so it loses that. Gothy is right, though. Disdainful stroke is going to help you keep big cost things from being cast, even if it can't protect you from anything too small. However, it's going to be difficult to really crush you with anything less than 4 CMC spells, so... Disdainful stroke over Negate.

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Posted 22 January 2015 at 20:24

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Well that doesn't hit Jeskia ascendancy but it hits whip and things like rhino. I'm trying charm now for more diversity so yeah I should try disdainful over negate.

I really like how my modern deck with soulflayer and Chromanticore works out but this is a little harder to crack to get it to run as smooth as I want. I tested quite a bit then switched to testing my modern.

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Posted 22 January 2015 at 20:26

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How fast is it in modern?

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Posted 22 January 2015 at 20:33

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Turn 3/4 often. Recently tested vs storm and delver

http://www.mtgvault.com/ktrojan/decks/SOULvengCORE/

But has a proven shell it's more of an added bonus.

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Posted 22 January 2015 at 21:02

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I'm really liking tasigur, even though soulflayer is getting all the love. He is a 4/5 who can be delved into play pretty easily on turn 2. In standard.

Turn 1: play yavimaya coast. Play elvish mystic
Turn 2: play swamp. Tap yavimaya coast and elvish mystic, play taigams scheming and put all 5 in your graveyard. Tap swamp, delve 5, play tasigur

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Posted 23 January 2015 at 18:43

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Just saying I called this!^

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Posted 27 January 2015 at 04:38

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Yeah Tasigur was in my list day one. Dies to a lot but if he sticks he's amazing!

1
Posted 27 January 2015 at 05:10

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Just because I'm an evil person, I love giving deathtouch to first strikers, and vice versa. Thoughts on adding a few typhoid rats into the mix?

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Posted 22 January 2015 at 20:43

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I don't think it does enough beyond soulflayer bait.

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Posted 22 January 2015 at 21:04

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but Heir of the Wilds does...

In my list it's a huge bonus. Awesome at holding until I get the big guys online, awesome as a thing for soulflayer bait, and especially awesome for a bestowed Chromanticore

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Posted 23 January 2015 at 05:19

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Its good...but its not quite Carling

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Posted 23 January 2015 at 18:46

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Yeah there are a lot of cards that look neat and good but come up short against top decks.

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Posted 23 January 2015 at 20:37

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What I am saying is that I actually have tested it... It's a 2 drop that trades with most of the format, is a great template for Chromanticore, and makes Soulflayer a lot better. Like you can play it or not, I don't care. I just have noticed how good it is and eljefe was interested in playable deathtouch creatures.

I think it is interesting that our decks started with some cards in similar since I first saw it and have only evolved to be closer. We have different builds, but between our decks I think the common core is really good and probably always a correct starting point:

4x Chromanticore
4x Soulflayer
4x Monastery Siege
4x Sylvan Caryatid
3x Murderous Cut
2x Sultai Charm

So that's neat. Our other card decisions and especially our manabases diverge pretty heavily though

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Posted 24 January 2015 at 05:34

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I don't think it's bad I just prefer to have the haste/hexproof over the Deathtouch. I really wish there was a faithless looting lol

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Posted 24 January 2015 at 06:08

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Tormenting voice?

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Posted 24 January 2015 at 07:08

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Tried it its just not the same :(

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Posted 24 January 2015 at 13:16

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Well played, sir. I like how this deck seems to be just a random collection of cards. It's deceptive, so you'll be underestimated. I like it. I would consider sideboarding Negate. If someone happens to have Anger of the Gods, or something of the like, they can wipe out your Sylvan Caryatids, exiling them. Therefore, no real use from Soulflayer, and it will be tougher to generate different colors of mana. Just a thought.

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Posted 27 January 2015 at 02:32

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Yeah I like negate I also really like stubborn denial. I should probably drop the Flamewake I'm just still testing a lot.

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Posted 27 January 2015 at 03:25

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http://www.mtgvault.com/turtle228/decks/soulflayer-chromanticore-combo/

This is my attempt at the same thing, in more of an Abzan shell. The only concern I have with this deck, and it's a fairly big one, is it seems not to have too many ways to get cards into your graveyard. Considering the number of delve cards and ways to consistently get things into your graveyard (only charms and sieges, if you choose khans), I would heavily consider adding Commune with the Gods, or Taigam's Scheming, possibly instead of the Rakshasa's Secrets or Interpret the Signs. They do decent jobs at refilling your graveyard and helping your draws. Also can fix mana problems, which this deck generally will be fine with but can still be helpful if trying to hardcast a Chromanticore early.

Love the idea, of going more of the control route with the soulflayer combo deck. Mine was more of a later midrange variety with less draw of removal.

Cheers! :3

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Posted 27 January 2015 at 03:44

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Yeah charm, tasigur, siege, secret, satyr, and my control spells. It fills better than you'd think and is designed to be a bit slower/Grindy.

The nice thing is there is no lack of shells that can be used for a soulflayer/Chromanticore deck.

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Posted 27 January 2015 at 04:22

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Couldn't you add a god or two to set up both hexproof and indestructible on soulflayer? Specifically Phenax, perhaps?

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Posted 27 January 2015 at 03:55

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^
I agree, to an extent. Trying Pharika in my attempt, above. The only thing is, I just add it for another way to keep the Soulflayer alive, kind of as an alternative to hexproof. Although it is nice to have both, it is kind of overkill in my mind.
Having both as options is fairly nice though, and being able to make little deathtouchers with Pharika is a nice sideplan.

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Posted 27 January 2015 at 03:57

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I was running xenagos for the haste and buff. May still come back but I'm testing now without to see how I feel with the slower game plan.

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Posted 27 January 2015 at 04:24

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More fun with Fate Reforged : http://www.mtgvault.com/socalithurts/decks/standard-simic/

I'd like to see Flayer against Manifest

-1
Posted 27 January 2015 at 08:13

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to many lands

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Posted 27 January 2015 at 16:36

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maybe you didnt see the mana curve... but....

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Posted 27 January 2015 at 16:46

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Yeah I disagree. Lands fill the yard for delve as well as make sure I hit my drops. I don't think there is anyway if drop lower than where I'm at.

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Posted 27 January 2015 at 17:41

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i think 22 is low in standard. sylvan carytad is what makes 22 work. i think you have a good balance

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Posted 27 January 2015 at 18:17

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In many of my decks, I run only 20 land. I have a mono green on here where I only run 17 total land, and that thing slays, especially in terms of mana ramping. I think 22 land is a good number. However, I do think Tormenting Voice would help you tremendously.

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Posted 27 January 2015 at 20:26

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yeah the norm seems to be 24/25 but I think right now it runs smooth enough and the hexproof is sometimes rather key as well as if not delt with early big spells/not delving to cast spells are always amazing, not to mention the hardcast of chromanticore being possible!

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Posted 27 January 2015 at 20:31

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Next card I'm thinking of testing is "right of undoing" in the sb. Figure save a walker from downfall as well as mess up their tempo with a possible counterspell behind it might turn out good. It has delve so chances are it's good lol

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Posted 27 January 2015 at 17:50

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What exactly happened to this deck? You been watching a lot of Gerard Fabiano, obviously.

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Posted 28 January 2015 at 17:37

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What happened was it died too easily to the removal in the format so yeah it had to go more control. And try to land it later. So then it also needed a back up win con so yeah ugin. It's not really like his deck at all lol yeah I liked the use of secret other than that maybe you should compare them? Unless your talking about the sideboard that was never there before and was 30 cards of testing. I think the idea is to see what works best and make adjustments so...

I added Sphinx for the discard/scry to hit what I wanted better.

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Posted 28 January 2015 at 18:26

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Gerard is an incredible player, worth copying his plans because he is so smart. Yes I'm fan girling over Fabiano

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Posted 28 January 2015 at 18:39

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I like Gerard too. He has his own archetype called, "Sultai Cards I Own". It mostly seems to consist of Thoughtseize, Dig Through Time, random foil creatures, and the singleton Counterspell. None of his cards are ever bad, there's just no rhyme or reason to his decks. Not that I'm hating on Gerard, it's just that his style of deckbuilding doesn't seem to work for the vast majority of players. I attribute his success to his high level of skill while playing.

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Posted 30 January 2015 at 17:23

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He loves his one ofs which is really innovative and actually reasonably smart now cruise is gone because everyone is trying wacky and wonderful decks!

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Posted 04 February 2015 at 20:42

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This is not the first I have seen this deck and I am sure that it won't be the last. I like the deck, but this build could use a little more amping. A few cards that might help I shall list:
Commune with the gods
Silumgar, the drifting death
pharika, god of affliction
(more) murderous cut
If adding red:
Bloodstained mire
Wooded foothills
evolving wilds
tormenting voice
Flamewake phoenix

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Posted 29 January 2015 at 19:23

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I have tested every one of those so all great options!

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Posted 29 January 2015 at 19:57

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for all the modern fanboys out here
http://www.mtgvault.com/zaklax13/decks/woos-allin-goblins/

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Posted 30 January 2015 at 16:18

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please more downvotes, caause i didnt leave 6 comments about this deck, and i never post on anyhtingXD

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Posted 30 January 2015 at 17:34

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people just do that when people post their list on hot list decks. I personally don't care as long as its not list people just made to try to one up someone elses list.

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Posted 30 January 2015 at 17:42

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i usually dont advertise unless ive posted alot, and even then i like to wait a week. im not stealing anyones thunder

-1
Posted 30 January 2015 at 18:06

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not at all budget, I would not buy it.

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Posted 02 February 2015 at 23:04

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Its says budget no where...

-1
Posted 03 February 2015 at 03:03

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If everywhere deck was budget magic would become very stale and there would be a distinct lack of awesome combo!

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Posted 03 February 2015 at 22:05

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so i say make some fun decks, and make them to what you are willing to spend. you got vintage money? cool. you playing $5 casual decks? no problem bro. dont hate on someone for what they spend, just think of what level they are playing magic on. I got that modern money, but i did save up for 3 dual lands so now im at some legacy stuff

-1
Posted 03 February 2015 at 22:57

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If you think this is expensive perhaps magic is not the game for you.

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Posted 04 February 2015 at 19:54

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lol good call ktrojan

-1
Posted 04 February 2015 at 19:55

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Anyone for a Vintage deck XD?

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Posted 04 February 2015 at 20:28

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let me just sell my house and car XD

-1
Posted 04 February 2015 at 20:40

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You know why I cant afford that. Because I am 14. Yeah it's sad to see grown men waste so much on such a nieve game. Yeah it's compicated but man this is not how you land girlfriends.

-1
Posted 27 May 2016 at 00:24

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One year, three months, twenty-four days.
That's how long its been since someone posted on this deck. Good job, Champ.

Couple things for ya, bud:
Your first comment is a question. Questions don't end with periods, pregnancy fears do.
"Wasting" money on expensive cards has been a supplemental income for many people, for a long time.
"Nieve" is not the word you're looking for. Hell, even "naive doesn't make sense in that context.
Nobody needs dating advice from a 14 year old.



Thanks for playing, back to the playground with you.

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Posted 28 May 2016 at 12:36

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^ I like this guy :D

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Posted 29 May 2016 at 18:24

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Hey Ninjastyle612 sorry for being so mad that day. I was very angery at that moment. Thanks for being so grown-up about it. At the time I was posting that I knew the insanaty of what I was saying. 14 year olds such as me can be real dicks. May you and your kids be happy and live a full live.

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Posted 30 May 2016 at 23:51

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Ihowell has deleted this comment.

Posted 30 May 2016 at 23:51

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