kyyrao

16 Decks, 25 Comments, 0 Reputation

Rather than Raise Dead to get your Scion in your hand (where it will be stuck without the mana to cast it) you might think about Exhume to get it straight back into play in case of a counterspell. It's very unlikely that on turn 2 anyone else will have something worse than him sitting in their graveyards.

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Posted 31 August 2009 at 14:21 as a comment on cleric means a fast scion

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IMHO, add Wall of Glare and Gaseous Form, pull Guile and Ray of Command. Possibly look at Avatar of Hope. Nothing will ever hit you to deal damage unless it flies, and you can unsummon the one or two fliers that your enemy gets on the table while killing time to get your lock out. Capsize might also be something you look at instead of Unsummon.

Though honestly this is the type of deck you don't want to play against friends very often, as it basically removes their chance to play the game, and thus their ability to have any fun playing with you.

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Posted 26 August 2009 at 06:55 as a comment on Legacy Control

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You might look at Fireblast or Thunderclap for a killing blow, they give you the option of more damage for 0 mana if you don't mind sacrificing lands. Works just fine when you need the one opponent at the table to be dead now. Seconding the Wheel of Fortune idea, they're amazing cards for refilling your hand and disrupting your opponents at the same time.

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Posted 26 August 2009 at 06:49 as a comment on Simple Burn Deck

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Usually when I start running out of deck ideas I go back to some of the oldest and most harmless cards I can find and start trying to think of all the ways I can turn them into something powerful. It can spawn some surprising decks, and it's always a nice change of pace to get killed by something like Battering Ram for the first time in 10 years rather than dying to Ball Lightning for the 9000th time.

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Posted 26 August 2009 at 03:58 as a comment on Deck Idea's?

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If the green elements in the deck are just there to refill your hand quickly you might look at Wheel of Fortune instead since you don't have any burn spells to miss. Cast your hand onto the table, cast Wheel to draw a new hand of seven cards.

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Posted 25 August 2009 at 08:30 as a comment on goblin quick kill

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So...explain to me again how all those white spells get cast with no white mana sources?

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Posted 25 August 2009 at 05:51 as a comment on Clerics play with fire

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I tend to think this deck would be much more efficient as just a Black & Red deck losing Draco for something like Rakdos the Defiler or Vampiric Dragon. Also Ignorant Bliss is a great way to have a hand but still get Hellbent activated when it's time to beat on someone.

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Posted 16 August 2009 at 16:03 as a comment on Destructive Doctrines

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Whenever Uril is around I just feel compelled to add Runes of the Deus or Shield of the Oversoul to be truly ridiculous, but that's just me.

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Posted 15 August 2009 at 13:08 as a comment on Jund-Naya Cascade (block constructed)

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I had a friend inform me that Finest Hour was necessary in all Exalted deck builds and didn't believe him at first. Then I leaned that when Finest Hour gives you another attack all of the exalted bonuses on your creatures stack -twice-. So if your one attacker got +5/+5 on his first attack from 5 exalted creatures in play, he gets another +5/+5 on his second attack from Finest Hour. Now you know, and knowing is half the battle. ::cue chiming background music::

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Posted 15 August 2009 at 13:06 as a comment on Bant Exalted (Current Deck)

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I'd look for something to deal with flying, since as it stands a white weenie deck can get some cheap flying with Crusade or similar buffs out to start hammering on you at the same pace, and if their flying has lifelink you're screwed.

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Posted 15 August 2009 at 05:41 as a comment on unsung ironhide

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Well given that it's a 70 card build with only one copy of most things in it you have to look more at the deck theme overall rather than any traditional draw strategy. That said: Why Lavamancer's Skill with no Wizards? Why Wall of Diffusion at all? Why Lava Dart instead of classic Lightning Bolt?

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Posted 15 August 2009 at 05:25 as a comment on Colossal Death

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I've tried about 14 different builds of this style of deck and have never, ever gotten something that was competitive at a table. You end up fighting the mana mixture constantly, no one ability in the deck is a kill shot, the Sanctuaries don't start really humming until you get at least 3 different colors in play, just tons of problems. Remember for a moment that to get the most out of the Battlemages and the 'Volvers you're looking at constantly casting things that cost 7 mana or so. It took adding Prismatic Omen to mine to even start getting somewhere, and even then the amount of mana required to be "on standby" for the different Masters to use their abilities when an opportune moment strikes slows you down enormously. Hopefully you can have better luck, just trying to point out some of the problems I ran into with a similar theme.

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Posted 15 August 2009 at 05:09 as a comment on Sanctuary

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Gaea's Anthem and Glorious Anthem are probably both more useful than Parapet just because they add to power as well as toughness. A way to give the Force of Savagery the Persist ability would allow you to really turn this deck into a hammer, but Cauldron of Souls might be a bit steep in mana cost just to accomplish what Regenerate could do.

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Posted 15 August 2009 at 05:02 as a comment on G/W Persist

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Waves of Aggression or something similar would allow you to have another attack phase, giving all of your creatures on the second attack a +4/+4 bonus until end of turn I believe.

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Posted 14 August 2009 at 21:06 as a comment on violence incarnate

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Buried Alive + Akroma can save you some time and a WoG.

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Posted 14 August 2009 at 21:03 as a comment on Cairn Wanderer

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Well it would probably do fine against a small table, but you have almost no defense so once people understand the threat expect to be hammered. Also the longbow will only work with the Sabertooth Cobra and Marsh Viper (others all require being unblocked or dealing combat damage).

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Posted 21 July 2009 at 09:19 as a comment on Poison Counters

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In fact, as the math goes flying through my little brain, going straight black turns this into a possible kill on first turn with the right opening hand.
Play Vault of Whispers, cast Dark Ritual, cast Disciple and Ashnod's, sac Vault to cast Retriever, start retriever loop with remaining retriever in hand.
Granted you might as well buy a lottery ticket, but it would be comical.

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Posted 28 June 2009 at 08:33 as a comment on Modified Sacrificial Bam

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It's not that it's not an interesting combo for an artifact that deserves some love, but High Tide + Palinchron is just so much easier for infinite mana. lol

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Posted 28 June 2009 at 08:26 as a comment on flickering veil

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Instead of the Birds, go with Skyshroud Elf. You can buy 4 for a dollar and they'll filter any other green mana you have extra later to white for you. If you own them go with 4 copies of Doubling Season, it gets hated on fast in any deck its played. If you don't own them try for 4 copies of something like Regrowth to make sure you can get them (or anything else critical) back. It's a 5 mana spell that can make or break your deck, and every green and white deck in the world can sideboard their flavor of Disenchant. Pull Swords, Wrath, Pacifism, Prison Term for 4 Faith's Fetters or Recumbent Bliss if you think you need more control, they'll gain you a bit of life while doing their job. Pull Scion and Oracle, your massive numbers and passive lifegain will do more with less effort. Think about adding Verdeloth, and unless you want to add more copies or a way to search for them think about pulling your Planeswalkers.

I could see the Wardens being all sorts of useful to gain you some life, but the big thing you're going to see with this deck is that it just doesn't take much to shut you down, and until you get a Planeswalker out and loaded any token force can be swept clear with a single spell. Cut all the fat from it and make it as lean and fast as possible so that the other guy dies before he gets anything he can hit back repeatedly with, don't rely on the idea of lifegain to keep you around because a single Pyroclasm leaves you open to get crushed.

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Posted 28 June 2009 at 08:21 as a comment on breaking point

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The copy I play is 80 cards so as to be a bit slower and more large-group friendly since that's the way my group rolls. By cutting it to 60 I didn't realize how thin the red side had gotten with no more Atog, Backlash, Shrapnel Blast, etc. I'll leave this build up but yeah I could definitely see cutting the 4 Iron Myr for 4 Dark Ritual and going straight black with Tendrils instead of Grapeshot.

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Posted 28 June 2009 at 07:49 as a comment on Modified Sacrificial Bam

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