Goblin Squad

by lamarrj95 on 30 November 2013

Main Deck (60 cards)

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Deck Description

So I really like goblins, as always tips are more than welcome!! :D

How to Play

Get lots of goblins on the field and overwhelm your opponents defenses!

Deck Tags

  • Mono Red
  • Goblin
  • Modern
  • Help

Deck at a Glance

Social Stats

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This deck has been viewed 749 times.

Mana Curve

Mana Symbol Occurrence

000590

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Goblin Squad

I would run 18-20 lands, 12 is too few. Other than that, the deck is solid, though you'll probably want to make it a little faster. Goblin guide or legion loyalist would be great for this deck by giving you some offense by turn 1. maybe consider cutting cards like goblin bangchuckers (they're fun, but inconsistent).

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Posted 30 November 2013 at 02:32

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Thanks I'll do that now :D I meant to cut the bangchuckers, but missed 'em before I put everything up.

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Posted 30 November 2013 at 02:40

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Goblin bushwackers are good !

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Posted 03 December 2013 at 15:10

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I would reduce the number of different cards a little bit and increase the quantity of the rest. So that you continuous draw the creatures you want to play.

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Posted 03 December 2013 at 16:24

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i agree with the above. its pretty clear that this is a deck you actually own and thus there are far to many 1 or 2 ofs.
so the name of the game here is going to be focus. ( i am assuming that you are trying to keep this modern and thus my comments will reflect this. if not then there are a few other changes that could be made)
first of lets figure out your none goblin cards as the goblins will be easier to fill in.

OUT:
boggart shenanigans ( too much mana for not enough gain)
goblin war paint ( if created correctly your goblins wont need the buff)
quest for the goblin lord (same reason as above)
artilierize ( you are better off going with massive raid)
50/50 on goblin assault. it can be very good but it can also force your goblins to attack into a much bigger and badder army when they could be used as "counters" for massive raid, krenko and horde of boggarts)

IN:
dragon fodder
massive raid

then take what remains and go to 4x or 2x each.

so this leaves you with a none creature side of you deck that looks something like this:
4x goblin grenade
4x massive raid
4x krenko's command
4x dragon fodder
2x goblin assault
2x relentless assault

which gets you 20 cards. now lets assume that 18 mana is good that gives you 22 slots for creatures.
there are a few things that you NEED and the rest can get filled in. as such im only going to be suggesting INs and you can figure out the rest
IN:
4x raging goblin (the name of the game is having a 1st turn 1/1 that has haste. having 8 is a good thing)
4x legion loyalist
4x Krenkos
4x Goblin chieftains

which is 16 creatures leaving you 6 slots left to fill.
i would do either 2x three creatures or 3x two creatures but you want focus! have fun!

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Posted 03 December 2013 at 19:10

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The issue with having 4 Krenkos is that I can only have one out on the field, but I agree with most of what you said, thanks :)

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Posted 10 December 2013 at 22:26

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And I don't own this deck, but I 've always really liked Goblins, I built this deck pretty quickly, and I haven't taken the time to edit it xD

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Posted 10 December 2013 at 22:55

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