LordOfWar

17 Decks, 107 Comments, 0 Reputation

check out my Quicksilver Poison deck, yours is quite similar to it. Unfortunately both mutavault and mirrorweave are extremly hard to come by

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Posted 10 August 2008 at 14:42 as a comment on Many Virulents

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lol...mirrorweave the virulent, that way all creatures have "all slivers have poisonous 1" this ability stacks, so that all creatures have poisonous like 6.

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Posted 10 August 2008 at 14:35 as a comment on Many Virulents

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hope you know you spelled creatures wrong. There are many high mana cost cards in this deck, meaning that you need more mana, eighteen is rarely enough for a regular 60 card deck. Try adding a little more mana and some prismatic lens, like your other deck, i would like to see it in a game first.

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Posted 10 August 2008 at 14:29 as a comment on Prity Ponys

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i am not a big fan of mill decks, they just are not fast enough. I believe i would have to see this deck in a game before i could truly comment on it. To me, merfolk should be used as island walkers, dealing direct damage to the opponent. Look up my deck Shattered Hopes, its probably one of the greatest mill decks ever, although it is not standard like yours

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Posted 10 August 2008 at 14:24 as a comment on The thief

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i prefer the prismatic lens over fertile ground because it acts as a mana converter and adds one mana to my mana pool when necessary. Instead of fertile ground, i would put search for tommorow, but as i said i prefer the lens. it also depletes my deck less. i do like the idea of essence wardens, although i originally rejected the idea, i think they work well in the beginning when i am trying to get set up

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Posted 10 August 2008 at 14:19 as a comment on A Growing Fungus

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i am curious as to how you expect to get the mana for terror and soul reap. its a decent deck except you cant play eight of your cards

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Posted 10 August 2008 at 14:10 as a comment on Master Key

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except for the fact that lightning bolt is banned in extended and standard and ancestral vision is very hard to come by. its a decent deck, but your obsessiveness of it is funny

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Posted 10 August 2008 at 00:05 as a comment on Ridiculous Card Draw and Burn

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for a deck to be legal doesn't it need to have sixty cards? Anyways try out this combo that i have put in my deck Fatal Doll. Stuffy Doll + Furnace of Rath. Deal as much damage as you can to stuffy doll as long as furnace of rath is out. furnace of rath quadruples the damage, thus allowing you to kill your enemy once you deal five damage to stuffy doll. also lightning bolt is banned. instead of seething song you could think about rite of flame or braid of fire

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Posted 09 August 2008 at 23:59 as a comment on Burn of Hell

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...i think you guys have said it all. Indestructible is not what it used to be, and even so i would rather have an extremely fast deck than slow indestructible creatures. its a good idea, you are just too late.

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Posted 09 August 2008 at 23:55 as a comment on Indestructigreen

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i must say i like this deck a lot, mainly because i was thinking of making one similar, unfortunately i do not believe i could make one as good. This is extremely good, my only comment is that i believe you should put in some molten slagheaps to allow for quicker mana / mana storage.

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Posted 09 August 2008 at 23:51 as a comment on Boggart Death Death Revolution

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Thanks for that tip, i have not been home for a while so i missed the release of eventide. Using proxies it has gone through one beta test and has won fairly quickly

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Posted 09 August 2008 at 23:28 as a comment on A Growing Fungus

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i agree with the others, but you also need this deck to be fast, so just make sure you can deal you own damage fast, might want to add more pariahs

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Posted 09 August 2008 at 16:28 as a comment on En is for Envincible

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look at my deck Arrow Pierced Wings, yours is quite similar to it, except yours is extended. unfortunately mine is three color which slows it down a little. When making a deck like this just keep in mind speed in getting out the cards you want.

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Posted 09 August 2008 at 16:26 as a comment on Flyers no more

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idk...its interesting but i am pretty sure that it cout be somewhat easily beat. true you have some massive creatures but, one blocker can block one creature. try search for tommorow and give a higher mana count, maybe even twenty four mana, definately at least ten forests. this could be a good deck just needs a little more work (maybe more steel walls for early blockers)

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Posted 09 August 2008 at 16:20 as a comment on Wall Blocker

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looks to be very quick, as such make sure that you can win fairly fast otherwise you will be stuck with a lot of mana and nothing to do with it.

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Posted 09 August 2008 at 16:14 as a comment on In Common Shaman

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i agree, a better idea would be simply to base it around a certain idea then figure out how to get that idea out on the field. if you want a better version of this look up Summon the Strong

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Posted 27 June 2008 at 19:04 as a comment on Resurrection

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might want like maybe 2 or three mutavaults

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Posted 27 June 2008 at 19:01 as a comment on Blue_Black_Faerie

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i made a weaker version of this deck for $6.00 and then sold it for $20

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Posted 27 June 2008 at 18:40 as a comment on Reflections on Life and Death

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wow, as i said before, i remembered though, dont you need a little bit more mana, you could put some gilt leaf palaces to help with the two parts: black and green

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Posted 27 June 2008 at 18:36 as a comment on

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the sand skin wont exactly work the same way as the lightning greaves. btw if you want this deck to be legal, take out the dual lands

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Posted 27 June 2008 at 13:20 as a comment on Peacekeeper

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