kithkin deck

by Lord_ouriel on 02 September 2010

Main Deck (62 cards)

Sideboard (4 cards)

Artifacts (4)

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Deck Description

my first try of a theme based deck, so take it easy on me...

Deck Tags

  • Theme

Deck at a Glance

Social Stats

1
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This deck has been viewed 1,137 times.

Mana Curve

Mana Symbol Occurrence

540900

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for kithkin deck

This looks like a pretty solid deck, so I'm not going to change much to try and leave your theme intact.

Even though it costs one more, I would go with Coat of Arms over Door of Destinies since you'll probably have a fair amount of kithkin already out before you play either of those artifacts. With Door of Destinies you either need to wait until next turn or have enough mana to drop more kithkin that turn to get immediate effects. Coat of Arms will give you immediate effects that your opponent won't have a turn to react to, and you will receive the same benefit for casting later spells except for your tribal spells and pending creature removal. All in all, I would sideboard Door of Destinies for when you know you will be facing another creature theme deck so that they will not get the benefit of your Coat of Arms or for when you face a heavy removal deck.

The only other thing I would change involves your mana base so you're not just running basic lands. One that I would definitely run four of is Rustic Clachan for the obvious synergy with kithkins. Then there are a few legendary lands I would add one of:

Eiganjo Castle
Flagstones of Trokair
Karakas

Finally, if you can afford to have a land that produces colorless mana, I would also include one Kor Haven.

Anyways, my bad on the long comment. It looks like a fun deck. Hopefully my suggestions prove useful :)

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Posted 02 September 2010 at 18:04

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thanks, noted
iv'e put in some of your suggestions, the only thing disagree on, is the lands. i put some in but they seem kinda useless in my opinion.
again thanks anyway

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Posted 02 September 2010 at 19:32

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My bad, I should have explained what I meant a little better. With all of those legendary lands, I only meant to put one of each in. Since they function just like a plains (don't come into play tapped and can tap for {W}), they are strictly better than plains due to the added ability. They are legendary though, so only put in one of each. The only time I wouldn't run them is if you're going to be facing a lot of non-basic land destruction.

Eiganjo Castle can protect your Brigid, Hero of Kinsbaile, and if Brigid gets targeted by removal, you can use Karakas to save it. Karakas can also mess up an opponent's day if your opponent is running legendary creatures.

There is no reason not to run 1 Flagstones of Trokair since if your opponent does destroy it, you'll just get another plains while thinning the mana out of your deck. I also would only run 1 Kor Haven due to the legendary status and colorless mana it produces.

Hopefully that clears up what I meant.

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Posted 03 September 2010 at 17:01

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