5C delver miracle

by lumpator on 13 February 2013

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

Just a deck i created now. I will really appreciate some suggestions or opinions, if you think this deck can be competitive, what to add or remove and so on.

How to Play

Fast ramp your mana, then just enjoy miracles! Main winning condition are angels, Delver + nukes are also possible. Delver as chump blocker + terminus should help you to survive against very fast decks.

Deck Tags

  • Standard
  • Miracle
  • Delver
  • 5c
  • Competitive

Deck at a Glance

Social Stats

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This deck has been viewed 938 times.

Mana Curve

Mana Symbol Occurrence

18233104

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for 5C delver miracle

Thinking about replacing Delver with 1CMC ramp creatures (arbor elf/pilgrim) Any other ideas?

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Posted 13 February 2013 at 21:53

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First turn delver into a second turn miracle cast blessings of nature or revenge of the hunted (need something like a breeding pool for first land to make it happen) is priceless, especially if you can drop a green producing land and drop rancor on it. The idea is that you reveal the green miracle to transform the delver, then draw and miracle cast it. Blessings makes him a turn two 7/6, which is hard to burn down or remove that early in the game. With rancor in hand, its nine damage on turn two, or eleven damage if it was a revenge of the hunted.
If they recognize the danger of the delver and burn it down or otherwise kill it, they have used up a valuable turn to do that instead of dropping a creature themselves. Then you can plop down a two drop on turn two (I like invisible stalker, because he is so hard to kill, and again synergizes with the green miracles so well).
I see another issue with having this many miracles in the deck is that you will inevitably have a hand full of what are basically dead cards in your opening hand. You never want to see miracles in the opening hand. They are way overcosted intentionally because they are so cheap to miracle when you draw them. Index is a good add, though. I'm considering trying to cram a few into my partially miracle based beatdown deck.

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Posted 14 February 2013 at 06:58

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Thx, i am aslo thinking about Revenge of the Hunted. I like your idea to make it more delver-less miracle.
About that dead cards in hand, i thought about Faithless Looting. 2 cards for R and you can simply discard useless miracles from your hand. But...still its a sorcery and i need to make some test games to see how big problem is it.

MB this idea could work, when replacing black (only black is needed by Dimir Charm) to add playset of breeding pools and this G miracle boosts.

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Posted 14 February 2013 at 07:47

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-1 Dimir Charm
-1 Think Twice
-1 Thunderous Wrath
+3 Izzet Charm (instant cards for 2CMC and discarding useless miracles from hand,also can be useful counter/removal)

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Posted 14 February 2013 at 13:16

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