Huh. Well this will be the third of these decks that I've commented on, not to mention the one a buddy of mine runs. He managed to tank this idea even though we all keep telling him what hes missing out on.... I guess you can bring a horse to water but you cant make him drink .... I digress (Sorry, my rant is now over haha) Here are some things that really work for these kind of decks: (For T2:) More Brave the elements. Emeria, the Sky Ruin True Conviction Kabira Vindicator Caravan Escort (For more quickness) (For not T2:) Endless Horizons (Helps almost every white deck, but especially these) Kinsbaile Cavalier Knight of the White Orchid I think you may run too much removal/delay in this deck (condemn or soul parry, just choose one i'd say), but aside from that, you have the right Idea down. Some people also run Sun Titans, but I find that to be overkill. Hope all this helps, if you get a chance please take a look at my new Series, Deadly Sins and lemme know what you think.
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In order to deal more damage with this (since you run the colors) Is Batwing Brume. Underworld Dreams is interesting, I had forgotten about that card. The deck seems to nickel and dime the opponent to death, or just survive and hope your opponent doesn't pull a naturalize. Perhaps adding a Darksteel Reactor, or even better a Dark Depths will increase your chances. I'd love to play my life gain against this haha. But yeah Batwing Brume would be good (I guess it would fail with the Scepter tho). Check out my new Deadly Sins Series, I could def use your take on that.
Saproling Symbiosis I appeared to have missed, and I'm sure I could throw around many of the cards I already have to get a better spread of fodder. If you have any other suggestions as what to add (I'll also see to removing a few creatures cuz I have too many) for fodder please lemme know. Also were you thinking something like direct damage spell in terms of protecting the creatures or something else? If It's the former I think I'd have to agree, and there are some things that would go well in here. Check out the next of the series (GREED)!
Sorry it's taken so long to reply to this. Honestly yeah I would take out Vess, as I see you've done. They're each cool in their own way, I've just had a ton more success since I pulled her from my own deck. Not that I can find a particular reason for it, just seems to be the lack of protection. And most def Painful Quandry gives your opponents headaches that they will carry around for days, lemme know how its worked out.
Oh and get rid of nimbus wings, you want to concentrate on equipments.
Regrettably I must disagree. Run Skyfishers with journey to nowhere and you can play the enchantment early, then return it and play it again on a scarier creature later on in the game. At that point the creature you removed earlier wont be a problem anymore when it comes back because hopefully you've boosted your creatures by then. But adding Stoneforge mystic, or Quest for the holy relic since the mystic is rather expensive to buy, will really help a deck like this out, because then you can run one of every ridiculously good equipment without worrying about their costs. Adding the Quest and keeping the Skyfisher is also a nifty combo if there isn't something better at the time. More Armament master, and of course Stoneforge or Quest. Less of the mid-range artifacts (keep the Machetes, add maybe Bone Saw or Bone Splitter for faster damage with the Dualists) Add an Argentum Armor and something else ridiculous, because they would essentially be almost free to play. (considering their normal costs) Lastly.... Conquerors Pledge. Just one.... maaayyybbee two. with armament master, you won't be sorry.
Bloody f*ckin brilliant, I agree that a splinter twin or even better, a mimic vat would be better than something like aether barrier or aura flux just because the averse affect ends up slowing you down too, but i wouldn't take em all out. It's been a while since ive come across well used pirates. Power to ya!
You could add a couple Tainted Strikes in there.... Third turn 10 poison counters baby! it would kind of have to be the perfect hand but none the less. Good job tho
I run a discard deck (its legacy but w/e) and I have to say painful quandry far surpasses liliana vess herself. in addition to that you have to protect your plainswalker, which becomes a difficult task when you run as many spells as a discard deck tends to do. So keep the painful quandry, its worth it plus if you have several out at a time the ability stacks. ( I run them in mine and they are seriously the dreaded card of the deck. Mind sludge is an expensive card to play, and this means it is utterly useless. If your opponent isnt at draw play or maybe 1 or 2 cards, you need to think about reworking the entire deck. sign in blood is hard because discard decks don't do life gain or creatures well at all. This means you need to allow for a lot of life loss at any point. this is what makes temple bells so interesting. you can force people to draw cards so that you can force them to discard for some damage, while giving yourself card advantage in the process. I'd have to say add em, i like. Adding blue I wouldn't suggest, it would take too much away from the speed you need early game. As for the Guul Draz Specters, I like em because they get bigger which is helpful. If you want to pull em, I know M10 came out with some hyppis (Hypnotic specters), but I can't remember if M10 is still standard. They are potentially better cuz its discarding at random, which fucks peoples plans up a lot.
oh and as an answer to flying i think gravity wells will do better than both the wall and plummet, but that one is just from personal experience.
Just a though is Ruin Ghost, since you play white it becomes quite the power by it's self. In connection with it you could play Sejiri Steppe. Instant Protection from adversaries every turn so you don't lose those expensive to play creatures (which you may have too many of, but I don't know how this deck plays so maybe not). Also gain protection and swing through without even getting blocked. Again just a thought.
Paradox Haze. And that is bruuuuuuttttaaalllllll.
I've been wanting to make a deck like this using this and saprolings: The better Ouphe combo is: Turn 1: Forest, Birds of Paradise Turn 2: Island, Training Grounds Turn 3: Forest, Gilder Bairn, then cast and equip Paradise Mantle Turn 4: Infinite counters on whatever you have for as long as its alive I wouldn't suggest adding to to this deck, but it does give me some combo ideas haha
Aside from that I don't see much more efficiency, good job!
Yes you can, but it would be done 4th turn instead of a fourth turn proliferate. I see it as just an alternative, that has more potential of dying.
If you want to keep running the Seasons you could consider running Sporoloth Ancient. He runs your mana curve a bit high, but he allows you to use the abilities a whole lot faster and with Seasons its almost a guarentee creature every turn. It's too bad the tokens aren't fungus tho or else with Sporesower you could be doubling your army every turn at the least.
Sanguine Guards are nice cuz first strike deathtouch is a hurt, but what really comes to mind with this deck is Zombie Master, Unfortunately both kinda ruin your killer low mana costs but the later could prove to be nifty for those important zombies, Then again more things dying might serve better in the long run. I guess it would just have to be tested.
One thing that has proven to be downright brutal with indestructible knights is Day of Judgment. Talk about removal, Even better if you have 2 Knight Exemplars out. I'd put just a couple in.
I would probably win every game with him, and considered running him, but I hate win condition cards like that. I'd rather play the game and crush my opponent.
I like the way its turned out. And also don't worry too much about mana color spread because ideally you wont be paying their mana costs anyway. Good work my friend, feel free to comment on my decks as well, some of them could use some outside ideas.
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