magically_delicious

136 Decks, 246 Comments, 2 Reputation

i would have o-ring and tidehollow sculler to help rid your opponent of eldrazi and planeswalkers, maybe some tome scours to help with the covenant, and maybe some creature counters to help keep their big creatures down (essence scatter or maybe even soul manipulation to get a creature back)

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Posted 20 July 2010 at 02:21 as a comment on Zombie Deck

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well its based off of sacrifice. mortician beetle gains power when a creature is sacked. plus i can act of treason a creature, demonic appetite if its their only one, then hit them and kill it at the same time, plus grant a buff. the 0/1 are for sacrifice for mana and HOE has annihilator to cause sacrifice (hopefully creatures) and generally i end up keeping their creatures at a low (just long enough to get my finisher, HOE or a giant beetle). the problem is that it lacks slightly against elves or goblins, but generally works decent with main stream decks like U/W control and so forth cause u cant really counter a sacrifice...its a casual deck but im working to get it better for a possible fnm appearance

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Posted 19 July 2010 at 00:26 in reply to #74281 on The Mortician

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lol. try this. http://www.mtgvault.com/ViewDeck.aspx?DeckID=57657
its my zombie deck that i occasionally run in a tournament. its really fun too.
its all 3 colors (W/U/B)

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Posted 17 July 2010 at 18:16 as a comment on Zombie Nation 2.0

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bcause this deck is standard legal, T2

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Posted 03 March 2010 at 12:35 in reply to #54119 on progenitus

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the second assumption is correct.

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Posted 03 March 2010 at 12:35 in reply to #54081 on progenitus

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for polymorph to work best, i only run prog.

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Posted 03 March 2010 at 12:34 in reply to #54084 on progenitus

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thanks, i added 2 of both negate and essence scatter.

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Posted 28 February 2010 at 18:48 as a comment on progenitus

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Thanks. :)
Btw, y more fonts and mines? And what to shed for them?

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Posted 14 February 2010 at 05:33 as a comment on RAWR

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not really, u would hve some land because you've played other cards...

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Posted 11 February 2010 at 21:41 as a comment on Molimo's Hunt

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good point. i thought they were any lands. thanks.

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Posted 10 February 2010 at 16:51 as a comment on Maro

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u like the building on a budget column too. :)

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Posted 08 February 2010 at 13:47 as a comment on A Cruel Ultamatum

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u could
-2 liliana
-1treasure hunt
-1selective memory
+4 diabolic tutor
just my opinion. its safer than milling urself if ur playing a mill deck.

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Posted 07 February 2010 at 22:12 as a comment on 1 shot combo that could be consistent

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and with single red lands, valakut would be another great addition to the land base.

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Posted 07 February 2010 at 16:08 as a comment on watch the city burn

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with the amount of goblins ur playing, a warren instigator works great, because unblocked, double strike allows you to play 2 goblins from ur hand. :) also, goblin chieftain boosts tem and gives them haste.

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Posted 07 February 2010 at 16:06 as a comment on watch the city burn

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oh. and a quicksand is great for stopping jund.

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Posted 07 February 2010 at 16:04 as a comment on Bant Allies

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well, eldrazi monument makes them indestructable, but u could sacrifice ur smallest allies and least effective and still have flying, +1/+1 allies that are indestructable. therefore they wouldnt be destroyed by wrath. and if ur not looking at legality, doubling season will build these guys up really quick by doubling the counters put on them. :)

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Posted 07 February 2010 at 16:02 as a comment on Bant Allies

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thanks for th catch, and i like the druid, didnt catch on first glance at the new list

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Posted 07 February 2010 at 15:38 as a comment on Join the Ranks

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and thanks for essence warden. i didnt even think of her.

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Posted 06 February 2010 at 13:24 as a comment on Double Vision

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what kind of mana ramp cards do u suggest? i put the allies in there for the purpose of stalling at least until i get the mana built up. plus with doubling season they build up extremely quick.

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Posted 06 February 2010 at 13:23 as a comment on Double Vision

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I understand but u get double the poison snakes and sacrifice saprolings to keep them and put poison counters on them. Or if the use flyers, knock them out with the allies.

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Posted 06 February 2010 at 01:09 as a comment on Double Vision

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