i would have o-ring and tidehollow sculler to help rid your opponent of eldrazi and planeswalkers, maybe some tome scours to help with the covenant, and maybe some creature counters to help keep their big creatures down (essence scatter or maybe even soul manipulation to get a creature back)
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well its based off of sacrifice. mortician beetle gains power when a creature is sacked. plus i can act of treason a creature, demonic appetite if its their only one, then hit them and kill it at the same time, plus grant a buff. the 0/1 are for sacrifice for mana and HOE has annihilator to cause sacrifice (hopefully creatures) and generally i end up keeping their creatures at a low (just long enough to get my finisher, HOE or a giant beetle). the problem is that it lacks slightly against elves or goblins, but generally works decent with main stream decks like U/W control and so forth cause u cant really counter a sacrifice...its a casual deck but im working to get it better for a possible fnm appearance
lol. try this. http://www.mtgvault.com/ViewDeck.aspx?DeckID=57657 its my zombie deck that i occasionally run in a tournament. its really fun too. its all 3 colors (W/U/B)
bcause this deck is standard legal, T2
the second assumption is correct.
for polymorph to work best, i only run prog.
thanks, i added 2 of both negate and essence scatter.
Thanks. :) Btw, y more fonts and mines? And what to shed for them?
not really, u would hve some land because you've played other cards...
good point. i thought they were any lands. thanks.
u like the building on a budget column too. :)
u could -2 liliana -1treasure hunt -1selective memory +4 diabolic tutor just my opinion. its safer than milling urself if ur playing a mill deck.
and with single red lands, valakut would be another great addition to the land base.
with the amount of goblins ur playing, a warren instigator works great, because unblocked, double strike allows you to play 2 goblins from ur hand. :) also, goblin chieftain boosts tem and gives them haste.
oh. and a quicksand is great for stopping jund.
well, eldrazi monument makes them indestructable, but u could sacrifice ur smallest allies and least effective and still have flying, +1/+1 allies that are indestructable. therefore they wouldnt be destroyed by wrath. and if ur not looking at legality, doubling season will build these guys up really quick by doubling the counters put on them. :)
thanks for th catch, and i like the druid, didnt catch on first glance at the new list
and thanks for essence warden. i didnt even think of her.
what kind of mana ramp cards do u suggest? i put the allies in there for the purpose of stalling at least until i get the mana built up. plus with doubling season they build up extremely quick.
I understand but u get double the poison snakes and sacrifice saprolings to keep them and put poison counters on them. Or if the use flyers, knock them out with the allies.
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