magsato

38 Decks, 100 Comments, 4 Reputation

throw in some chandras spitfires, because based on the sample hands, most times you have to deal with a kiln fiend 5-10 turns in, in that time most decks would have you dead, or on the rocks.

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Posted 01 December 2010 at 02:03 as a comment on Another Kiln Fiend Deck..

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I really like the idea, but with only 15 land in the deck, I think it will be mana starved most of the time. The point of these low mana cost decks is being able to do alot in one turn, but if your sitting the first 4 or 5 turns with only 2 mana you arent going to be able to do much.

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Posted 30 November 2010 at 11:50 as a comment on <=2 mana challenge

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If your going elfdrazi you need more then just one single eldrazi fatty, also if your planning on hardcasting them or Genesis Waving them out, you should have more big Eldrazi in there, Emrakul is nice but Ulamog has won more games for me than any of the other Eldrazi. Emrakul tends to only come out when you have already won the game.

If your going Elf you need something like Joraga Warcaller, not to mention a ton more elves.

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Posted 30 November 2010 at 11:30 in reply to #102852 on Elves win fast

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You do Realize that you would have to tap all your elves for mana on turn 3... so overrun would do nothing?

Turn 4 you could drop overrun though, except its not in the deck... and its out of date. You have a strange mix of deck types here. Its one part Elfdrazi, and one part Elf, but your missing some of the most vital parts of both.

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Posted 30 November 2010 at 11:27 as a comment on Elves win fast

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You do realize that you can increase the number of cards past 1 right?

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Posted 30 November 2010 at 09:20 as a comment on Simple Test

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Made some of the changes, been mock playing the sample hands in my head and more often then not they seem to be turning out pretty good, with some solid hard hitting infect shots early on, and enough kill cards to maintain an open attack.

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Posted 30 November 2010 at 09:12 as a comment on Black/Red Infect

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I actually woke up this morning and was thinking "Hey, I forgot about Ratchet Bomb" Sad that I wake up thinking about that huh? hehe

Well my initial thought was to use mimic vat to make up for my lack of creatures to keep things like the plague stingers flying or perhaps grab one of the opponents creatures witha doom blade, but I do see how it is late game and turn 3 or 4 I wont want to spend the mana on a mimic vat.

I think what I might do, as a combination of the two comments:
-1 Livewire Lash
-3 Mimic Vat
-1 Hand of Praetors
-1 Skithiryx
+4 Ichorclaw Myr
+2 Unholy Strength

That removes some of the late game and adds in some early game plays, I definatly see the merit in Unholy strength, it seems like a very good buff to include. I just cant really see what I want to drop to add in 2 more. I feel like without the skithiryx and hand of the praetors there would be no late game and I could easily be toppled by a few well placed counters, the same goes for livewire lash.

hmmm.... perhaps remove 2 lightning bolts...

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Posted 30 November 2010 at 08:34 in reply to #102814 on Black/Red Infect

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I definatly see the removal of the mimic vats and livewire lash, as they seem more geared to late game where infect tends to fail, but. I feel like the Lightning Bolts and Doom blades would be essential to drop their early blockers to get those poison counters early.

I was thinking about maybe dropping in some Smoldering Spires, but being that they come in tapped I feel that it just hinders you with a smaller mana pool when you are going to need it early on. Cant drop a turn 2 Plague stinger when you have a swamp and a teetering peaks.

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Posted 30 November 2010 at 08:26 in reply to #102813 on Black/Red Infect

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It may be dangerous to add a third color, but perhaps add in blue, not only for some counter, but for treasure hunt (lets you draw cards until you draw a non land card), Combine that with something like vensers journal and you will be gaining heaps of life so that you can just take hits from the enemy until the time comes when you can get a liege out.

Although I will admit, it would most likely never work in standard...but it would be oh so fun!

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Posted 25 November 2010 at 23:19 as a comment on 40 Lands

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I think with little removal for the abyssal persecutors, other then consuming vapors, you may end up being stuck as the opponent just lets you smash them until they win.

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Posted 23 November 2010 at 22:18 as a comment on BR Control

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I dont see the point of this deck, It has 4 mill cards and they arent that amazing for mill. Sure there is a chance you can double/triple etc. cast them IF you have pyromancer(s) out, but for the most part its going to be 13 cards at a time.

And as the person on TCG mentioned Eldrazi would stop it without graveyard exile but you would most likely still end up with some library be shuffled in unless you have ravenous ready to "in response" exile it.

I dunno, it seems like it would be fun, but not really competetive.

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Posted 23 November 2010 at 18:29 as a comment on Pyromancer Ascension NY

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Liquimetal targets any permanent, not just yours. Therefore you can change ANYTHING into an artifact and use naturalize/shatter etc to destroy it, this includes lands, planeswalkers, creatures... anything

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Posted 19 November 2010 at 10:48 in reply to #100828 on Liquimetal Deck Wins

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I know its expensive, but have you thought about sideboarding or possibly even mainboarding Relic Crush? http://www.mtgvault.com/ViewCard_Popup.aspx?CardName=Relic%20Crush&Edition=ZEN&Print=1

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Posted 19 November 2010 at 09:13 as a comment on Liquimetal Deck Wins

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Well, JADE, The wurmcoil add some lifegain and some serious risk for aggro to make an attack, as well as some punch, the Leylines are spcifically to deal with burn decks as I often find myself facing a burn deck with low/no life when my big drazi finally hit the field, which is also aided by the wurmcoils.

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Posted 18 November 2010 at 21:45 in reply to #100643 on R/G Eldrazi Spawn Ramp

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As a casual deck this might be alright, but it would be incredibly slow, with no real spawn generation until turn 3, and that is only awakening zone which is incredibly slow.

If you are looking to do a spawndrazi deck I suggest going R/G instead.

Also if you can go with the rare fetchlands form zendikar or budget go with Expedition Maps, then you can grab eldrazi temples OR Eyes, as well as any other land.

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Posted 18 November 2010 at 21:43 as a comment on Hatter's Eldrazi

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