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I'm loving the flavor of Kaladesh and black has always been my favourite colour along with artifacts. So I'm having so much fun with this deck at the moment.
Syndicate Trafficker is a huge Power house in this deck. It's best to wait till you have a few artifacts in play to be able to protect it with it's ability. Admittedly the module combo is not exactly competitive but it's so fun and each piece works well on it's own in the deck so I had to add it in. Scrapheap Scrounger is a great card on it's own, in this deck it becomes so much more. Marionette Master can easily be a instant win if you have a Syndicate Trafficker in play with a few artifacts. Multiform Wonder is one that could probably be cut but it has the potential to be very good in this build. Finally Noxious Gearhulk! Because well, this deck has swamps in it.
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All comments and suggestions are welcome.
Why no smugglers copter?
Ya, I hear that card is OK,(joke) I'll probably cut Multiform Wonder for it.
Actually, for what they each do, I like MF Wonder better in this deck; you're not trying to do the crew bit, anyway, & Wonder gives you a lot more options. Either way, +1. :)
I have gotten a lot of synergy going with MF Wonder. You are right I was trying to avoid the crew thing. I do have the W/R Dwarf Pilots deck and my Copters are in that.
Been giving it some thought and I'm gonna cut Chief of the Foundry for Smuggler's Copter.
That seems like a better trade off.
Are there any good tribal enhancing cards in standard? (sorry, I don't do standard much)You did mean for this to be a construct tribal right? It seems that way, but it's not tagged as it. If so, do you mind posting this on my forum? I'm trying to get an obscure tribal thing going.www.mtgvault.com/forum/thread.aspx?ftid=9880P. S. Your welcome, I just made your deck hot
Well I haven't made the hot page in a little while so thanks. As for the construct tribal thing, it wasn't a focal point it just kinda turned out that way. I like synergistic theme based decks.
Try Mortuary Mire
Great deck! One thing that I want to mention is that the Gearhulks are not playable in Standard, with the exception of booster drafts or other events in which you are building from packs.
Whoops, ignore me. I did some research into this, and yes: Running inventions in not legal, but running Gearhulks is Don't ask why.
Inventions are legal in any format the original card they are based from is legal.Gearhulks have originally been printed in Kaladesh, so any printing of them is legal in Standard.
I really like the look of this, nice to see an effort with synergy of a new set. I'm looking to get back into Standard and wanted to keep it slightly budget, already have pieces for a UR Summonings deck I'm working on, but Black is usually my go to colour too. So wondering if there was a way to bring down the cost of your deck without losing the potency? Replace the Copters with something maybe? Also how often do you feel the Modules go off and have an impact on the board?Thumbs up mate!
I have an under 30$ standard contruct deck. It's colourless though, so it might not be exactly what your looking for. www.mtgvault.com/stormtide/decks/ai-is-a-bad-idea/
If you wanted to put something cheaper in there over the Smuggler's Copters, you could look into the Fleetwheel Cruisers. I was running a R/W Dwarves deck for GP and those things ran over people.
OOH! a deck with the modules! gotta instantly love the deck when you see those
you have to play metalwork colossus
I would like to see Eliminate the Competition in this deck. I think it can win you the game if you have your Marionette Master out. You can sacrifice your Artifact creatures and that would trigger her ability and then you can destroy your opponents creatures.
Just out of curiosity I know "technically" the card is not legal in any format but it would exponentially speed this deck up if you implemented "Tolarian Academy". Although your second color is black and wouldn't exactly fit, but still awesome land if your playing with artifacts. Another notable mention is " Sol Ring".
Wait, sorry, WHAT?Firstly, what does "curiousity" have to do with suggesting a card?Being restricted in Vintage is far, faaaaaaaaaaaar away from being "technically legal" in Standard.
What is? Some of the cards?
Well after a break from MTGVault I'm back. Made a few changes to incorporate cards from Aether Revolt. As well as the banning of Looter Scooter. Still have a lot of fun with this deck. It's not my most competitive standard deck, but probably my the one I have the most fun with.
Just wondering, why aether hubs? you dont need any other color than black in the deck so why add them at all, may have overlooked something but it just seems like straight black lands would do.
Btw i agree with the love for kalidesh artifacts and black, my buddy and i built a mono black deck as well, he posted it here: http://www.mtgvault.com/blackwerk/decks/sacrificial-artifacts/Just another interesting take on mono black, enjoy
The Aether Hubs were in originally to give a bit of energy for the now removed Multiform Wanderer. They still fill the same role for the Harvester now.
I think I'd be more Construction theme with mimic. Trafficker and Herald with removal to fill blacks role.There's a lot of utility with constructs, lots of value.There's a black sorcery that gives colorless crea +2/x for 2b.Modules look fun but I'd be more Animation for a T1 than wasting 2/3 on any other.
Agreed they were fun but they're just too slow. But I'll add in 3 Heart of Kiran instead of Mimic.