matygh7

14 Decks, 52 Comments, 0 Reputation

RDW making a return!
http://www.mtgvault.com/ViewDeck.aspx?DeckID=391945

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Posted 09 October 2012 at 05:22 as a comment on Post Your Return to Ravnica Deck Builds Here

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Typhoid Rats! :D

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Posted 20 February 2012 at 19:08 as a comment on Modern Fast Black (Zombooka Edition)

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You know you would still only be able to have one of them out at a time?

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Posted 20 February 2012 at 13:43 as a comment on double Garruk

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Not necessarily. I run 3 Mayors/Immerwolves. You don't need the Parallel Lives in here, or the curses, but it's your choice. You do need to throw in Instigator Gangs though!
I was playing my friend with my werewolves and had out 2 Full Moon's, a Instigator and Wolfbitten captive transformed, and attacked with an 11/5 and a 10/5 both with trample and won. The instigators are mandatory for Aggro as well as Kessig Wolf Run and 4 Rootbound Crags.

Check out mine and tell me what you think.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=286160

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Posted 19 February 2012 at 14:51 in reply to #235677 on RG Direwolves

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And also drop one Full Moon's Rise and throw in 3 Crushing Vines

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Posted 19 February 2012 at 11:41 in reply to #235666 on newer werewolf

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I would suggest taking out all 4 Ironsmiths and Mystics, 1 Mondronen, 2 Instigators, 1 Scorned, and 1 Hinterland
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2 Huntmaster of the Fells, 4 Moonmist, 2 Wolfbitten Captives, and 3 Reckless Waifs. It all helps.

This is my wolves deck, check it out
http://www.mtgvault.com/ViewDeck.aspx?DeckID=286160

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Posted 19 February 2012 at 11:39 as a comment on newer werewolf

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Very similar to my werewolves, but I run a few more creatures than you though. Mine is straight up get the werewolves out and beat down with the few recently added cards to pump them. And than my sideboard is solely filled with Artifact, Flying and Enchantment destruction just in case I run into problems.
Check it out
http://www.mtgvault.com/ViewDeck.aspx?DeckID=286160

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Posted 17 February 2012 at 14:03 as a comment on Howl'd you do that

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Or if you have a Wolfbitten Captive, Instigator Gang and 2 Full Moon's Rise both transformed, and the captive pumped with his ability making them 11 and 10 power creatures with trample each :p

Now about the deck. You want to take out werewolves that are plain, Gatstaf, Lambholt being those. I wouldn't suggest using the curses, but it's up to you.

Take a look at my wolves and compare them to see the differences.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=286160

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Posted 17 February 2012 at 10:45 in reply to #235257 on Full Time Werewolf

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Here's a response to the Huntmaster - Immerwolf relationship.
"Getting 6 power spread across 2 creatures, 2 life, and 1 Shock effect all for only 4 mana is a fantastic deal." Said by nickbooth
Its still an effective card even if it can't flip.

And also bug1372, check out my werewolves and see what you think.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=286160

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Posted 17 February 2012 at 10:30 in reply to #235225 on G/R werewolf

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I would recommend taking out the Pyrehearts and at least 2 Gatstaf Shepherds for some burn spells or flying removal.
If you come across flyers you done.

Check my werewolf deck out and compare them :p

http://www.mtgvault.com/ViewDeck.aspx?DeckID=286160

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Posted 16 February 2012 at 22:43 as a comment on 1. Lycanthropic Embrace (Dark Ascension Standard)

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I wanted to run a token producing WW deck but I decided against it because you'll only get one token from every Huntmasters (unless you have Parallel Lives which means you get two) with any Immerwolves out. I would take out the Parallel Lives for another WW of your choice.

Check out my WW deck and tell me how it is.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=286160

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Posted 09 February 2012 at 00:33 as a comment on Lupine Howl

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That is a problem, but you still get "6 power spread across 2 creatures, 2 life, and 1 Shock effect all for only 4 mana is a fantastic deal." - nickbooth
It's cancelled out, but you still get the nice effects not just each time though!

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Posted 07 February 2012 at 10:50 in reply to #232861 on Werewolf Rampage

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I would definitely take out the Lambholt elder's since they're really a do nothing werewolf.

This one's mine werewolf deck and I might sideboard some Daybreak rangers for the flyers! :p
http://www.mtgvault.com/ViewDeck.aspx?DeckID=286160

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Posted 06 February 2012 at 12:31 as a comment on Standard Werewolves

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The one thing that I've realized is that Huntmaster/Ravager of the Fells you only get to use his ability once for each copy if you have the Immerwolf out. But with 4 copies it could be worth it.

Take a look at mine which is just a aggro werewolves/wolves basically.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=286160

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Posted 05 February 2012 at 21:07 as a comment on The Furor of the Bitten V2.0

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Yeah, I agree with jitittle, Young Wolf is a very nice card! I actually have a deck with werewolves as well, maybe you can check it out and compare. Mine is mostly just wolves though so we do got that difference!

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Posted 05 February 2012 at 15:36 as a comment on Standard Warewolves

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I would totally run this deck as well! Tokens and +1/+1 counters are my style of play!

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Posted 01 February 2012 at 12:12 as a comment on Animar, Soul of Elements

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I have to say this is a nice deck, I plan on running werewolves as well, but mine are going to be token producing as well. If you wouldn't mind checking out my WereToken deck?

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Posted 25 January 2012 at 12:42 as a comment on Full Moon Wolf Run

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Multi-colored lands if you want this to work out at all, even if it was just for fun!
You're gonna make everyone else go crazy when they look at this deck!

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Posted 25 January 2012 at 00:14 as a comment on PlanesWalker

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ya need divinty of pride
and some nip gwyillions

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Posted 07 September 2008 at 22:02 as a comment on black white life gain

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nice deck
you should creatures not in red to
cause just deathrender them

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Posted 06 September 2008 at 22:13 as a comment on Deathrender Ownage

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