Bant Aggro

by mcflyguy on 13 October 2012

Main Deck (62 cards)

Sideboard (15 cards)

Creatures (3)


Sorceries (3)

Instants (3)


Enchantments (6)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Updated*28 Mar 2013* for a more current slate. Went away from most of the Exalted to make this more of a mid-range bant control.

How to Play

What you want is Invisible Stalker or Geist of Saint Traft's Angel paired with either Silverblade Paladin or Wolfir Silverheart. When Inquisitor's Flail is availible, attach it to Stalker, a flyer, or Wolfir Avenger/Thragtusk. Thragtusk and Wolfir Avenger are interchangeabl and a great fit for Inquisitor's Flail, since one is expendable and the other has regenerate.
Inquisitor's Flail and Silverblade effectively gives any creature quadrupal stirke. So anything you pair with Silverblade get the Flail treatment. D-Sphere, Spell Rupture, and Simic Charm will give you just enough control to get you through the first 4 turns.
Should you come up against aggro, insert Blind Obedience in favor of Spell Rupture. If another control deck comes along put in Dissipate and Unsummon for added control elements, same for other Mid-Range decks. Unexpected Results, Inquisitor's Flail, and Master Biomancer are SB fodder.

Deck Tags

  • Mill
  • Exalted
  • Midrange
  • Bant

Deck at a Glance

Social Stats

46
Likes

This deck has been viewed 27,344 times.

Mana Curve

Mana Symbol Occurrence

3890021

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Bant Aggro

This seems to be a solid deck. I like it a lot. It mills well and you are able to alternately win by swinging in the air with decent sized creatures. The couple of things I see possibly being issues are filling your opponents graveyard (which you have Tormod's Crypt for) and burn (low toughness makes for easy removal, particularly from Bonfire and an overloaded Mortar). For sideboard I would suggest Grafdigger's Cage instead of/in addition to Tormod's Crypt. The problem with the Crypt is once you use it their graveyard is just going to fill up again, while Grafdigger's stays on the field. Maybe for the sideboard some negates in order to ensure you don't get ran over by a red field wipe. Easier to use than Faith's Reward.

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Posted 23 October 2012 at 22:51

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Oh and check out my aggro deck lol. http://www.mtgvault.com/ViewDeck.aspx?DeckID=394661 Suggestions are warmly welcomed.

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Posted 23 October 2012 at 22:53

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From my experience, mill is the worst thing that can happen to a burn deck. Especially since most burn deck have little to no draw effects. There are some possiblities of flashback causing issues, however, I believe Tormod's Crypt is a better option since it's 0 cost plus less of a target. It was either Faith's Reward or Rootborn Defenses to stop creature wipe....I might go back to Rootborn Defenses. Thanks for the info.

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Posted 24 October 2012 at 13:52

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Sorry mcflyguy, but the other guy with the comment is right Grafdigger's Cage is bettter and locks out zombies better, making for a better match up. Don't get me wrong Tormods Crypt is an amazing card but in this case not as good as Grafdigger's Cage. But if your going for budget use Tormods Crypt, Grafdigger's Cage is a bit pricey at times. Beside that Dreams Twist isn't doing any good here add Increasing Confusion insted. Much better late game your missing a late game bomb and Increasing Confusion is that bomb.

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Posted 09 November 2012 at 04:37

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Manofwar....You are out of your mind about Dream Twist vs Increasing Confusion. I've already laid out why the cost of Increasing Confusion is worse and less effective than Dream Twist. If I spend 3 for 6 that's a 2 for 1 mill which is what you aim for. Increasing Confusion fails to provide that 2 for 1 since you have to cast it at 1 to 1 before you can cast it at 2 for 1. At what point do you think Increasing Confusion would be a "late game bomb"? Because this deck as is will end up killing your opponent by the 5th rnd barring any massive control mechanisms.

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Posted 09 November 2012 at 22:07

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Looking good, but where is Increasing whatever the name is??!.. That scary mill sorcery card with flashback...

Play 4 Scour!..

Dream Twist is a sh.t card... ...drop it!..

Use only 3 Delver!..

2 Rock is enough, U can put more in the sideboards, if U wish, but I wouldn't suggest...

Use 4 Shrinker & 4 Phantasm!..

Drop Revord from the sides & Tomrod's crypt as well!.. Add Rest in Peace, Dissipate/Syncopate &/or Negate may be...


This deck is near tournament quality... Just drop the Guildgate!!!!....... It blocks up Fortress a lil' bit & U don't need that many nonebasic... May be use 1-2 Evolving Wilds instead... ...way better... I'd play 21 lands in this...


Anywayes... I kinda' like this deck... It's quite unique for a mill... :)

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Posted 24 October 2012 at 18:58

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I ment Swift Justice to remove, not Reward... :)

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Posted 24 October 2012 at 19:10

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I feel you on the 3 Delvers thing, but my only response is to add another thought scour. After testing this deck I would agree 2 Skymark Rocs is plenty. Inceasing Confusion, the scary socery, is nice, however let's assume you spend 2 to put it in your yard then spend 6 to cast for double, that's 11 milled for 8 when Dream Twist, Flashed, and Mind Sculpt is 13 for 5. It's seems scary, but really a lame mana busting card. Dream Twist has the same value as Increasing Confusion without depleting availible mana. Tormad's Crypt is my best solution to others flashback without screwing with mine.

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Posted 24 October 2012 at 20:19

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YO! ...by the way...

Check (R/U - Goblin, standard): http://www.mtgvault.com/ViewDeck.aspx?DeckID=395668

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Posted 24 October 2012 at 19:06

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PrincessAmanda has deleted this comment.

Posted 28 October 2012 at 20:04

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This is and awesome idea....I hope you don't mind but I'm going to copy major portions of this.

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Posted 28 October 2012 at 20:06

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Yeah no problem, kinda the reason we put these things on here. Thanks for the comment.

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Posted 28 October 2012 at 20:07

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I don't put my decks on this site, but I love to troll it for ideas.

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Posted 28 October 2012 at 20:09

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I really love the idea of Trep Blade with Fencing Ace or using Ajani to give others with Trep Blade double strike....so deadly.

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Posted 28 October 2012 at 20:10

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Yeah, it has ruined a couple of peoples day. Had one dude quit once Jace's Phantasm was equipped with it.

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Posted 29 October 2012 at 01:28

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What situations do you sideboard for?

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Posted 29 October 2012 at 02:03

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If I'm going up against massive amounts of control, which tends to happen often, I'll commit to wholesale changes which Psychic Spiral, Negate, and Detention Sphere. If they continue to whip the board or use Terminus I can continue to put creatures on the battlefield while getting ready to put down Psychic Spiral which mills them and reloads my library. I might consider Devastation Tide in my board as well, considering the card advantage.

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Posted 29 October 2012 at 02:11

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I see what you mean, I really can't argue with that.

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Posted 29 October 2012 at 02:15

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Sorry to be the party pooper here, but doublstrike doesn't effect trepon blade. it triggers when a creature attacks, not when it deals damage.

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Posted 08 November 2012 at 03:10

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Trep Blade starts before damage is dealt therefore stacking what additional damage towards doublestrike. I'm not looking for double milling just double damage off the mill.

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Posted 08 November 2012 at 03:42

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I'm going to single-handedly put this on the home page....I have no idea why this isn't getting more pub.

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Posted 05 November 2012 at 19:30

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Nice deck man. I think somebody suggested this before, but I am not sure of the Skymark Roc. It can be quite anoying tough. I would also remove the Gates for regular lands, as you have alrready fixed the bicolor mana because of you dual lands.

If you have time I would appreciate if you could looke my Azorious deck, thanks!
http://www.mtgvault.com/ViewDeck.aspx?DeckID=390653

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Posted 06 November 2012 at 15:49

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I took the Skymark Roc down to 2 and inserted 2 Ajani, Caller of the Pride a while ago. Keeping them allowed me to press the issue with bouncing/detaining/evasion while keeping my creature levels high enough to make Trep Blade relevant. Thanks for you info bro. I will be dumping the Gates though.

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Posted 07 November 2012 at 00:29

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Wouldn't a pair of Invisible stalkers be nice to get through with the blade incase of many blockers?
I'd drop a pair a mindshrieker and a Jace Phantasm for that.

By the way, do you ever actually win on Mill? this looks like it would destroy the opopnents life total long before the mill becomes a factor ;)

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Posted 07 November 2012 at 15:52

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Yes and no on the stalkers...first they are 3 cost which means I would consider them as replacements for Lyev Skyknights but not the 1 and 2 cost killers. Mindshrieker and Jace Phanstasm are too valuable in this deck, just by the sheer amount of damage vs cost. In any case, there are no standard creatures which are 1 cost 5/5 flier by round 3.

To answer you second question, yes and yes. This wasn't meant to deck out people as the main win condition, but should there be a protacted affair it certainly could. I've always loved how much milling annoys people when they freely lose spells. It's a cheaper, undiscriminating discard function to me.

Thanks for the comment.

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Posted 07 November 2012 at 17:02

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Stalkers are 2 cost :)
I love the deck either way, and its neve rbad having 2 win conditions even if the mill one is just secondary ;)

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Posted 08 November 2012 at 09:05

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My bad, I was thinking of the 3/1 unblockable for 3. Thanks again.

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Posted 08 November 2012 at 14:03

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Finally getting the pub this deck deserves.

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Posted 07 November 2012 at 17:03

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I tried building a similar deck(it had stalker and blistercoil weird with trepanation and runechanters pike in addition to lots of the cards here)but it seemed like it was way to often that I filled my opponents graveyard so much that it gave them a huge advantage. Also, many of the best decks now are playing so many lands that runechanters pike was always better and cheaper than trepanation blade. I eventually changed it, but built another with similar idea, just no mill. Here it is, please see what you think about it.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=400295

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Posted 07 November 2012 at 21:16

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I like Runechanter, however, this deck was committed to milling in standard. The biggest addition to combat the eventual land draw was double strike with Fencing Ace and Ajani. The results without Ajani or Fencing Ace was really good against aggro decks...I just dealt more damage.

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Posted 07 November 2012 at 23:48

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I personally find mill decks to be the most difficult to build; you need just the right cards to be effective without compromising its ability stand up against most general kinds of builds like aggro. I think you got a good balance here though, well done.

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Posted 07 November 2012 at 22:53

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Yeah, milling is very difficult if it's the only win condition. This is so much fun to play, especially against aggro and burn. They watch as all those would be spell go to the graveyard.

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Posted 07 November 2012 at 23:51

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Would be cool... ...but 18 lands?.. ...are you serious??!....

At least you need 22 in this...

Play Memory Adept instead of Ajani!..

Drop Delver & Rootborn from the sideboards!..

Run Rest in Peace in the sideboards along with some Judge's Familiar &/or Dissipate!..

I'd play only 3 Blades...


Please, check out my new Jund Midrange & let me know whatcha' think: http://www.mtgvault.com/ViewDeck.aspx?DeckID=403243

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Posted 08 November 2012 at 01:11

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No, on everything. The mana curve is so low that I would rather draw important spells than mana. Rest in peace is a complete waste of time over the likes of grafdiggers cage. I'm not concerned with filling a graveyard per'se. Again no on the Jace, this deck isn't designed to deck my opponents, never has been it's designed around using mill to pump creatures and Ajani does that and then some.

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Posted 08 November 2012 at 03:47

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I really like it, it reminds me of where I started out with building this deck http://www.mtgvault.com/ViewDeck.aspx?DeckID=398473
I prefer the direction you went, I will keep your decklist in mind, as I ended up buying all the cards it takes

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Posted 08 November 2012 at 04:35

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The only card that seems not to sit right for some reason is skymark roc. I can't seem to figure out what to replace it with yet, or even if it needs to be replaced...perhaps and island and another sktknight.

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Posted 08 November 2012 at 08:10

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that would make like 26% creatures, bump your many percentage just a smidgen. I'll try it out and see how she rolls.

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Posted 08 November 2012 at 08:12

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That's why my SB has Delver of Secrets to increase the lion share of creatures. The Skymark Roc are in there as a means to bounce creatures, plus it has flying which is the evasion of choice for this deck.

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Posted 08 November 2012 at 14:06

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So i'm going to build this and run it at an FNM. Just saying haha I really love this deck build

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Posted 08 November 2012 at 14:11

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Nice, but I like mine more ;P http://www.mtgvault.com/ViewDeck.aspx?DeckID=381401 Well, I mean mine's modern but still. Blue Black Mill.

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Posted 08 November 2012 at 15:23

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Glad you like yours more? Your apples and oranges comparison has no value.

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Posted 08 November 2012 at 17:33

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Hey i like my completely different deck that isn't even standard

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Posted 08 November 2012 at 18:06

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I really like this. Prob would do better than mine.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=402454

Give it a look if you wouldn't mind.

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Posted 08 November 2012 at 18:42

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I tried playtesting this against my jund deck and i really dislike the ro (as you previously said). In both games, if that roc was a silverblade paladin it would have made the phantasm swing for 10.

I recommend putting in 2-3 silverblade paladins and remove 1 fencing ace. Just an extra card to consider

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Posted 08 November 2012 at 20:52

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I agree with the paladin, don't currently have any, but yeah they are pretty good with the double strike.

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Posted 08 November 2012 at 21:46

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was wondering if you guys could give me some help with my esper/tempo tokens deck. also great deck, but have you tried jace, memory adept ?
http://www.mtgvault.com/ViewDeck.aspx?DeckID=403601

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Posted 09 November 2012 at 03:23

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interesting, but you need more then 18 land unless you plan you living each game starting with 5 or less cards.

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Posted 09 November 2012 at 19:41

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Look at the mana curve, 65% of the deck is 2 cost or less. This is the right amount which allows for 2 more spells.

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Posted 09 November 2012 at 22:11

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So... Question. Why the fencing ace over delver? Because of the double strike?

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Posted 10 November 2012 at 01:40

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