Searing 1 Drops

by Mekkakat on 20 May 2014

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (4)


Sorceries (4)

Instants (7)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

With 1 CMC, mana should never be a worry!

Rift Bolt would normally be in this deck, but for TRUE 1CMC.. I went Bomb/Galvanic :)

How to Play

BURN THEM ALL TO DEA.. *cough*. It's a burn deck. Use it as such.

One tip though - try to build up your Bombs so you have something to fall back on, as well as Galvanic in a pinch.

Pact your victory if you must - it's always a jaw dropper to counter a spell with a burn deck ftw.

Deck Tags

  • 1 Drop
  • 1 CMC
  • Rakdos
  • Modern

Deck at a Glance

Social Stats

23
Likes

This deck has been viewed 3,913 times.

Mana Curve

Mana Symbol Occurrence

005330

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Searing 1 Drops

very interesting. although I am not sure that I like having pact in here. you have no way of paying its death cost if you don't win that turn, (though you are right about countering a spell with red and black.) :)
also bloodchief ascension seems very out of place here with no discard and no mill. I guess burning your opponent's creatures would satisfy its reqs but still... it still only hurts them when something enters their graveyard, and if you are just burning them there really isn't going to be much actually to trigger it.

and minor curiosity, why darksteel citadel?

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Posted 21 May 2014 at 15:54

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Darksteel for Galvanic, and Ascension triggers from cards going to the grave from anywhere, not just hand or creatures :). Fetches, instants, sorceries etc.

You ONLY use Pact to win btw. Very do or die (I use this in my IRL Burn deck and always catch someone trying to linger on with 2 or 3 life).

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Posted 21 May 2014 at 15:59

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Dude take out Galvanic Blast and put in pillar of flames.

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Posted 22 May 2014 at 21:36

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for the record, Galvanic needs 3 artifacts. That single artifact land on't do anything special unless you've also got 2 spellbombs in play

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Posted 24 May 2014 at 14:13

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Bloodchief doesn't seem too out of place. It just needs a little help, there are cheap bloodchief boosters that work really well and wouldn't require too much changing around. Horrifying revelation, drainpipe vermin and duress to name a few. Then there's always cabal therapy and thoughtseize too. Plus they're all one drops. Personally I'd go with thoughtseize and cabal therapy, maybe horrifying revelation too just because it sends two cards to the graveyard for one mana. Looks fun and interesting though.

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Posted 21 May 2014 at 18:24

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I agree with both, it's out of place but that could be very early fixed by adding just a few cards.

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Posted 21 May 2014 at 19:25

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Nice one drop we are all making it to the top :D
check out my other one i made
http://www.mtgvault.com/morbidchaosdesudesu/decks/i-play-onesi-won/

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Posted 22 May 2014 at 21:33

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Really over balanced here...with your mana. 5 cards total. Maybe add more, or go totally black.

Maybe add some Deathrite Shaman. He could team up with Grim Lavamancer...maybe.

Vendetta. Emergency creature control. Tragic Slip works well with burn. Nuke a creature with a Lightning Bolt...then cast Tragic Slip. Fatal Blow works the same.

Suffer the Past...also works like Grim Lavamancer.

Memory Sluice may work on yourself. Make 4 cards go to your graveyard...then use Lavamancer or Deathrite Shaman to do damage.

Good luck.

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Posted 23 May 2014 at 02:43

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I have no idea what you're talking about being "over balanced" lol

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Posted 23 May 2014 at 02:46

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Means that you have way more red than black, and your lands aren't balanced to reflect that. Jessie also thinks that you should either add more black, or drop it altogether and go mono.

Not that I am agreeing or anything.

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Posted 23 May 2014 at 02:59

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I clearly have more red lands though? I'm so confused.

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Posted 23 May 2014 at 03:34

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Sorry, friend. I didn't mean any harm. Just saying you have 5 black cards and 39 red cards. That is a big difference...i was just noticing that. I was suggesting maybe the deck could have more black cards. Something like have 30 red cards and 14 black cards...or something like that. Or maybe, since you only have 5 black cards in the entire deck...maybe you could take them out all together and make the deck totally red.

I liked the deck.

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Posted 23 May 2014 at 04:04

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how will you pay for the pact?

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Posted 23 May 2014 at 04:39

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Technically it isn't a 1 drop...regardless :). And no blue mana. Definitely a good question, PhyrexianPossum.

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Posted 23 May 2014 at 04:50

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it is a 0 CMC card, so its legit. The ability cost isn't relevant. :)

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Posted 23 May 2014 at 06:44

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you *don't* pay for Pact :P


The idea is that if you have them at nearly no life and you go for the killing burn, then you can stop a counterspell. It costs 2 life to play, and the idea is that this is the "final play", meaning the game will be over before you ever have to pay Pact's cost.

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Posted 23 May 2014 at 13:59

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yes, I know that. :) I know why it is in here, and I wasn't saying that you should be able to pay for it to prevent yourself from losing the game.
I was simply stating that it does fit in the rules of having to be 1 CMC or less to cast. the fact that you "have" to pay 5 mana next turn isn't relevant to the CMC, nor is the fact that you can't pay that.
the role for that card is to make sure your last punch lands, and either it gets you the win, or they pull off something crazy, and you are hosed. :)

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Posted 23 May 2014 at 15:47

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Might I suggest since you have galvanic blast, and no land searching... that you swap 4 mountains for 4 great furnaces. :)

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Posted 23 May 2014 at 05:57

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Great call. They can count for land AND be a target for Galvanic Blast.

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Posted 23 May 2014 at 06:01

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crap... they don't count as a mountain for valakut though... how useful is that land?

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Posted 23 May 2014 at 06:43

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I'm trying to keep it modern legal

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Posted 23 May 2014 at 13:59

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oh... dang. I see. the ONE format that the artifact lands are banned in... Lol. :)

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Posted 23 May 2014 at 15:47

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Some odd choices here.

You'll never have metalcraft for Galvanic blast, so why bother with it? Could be a Seal of Fire instead or another quality creature or or or. I am particularily missing Rechless Charge in this. And you could drop the Citadel that is only there for the Galvanic Blast?
I also don't see Valakut ever becoming active, however, coming into play tapped is horrible for a deck that has only one-drops.

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Posted 23 May 2014 at 19:15

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I enjoy the idea of Pact. +1

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Posted 23 June 2014 at 21:11

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I like it. Price of Progress?

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Posted 24 June 2014 at 03:05

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Also, hellspark elemental is better than spark elemental

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Posted 24 June 2014 at 03:06

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Yeah, but price and hellspark are both 2 mana. And this is a 1 mana deck. :(

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Posted 24 June 2014 at 03:13

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I( see what they are saying about taking out the black cards. especially with only 4 blood crypts to provide the black mana youd need to start wth one in your hand or hope to get one quickly after the start of the game.

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Posted 07 July 2014 at 16:52

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Took me so long to find this deck again! About 6 months ago I decided to buy a similar deck to this based on the comments above and some extra research, since then I have not looked back. I run my own version of competitive burn at my local FNM and I love it. Thanks for introducing me to such a fun and surprisingly very interactive type of deck, and tripling my money on Goblin Guide.
My deck list is here if you want to check it out http://www.mtgvault.com/nashpeters/decks/rwb-burn/
P.s I think if Pact of Negation can count as a 1 drop then surely Rift Bolt can to! Thanks again

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Posted 27 October 2014 at 07:26

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