Standard: Izzet4TW v2 (Theros)

by Memnite on 22 September 2013

Main Deck (60 cards)

Enchantments (4)


Sideboard (15 cards)

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Deck Description

Here's Version 2; Theros edition of the $20 Izzet 4 Turn Win deck I released a couple months back
http://www.mtgvault.com/memnite/decks/standard-20-izzet-4-turn-win/

4 Turn Win:
Turn 1: Land
Turn 2: Land, Cast Omenspeaker, Scry for 2
Turn 3: Land, Cast Nivix Cyclops
Turn 4: Land, Cast Aqueous Form, Titan's Strength, Armed//Dangerous on Cyclops and attack; Cyclops deals 22 unblockable damage and you Scry for 2

Essentially the same strategy but Theros brings some new twists to the deck. The most important of which is that you don't need to save your cards to 1 shot your opponent now because Aqueous Form grants Cyclops unblockable forever (unlike Teleportal in the previous deck which meant you had to save your combo cards in your hand to 1 shot)

Some important changes from v1 to v2 worth mentioning
- No more Goblin Electromancer
This is because I realised most of the spells in this new v2 deck are basically 1 to cast and it just isn't worth playing.
- No more draw cards (Divination)
I feel that while Scrying isn't really the same as drawing, it achieves the same purpose for this deck: Sifting through our deck to find the cards we need for our combo

Overall I feel Theros has made this deck more reliable, more consistent, more competitive and most importantly: more fun!
(No need to rely on Teleportal to make Cyclops unblockable, just cast Aqueous Form once! Theros focus on the scry mechanic means our combo can be found much more efficiently)

Unfortunately, unlike the original deck, there are rares (Swan Song and Steam Vents) in this build which means the deck price jumped up a grand total of $60 (which is still dirt cheap!). Honestly though you don't even need to run rares, if you're on a budget this deck can be made for $20 if you replace the Swan Songs for your choice of blue counterspell (e.g. Negate) and replace the Steam Vents for basic lands

How to Play

Read the original deck description/how to play for more info that I may have left out
http://www.mtgvault.com/memnite/decks/standard-20-izzet-4-turn-win/

Creatures:
4 Guttersnipe: Plan B of winning. You have 24 instants/sorceries to play meaning they're going to be burnt. Burnt HARD.
4 Nivix Cyclops: The star of the deck. Play your other spells and this guy gets his power buffed to huge numbers. Play Armed//Dangerous and then double that number to 1 shot kill your opponent.
3 Omenspeaker: The focus on the scry mechanic helps sift through the deck to find cards we need to make big wombo combos. It also serves as a good chump blocker to help stall for time to set up Nivix Cyclops to hit for lethal damage.

Enchantments:
4 Aqueous Form: Unblockable Cyclops for 1 mana. Forever.

Instant:
3 Dispel: We don't like people trying to kill our Cyclops or screw up our combos.
2 Izzet Charm: So many uses, all of them useful.
4 Magma Jet: A little creature control never hurt anyone. Scry for 2 while we're at it. Great synergy with Guttersnipe if we're looking to burn.
4 Mizzium Skin: Our Cyclops MUST survive anything our opponent throws at us.
3 Swan Song: Same deal as Dispel/Mizzium Skin. The bird token they get doesn't really worry us because Cyclops has the potential to outdamage ANYTHING the bird tokens can output. Honestly you don't need to play this card in the deck, I'm only using it because it's a 1 to cast counterspell which is ridiculously overpowered for this deck. Replace if with Negate if you don't feel like using rares.
4 Titan's Strength: Giant Growth + Scry 1. OP!!!

NOTE: You can swap out the 3 Dispels and 3 Swan Songs for your choice of any 6 blue counterspells. I've just chosen Dispel and Swan Song because they're 1 mana and they do what we want.

Sorceries:
4 Armed//Dangerous: We're only ever going to use the Armed side. Playing this spell after playing a bunch of instants before you attack with Cyclops will 1 shot the opponent.

Deck Tags

  • Izzet
  • Budget
  • Nivix Cyclops
  • Combo

Deck at a Glance

Social Stats

105
Likes

This deck has been viewed 14,348 times.

Mana Curve

Mana Symbol Occurrence

0230224

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Standard: Izzet4TW v2 (Theros)

gr8 deck i like

0
Posted 22 September 2013 at 17:00

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Personally i would swap the swan songs for dissolve, dissolve hits everything as well as letting you scry 1, everything you want for this deck. Leaving 3 mana open should be no problem for this deck, when you're not alpha striking you can sit on empty mana to cast instants to solve answers.

2
Posted 23 September 2013 at 05:02

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True.
To be honest you can swap out the 3 Dispels and 3 Swan Songs for your choice of any 6 blue counterspells.
I've just chosen Dispel and Swan Song because they're 1 mana and they do what we want.

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Posted 23 September 2013 at 10:49

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If you really going for mainly alpha strike the one-mana spells are best because you can cast them with no target to trigger the cyclops and then the game counters it as a state-based action (which is why counterflux says "can't be countered by spells or abilities" so the game can counter it) but the trigger still resolves cuz you countered it.

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Posted 24 September 2013 at 00:09

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You can't cast a spell that requires a target if there are no legal targets.

1
Posted 04 October 2013 at 19:13

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I guess I am not seeing why Swan Songs and Steam Vents are needed othe then the 1 mana cost. Their effects on the match will be ultimately irrelevant 90% of the time.

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Posted 23 September 2013 at 18:51

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swan song is basically a negate for 1 mana
it's not essential for the deck but it is optimal just like how most pro decks will run shocklands rather than guildgates

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Posted 24 September 2013 at 00:10

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Hey there Memnite. I made my version of your deck and credited you for the original.
http://www.mtgvault.com/drshagnasty/decks/25-izzet-4-turn-win-theros/

Theros definitely helped out this deck but i believe we've seen differently on what actually improves the deck.

1
Posted 23 September 2013 at 21:30

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lol he didnt even bother to credit the original creator on THIS build...

-2
Posted 24 September 2013 at 18:11

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I mean I get that, it's just a form of izzet blitz. But I got my ideas from looking at his version posted here.

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Posted 24 September 2013 at 20:03

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I still like Artful Dodge over Aqueous Form for this setup. AD gives you the instant to pump Cyclops and it has flashback. AF does neither and scrying for 1 isnt that useful in comparision.

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Posted 24 September 2013 at 16:07

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It's rotating out.

1
Posted 25 September 2013 at 00:07

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this is retartedly op dude very nice could you check out my theros scry deck

0
Posted 24 September 2013 at 16:51

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Turn 4: Land, Cast Aqueous Form, Titan's Strength, Armed//Dangerous on Cyclops

your math = bad

Cyclops = 1/4
+Aqueous Form = 1/4
+ Titans Strength = 7/4
+Armed //Dangerous = 10/4 DS

and its a stretch to call a 20 point hit a kill in a format that is FULL of lifegain now.

-1
Posted 24 September 2013 at 18:14

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Actually Ninja, you got it wrong too. Nivix would be 7/5 from Titans Stength (forgot +1 toughness), 11/6 from Armed (+1/+1), and then hit for 22.

0
Posted 24 September 2013 at 18:45

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youre right. for some reason I always forget that Armed adds +1/+1. the point still stands that now removal isnt this decks only weakness with the resurgance of lifegain. by turn 4, 25-30 lifs isnt unheard of


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Posted 24 September 2013 at 18:55

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This deck screams for a Skullcrack in the sideboard.

0
Posted 24 September 2013 at 20:07

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Then after just play a few more instants and sorceries and attack to finish off their remaining 5 to 10 life. Aqueous Form is an enchantment so he'll still be unblockable. If your playing against a deck based off of lifegain then yes, it would be a problem, but an extra 5 to 10 life isn't.

Also, what did happen to Skullcrack? I believe that was a sideboard for the original, was it not?

0
Posted 25 September 2013 at 00:28

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people are constantly complaining about how something beats this deck, when the idea would be to just proc your combo for as much damage as many times as possible. it doesnt have to be a turn 4 win, it just has to win. so 3 turns of an average for 7 damage still nets you 21 damage. if youre forced to have to do another 5, it's entirely possible with this deck.

1
Posted 25 September 2013 at 01:51

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Honestly lifegain is the WORST answer to this deck. Blue control is a better counter.

Ok so say you have 25-30 life on turn 4 and I just hit you for 22
That leaves you at 3-8
By turn 5 I can hit you for another combo and the longer the games go on the harder this deck hits because damage from Guttersnipe begins to accumulate (especially if you have more than 1 on the field) and your hand gets filled with more instants/sorceries to pump up Cyclops

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Posted 25 September 2013 at 07:34

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The four turn win is a hypothetical situation, I'm just saying it can happen

This deck has it's counters, yes, but ffs what deck doesn't have a counter -.-

0
Posted 25 September 2013 at 07:35

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lol. a mono white lifegain deck would beat the brakes off this deck. I know there are answers to everything, but this deck has more holes than most. ANY removal, ANY lifegain , ANY counters, ANY control. your deck has no evasion, aside from a couple counters.

I dont know if you know, but Travis Woo doesnt build these decks to win. theyre cute tricks that get figured out easy, and he ignores answers. You can neg my comments all you want. it doesnt make this a good deck.

Quite frankly, im glad this deck exists. its an easy win for me at FNM.

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Posted 25 September 2013 at 16:46

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Control would beat it, but ANY counters? No. ANY removal? no. ANY lifegain? Hell no! Your playstyle for this deck changes on what your playing against. Someones has counters? Wait until you have enough mana to counter their counter! Lifegain? Just play your sorceries and instants as normal, after you have Aqueous Form on him he can hit em for as much as you want! You don't have to have Armed and Dangerous out. Removal? This deck is full of counters... That one should be pretty obvious...

"Travis Woo this, Travis Woo that!" Everyone always brings up Travis Woo. Is this his deck? No. It's based off it, but it's Memnite's. He can do whatever he wants. Why do we downvote your comments? It isn't because we disagree with you, it's because your being a dick about it. That's what downvoting is for.

If your happy that this deck exists then shut up.

2
Posted 25 September 2013 at 21:47

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[email protected] has deleted this comment.

Posted 25 September 2013 at 01:34

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when you know they are playing these things, you don't play your cyclops till you can protect him from said removal spells. yes it CAN do 22 damage on turn 4, it won't most of the time, that doesn't make it an unplayable deck.

0
Posted 25 September 2013 at 01:50

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Unplayable, no, but it has 8 creatures and no other way to win. its not a competitive deck, no matter how many ways this guy builds it, Supreme Verdict (you know, the most played boardwipe in the format?) ends this decks hopes.

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Posted 25 September 2013 at 16:48

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so what deck do you know of that main decks 4 boardwipes first round? second, if they board in wipes, you board in counter spells to deal with them, you don't play your combo till you can win on it. this deck also doesn't have to win on only the combo, you can proc half the combo 3 times and still do massive damage. i don't agree with many of the cards this guy uses, nor do i think that this deck should be played with any control as you should be playing far more aggressive trying to end the match before people have answers. as stated previously, this deck is never gonna be played on a pro circuit, but you can steal 3 wins at an FNM tourney and walk away with a prize.

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Posted 25 September 2013 at 22:15

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Well, almost all serious control decks run AT LEAST 4 board wipes main deck. Supreme Verdict is their bread and butter my friend. Secondly, I fully agree that you can make some great wins at your local shop FNM, but so can you with the Rat or a Fling deck for pete's sakes :) It's just that there's SO much excitement revolving around a buffed up Nivix Cyclops.... but I deleted my comment, cos I really dig this deck, and respect players who make these kinds of fun decks...

1
Posted 25 September 2013 at 23:37

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supreme verdict is a sorcery making it useless if they actually proc the combo. when will someone ever waste a board wipe round one on a 1/4 defender without knowing what deck you're playing first? round 2? ok that makes a little more sense because they've seen your combo. there is also a built in answer in Memnite's sideboard in Aetherling, the perfect counter for a control deck.
supreme verdict is one card, its amazing because it can't be countered, it counters any deck that uses creatures to win. you can go through any deck posted anywhere and name cards that win against it.

1
Posted 26 September 2013 at 00:11

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Yeah like Shagnasty said, on the off chance you do face control (you might as well forfeit) you're going to want to sideboard in the Aetherlings and probably some counterfluxes too

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Posted 26 September 2013 at 00:50

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I dig the deck man, love the idea and I can see it racking up some entertaining wins :)
Have you considered splashing green in here, considering that green still has some ramp and the buff spells are more effective than the red ones? Stuff like Giant Strength, Satyr Hedonist, Elvish Mystic and maybe some Alpha Authorities for your sideboard?

Also, if you'd like to check out and comment on my America Control pls feel free to - I'd welcome any positive input!
http://www.mtgvault.com/pontofalax/decks/urw-russian-control/

0
Posted 25 September 2013 at 15:30

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I do really like the deck, although this version seems to rely on the combo too much... if it's disrupted in any way (and there are many, considering that not all removals target creatures in this format) you're basically done.

This version is much better: http://www.mtgvault.com/drshagnasty/decks/25-izzet-4-turn-win-theros/ considering that it sticks to the budget at least.

If you don't have the problem of budget, then you might want to tweak the deck a little bit in order to have multiple win conditions!

Anyway, +1!

0
Posted 29 September 2013 at 10:57

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Quick question. I'm thinking about running this thing at a local magic game and was wondering exactly what you use Spellheart Chimera for?

0
Posted 13 October 2013 at 07:00

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I think if your opponents can prefent your combo you want something that is a little stronger lategame if there a some instants and sorcerys in your graveyard. also it has flying so you can still combo it for massive damage.

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Posted 16 January 2014 at 17:14

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Great standard deck! I can see you put a lot of thought into this. And except for the lands, it's budget! Wish I could give you TWO likes!

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Posted 20 June 2014 at 08:22

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Tad bit technical. Need the right cards at the right time.

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Posted 03 January 2015 at 04:26

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