Mercedes

51 Decks, 497 Comments, 75 Reputation

With as much draw as you have, it looks like you're trying to trigger mainly off Hedron Crab (with drawing and dropping land) and Jace's Erasure. However, with that much draw, you're also giving your opponent all their answers, too, and likely faster than your can mill them away. Get some protection in there, either bounce or a playset of low-cost counterspells.

I agree that adding black for Mind Funeral, maybe Glimpse of the Unthinkable (if you're going Legacy/Casual and can get them) and a couple solid mill creatures is advisable, at least if you plan on going Extended with this, but if it's just casual than you're find keeping it mono-blue, IMO. Scalaplexis is a good creature to throw in there for defense and mill and, thanks to the Morningtide block, there are TONS or Merfolk that are good mill bodies. My casual/tribal mill deck runs the Drowner Initiate/Memory Sluice combo. 2 Initiates + 1 Sluice = 12 cards for 3 mana, whoo-hoo! XD

As another note, Another late game body is Oona, Queen of the Fae, BUT, like most of the creatures you'll find for these decks, she dies to just about any kill spell if you're not running enough control/early mill. ....Damn, I need to go list my current mill deck, now.

Anyway, I would down the Traumatize to three or even two and maybe get ride of the Mystic Speculations completely, exchanging them for some control or some more early mill. Maybe another two Erasure's, if you want to keep that route.

OH! Lastly, Keening Stone/Traum: I like it, neat combo, SLOW AS HELL.

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Posted 11 October 2010 at 10:07 as a comment on Blue Mill

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Yup. And I'm stick looking for the win condition here. Out wait them? LOL

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Posted 09 October 2010 at 04:01 as a comment on I am a God you can't kill me!!!!

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Going back over this, actually, you really need to watch your curve. If you're lucky, you're forcing discards by turn three, but by then a lot of decks will already have aggro on the field.

Advice? Knock the red out completely and run more discard, like Duress and Mind Rot. Try adding Sign In Blood as well. Take out the Captivating Vampires, you're not really running enough vamps to make them worth it. Another Liliana wouldn't hurt you either and you can easily replace the Bolts with some good, solid black kill.

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Posted 09 October 2010 at 02:48 as a comment on Liliana's Quandary Stone

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Damn, this deck is MEAN. Seriously, OW. It's not fast, but once it gets going, you're going to disable your opponent fast!

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Posted 09 October 2010 at 02:16 as a comment on Liliana's Quandary Stone

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I run a similar deck, though you actually have more beef than I do. I never though of running Primal Growth in mine, I think I might be running either Harrow or Kodama's Reach. Another Alpha Status is a must, definitely. Also, unless you're sold on Evolution charm, Vitality Charm is something I run as a quick way to get more insects on the field. Pus, giving some of these guys more trample never hurt. :)

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Posted 09 October 2010 at 01:54 as a comment on Insect Army

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True on the 0 cost, that's why I only said to knock out a couple. -2 Shields and -2 Battlegear for +2 Machete and Collars?

If you can't get Journeys, maybe Pacifism or Arrest? Even Smite would help for a little protection. I believe there's a few other choices, too, but the names are escaping me ATM.

As for the Swords: Sword of Vengeance and Sword of Body and Mind. I'd definitely understand if you don't have access of either, though. I've only seen one of two SoBM at our store at all and it took me some trading to get the SoV's I have. They're both fairly cheap on the mana cost scale and way worth it if you can get them.

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Posted 07 October 2010 at 12:54 in reply to #91173 on Little Bashers :P

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As previously mentioned, if the deck is running around Conspiracy and Hivestone, you might want more copies of those. As a sliver deck alone, it's solid, but the combo of those two cards and Nissa could be evil. It's a complicated combo all around, so I wish you luck!

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Posted 07 October 2010 at 11:11 as a comment on 'Legacy' Nissa Revane's Sliver Circus

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Collecting Chimney Imps? LOL

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Posted 07 October 2010 at 10:58 as a comment on My Trade List

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Honestly, this looks like a fun deck, though there's enough artifact/enchantment destruction now that I'd worry about running this in standard with no protection. But if any of the combos go off, you're building creatures up faster than anyone could keep up with. Zerging them should be no problem at all. :D

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Posted 07 October 2010 at 10:54 as a comment on ZERG RUSH

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I like this a lot! I might included an Academy Ruins or two and now you might be able to switch the Ornithopters out for Memnites, but otherwise this comes out fast and must have taken a lot of people by complete surprise!

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Posted 07 October 2010 at 10:44 as a comment on Budget Affinity

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Replace a couple of the Shields and Battlegear with Trusty Machetes, if you can get any of the more rare equipment (Basilisk Collar, either of the Swords, etc). Vigilance is nice, as is +4, but the Machete is much more aggressive than the former and faster than the latter (without hurting your creature to boot!)

Also, knocking out a few cards here and there for Journeys or Condemns wouldn't hurt. :)

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Posted 07 October 2010 at 10:33 as a comment on Little Bashers :P

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Reverse Traumatize and Tome Scour's card counts. At best, the third Traum will grab ten cards and the fourth would be worse, so neither is worth five mana. Also, you might want to think about including Howling Mines (to trigger the Erasure more) and Archive Traps (Traumatize's more reliable cousin).

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Posted 07 October 2010 at 10:26 as a comment on U Mill

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The Spawnsire does NOTHING for you if you don't have any Eldrazzi in your sideboard, just as the Eye of Ugin is almost a dead card with only one Spawnsire in the deck. Unless you have a sideboard you're not showing and another Spawnsire to main deck, I would drop the Eldrazzi angle completely. If you do get rid of the Eldrazzi stuff, replace the Eyes and the Marsh Flats (you need neither color fixing nor Landfall triggers) with straight Plains. This will help you set Emeria off faster, too.

Also, if you really want this to be Myr Resurrection, drop the Mystics as they really don't do a heck of a lot for you. Replace them with Salvage Scouts if you need something cheap or even Razor Hippogriff, if you find you're ramping fast enough.

Unless you find that you're getting off the combo often enough to make a difference, get rid of the Arbalest; it can only slow you down and there are plenty of better equipment choices. Or, better yet, use that slot to either get a fourth Perilous Myr (more damage to bring back), or replace all four cards with the Gold Myrs (faster ramping) that you have in your improvement list.

One last change: switch one of your Revoke Existences for a third Journey and put two Revokes in your sideboard.

Hope I don't come off as too pushy. ^_^ Good luck!

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Posted 07 October 2010 at 10:12 as a comment on Myr Resurrection + Eldrazi

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Drop the Skyfishers and get a fourth Outfitter and a fourth Glint Hawk. The Memnites are fun, but you're better off replacing them with some low-costing equipment (such as Infiltration Lens, Darksteel Axe, or Basilisk Collar).

KEEP the Argentum Armor, with four Mystics and four Outfitters, you should be swinging with that monster by turn three or four. :)

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Posted 05 October 2010 at 12:00 as a comment on Kor

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It actually looks like you may be trying to do TOO much. Yeah, you have a lot of options, but it's going to take you a little while to get any of them online. While you're trying to get all your pieces together, Eldrazzi Ramp already has Kozilek on the field or there's a Kor Firewalker equipped with Argentum Armor swinging at your face.

You could easily go mono-blue with this or even cut out the Eldrazzi, but sticking with with what you have, I suggest lowering the Silver and Iron Myrs down to 2 each, up the Palladium and the Propagators to 4; color is definitely not an issue for you. Also, drop the Wyrmcoil Engines. I agree, they are AWESOME cards, but your win conditions ought to focus on the Battlesphere with a Myr swarm or the Eldrazzi. Use the two slot to get more protection in there for your critters, either Turn Aside or Galvanic Blast (if you want more burn).

Also, I would drop the It That Betrays from your sideboard and replace them with Halt Order. It's card draw and will help you slow down those OTHER Myr decks. ;) And, honestly, if you can't win with the other three big bads on the field, then you're probably already in trouble anyway.

I kind of want to take your build and shake it around some more, but there's my thoughts for now. ^_^ Good luck!

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Posted 05 October 2010 at 11:07 as a comment on Myr Maddness

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