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My idea of the main winning option is the Scourge. I summon many creatures with counters, distribute the counters with Daghatar and Mikaeus and sacrifice the creatures to increase the Scourge.But I think this tactic is slow and vulnerable, so I need alternative winning options.I don't know, which cards I could remove to get faster and I think, I have to add some Path to Exiles or other spells against creatures, too.Is it a solid basic idea or doesn't it make sense?
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NOTE: Set by owner when deck was made.
If you want Scourge as your centerpiece I think you would be much better off with low mana cost defenders, draw cards and tutors. Also recommend Solidarity of Heroes and Evolution Vat.
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Solidarity of Heroes is a very good idea, Evolution Vat works hand in hand with Dragonscale General.I need card draw indeed...
I'd be careful with those - they are only good if you are already having a crowd with lots of counters. As you may have experienced, the porblem is to actually get there, since your stuff is getting destroyed pretty fast these days. IF Scourge of Skola Vale should be the center of this, the first thing to do is get 2 more of them ;) Then, as numbers guy said, all you need is high toughness and walls have the best mana-toughness ratio. They also protect you while building up AND meanwhile there are lots of walls that also give you mana. Axebane Guardian, Overgrown Battlement, that kind of stuff. It would, however, change the current deck radically.Another issue with Scourge is that it needs to tap in order to get more counters, which means you have to decide whether to pump it or to attack. So I would add equipments that grant vigilance. Sword of Vengeance is my favourite here, but the added trample is redundant. Shield of the Righteous is a card that hasn't seen play much but might be a good match here (if that blue mana isn't a problem). And there is a card would fit this deck perfectly: Tower Defense! And maaaybe have a look at Assault Formation ...
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