mirnack

79 Decks, 19 Comments, 0 Reputation

the goal is speed with reliability, use arch-druid to lock everyone else outta the game

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Posted 08 October 2015 at 03:11 in reply to #564310 on Kamahl EDH

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Competitive.

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Posted 09 March 2015 at 21:44 in reply to #540524 on Mardu Reanimator- Suggestions?

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if your goin for mill then focus on mill. not stall or ramp. the current is great for a fast pace mill with little control *spells like sleep*

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Posted 20 March 2013 at 16:17 as a comment on Dimir Mill (make viable plz)

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grave betrayal, supreme verdict, bonfire. i think its a wonderful thing once ur opponent get the point where they can over run ur defenders, just kill eveyrthing they have and take it

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Posted 09 December 2012 at 22:48 in reply to #306662 on United Nations-Defenders of tomorrow

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the expensive parts the lands and bonfires. u can substitue those all out easy and come out to about 75 buxs

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Posted 27 November 2012 at 20:38 in reply to #306087 on Suicide bombers

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=200376 your better off running spells like dazed and thwarts, check this out

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Posted 17 September 2012 at 17:20 as a comment on Legacy Stasis

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thanks, ima add that as a sideboard. :D

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Posted 02 August 2012 at 17:24 in reply to #277858 on I want that

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im workin on a side board atm, soul siezers would be an awesome one. any ideas are welcome :D

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Posted 02 August 2012 at 17:18 in reply to #277881 on I want that

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to slow >.>

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Posted 05 June 2011 at 17:00 as a comment on Blazing Inferno

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i was gonna ask that to. wheel on sun and moon why dont they reprint you QQ

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Posted 05 June 2011 at 10:10 in reply to #168690 on I can't Lose. No Plat Angel

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stuffy doll! :D

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Posted 05 June 2011 at 10:04 as a comment on Why're you hittin' yourself?

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look at dci rating and what decks are being run to win tournaments before you talk eol. different variation of pump infect are taking over everywhere.

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Posted 05 June 2011 at 09:51 in reply to #168728 on Turn 2 win infect

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also if your running legacy infect, you should be able to mono black accelerate you opponent turn 2 for game. its pretty simple when u run immolation souleater

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Posted 05 June 2011 at 09:49 in reply to #168532 on Turn 2 win infect

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true, but the thing it with blight mamba you have something with a bit more long term stability in the fight to. your not gonna win turn 2-3 every time so its nice to have a creature that you can keep around and still help get the job done

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Posted 05 June 2011 at 09:43 in reply to #168413 on Turn 2 win infect

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the way it works is u would activate tunneler during main phase, end main phase, his effect still resolves, thats over. then battle phase damage calculation u activate buffs. since its consistent at different phase the abilities wont over ride one another.

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Posted 05 June 2011 at 09:41 in reply to #168387 on Turn 2 win infect

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this is quite an intriguing deck, i run 3 turn black/artifact infect. ima have to try this out against it and see how they fair. really nice deck though, and rather cheap!

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Posted 05 June 2011 at 09:38 as a comment on Turn 2 win infect

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contagion clasps are good, but they run more around the lines of control, i wouldnt main deck them cause they take up room for faster 3-4 turn infect. proliferation only adds 1 counter each time. (not very effective compared to accelerated damage)

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Posted 05 June 2011 at 09:36 in reply to #164321 on Fast Infect

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i think the ichorclaws are great, i run black artifact 3 turn infect. ichors are a back up to make your opponent need to block or let somethin in to be greatly pumped, hes a hero in disguise

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Posted 05 June 2011 at 09:35 in reply to #161290 on Fast Infect

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