Big Buffs

by mmitchell9 on 01 August 2013

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (5)


Sorceries (6)

Instants (2)


Land (2)

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Deck Description

This deck is designed to kill the opponent using evasion and one very large swing or a number of large attacks over number of turns, often being able to pull off a turn 4 win through combat from either wandering wolf or nivix cyclops. This is still a work in progress as I haven't got all the shocks and taps I currently need and haven't properly balanced the land base, however I have been running it while acquiring most of the necessary parts to moderate success and so wondered if anyone had any opinions.

Deck Tags

  • Standard
  • Aggresive
  • Red
  • Blue
  • Green
  • Pump
  • Buff

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 759 times.

Mana Curve

Mana Symbol Occurrence

0832535

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Big Buffs

I feel like Wingcrafter isn't that necessary. He's cool, I understand, and flying doesn't come often to a Nivix Cyclops, but do you really need it? I just wouldn't run it, but if it works for you, cool. That's pretty much my only criticism, I'm liking all of these R/U/G-ish decks popping out lately.

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Posted 01 August 2013 at 22:58

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He is a new addition and I haven't properly play tested him yet but it is currently hard to get cyclops to have evasion with the two Artful Dodges, however if I run more then I won't have enough pump spells for the other creatures, so I was gonna try him as he gives me a body and evasion on something if necessary

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Posted 01 August 2013 at 23:01

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A good evasion, while a bit more expensive than artful dodge, it teleportal, which adds two damage on it's own when played with Armed and Dangerous. It may be a bit more expensive than dodge, but it can also be overloaded if two or more of your creatures are looking for blood. It may not be another body to use, but it is another bit of evasion should you truly be more focused on that. Teleportal is a pump spell in its own regard, let's not forget.

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Posted 01 August 2013 at 23:07

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Teleportal does indeed pump everything by 1 and pumps the cyclops by an extra 3 but you still need bodies to stop aggro for long enough, but could be useful indeed. Might move it into sideboard to help with non-aggresive decks

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Posted 01 August 2013 at 23:13

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Sounds like a plan. Try thinking of a drop like Wingcrafter that might be more efficient for what you need. I can't think of anything right now, but I feel like I'm just not seeing something. I hope I helped your thought process.

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Posted 01 August 2013 at 23:20

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I ran this at fnm last friday and went 3:1 by the way, just in case you did wish to know :)

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Posted 04 August 2013 at 04:41

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