Do I take the damage...?

by MrUnbelievable on 20 January 2014

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (3)


Instants (6)

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Deck Tags

  • Vintage
  • Control
  • Burn
  • Land Destruction

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 768 times.

Mana Curve

Mana Symbol Occurrence

0320140

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Do I take the damage...?

Cheap deck.

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Posted 02 February 2014 at 07:26

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?

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Posted 02 February 2014 at 23:14

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It was a joke. The decks costs almost 7 thousand dollars to own. I was making a joke.

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Posted 02 February 2014 at 23:21

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Thought so, just wasn't sure which of the two you meant ;)

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Posted 02 February 2014 at 23:24

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I liked it.

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Posted 02 February 2014 at 23:55

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Lightning Bolt should be Fire/Ice in this.

Mind over Matter should also find a place here.

But the main problem I see is this: You rely on the Psychic Venoms which are Enchant Lands. This is Vintage and the addition of Power suggests you are playing in a powered environment. In such an environment, your opponents will most likely run exclusively non-basic lands. This means you'll have to put Psychic Venom on a non-basic. Another card virtually any Vintage runs as a playset: Wasteland. So, you always risk that your opponent just wastes his own land to get rid of the land you enchant. That's in addition to Strip Mine (a card virtually any Vintage deck runs) plus some other means some decks run (Balance or Vindicate for instance). Which is especially problematic since you have to put more than one Venom on the same land to make your deck work.
I don't have a solution for this other than running Stifle, Trickbind, Interdict or Squelch mainbord which is probably not a great solution because these cards will sit unused in your hand many games.

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Posted 03 June 2015 at 13:48

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Thank man.

This is obviously a brew... I tested it a few times and pretty much "gave up" the deck for the moment ;) But Fire//Ice is a must, that's true.
Well, if my opponent wastes his own land that's fine by me, but Psychic Venom was more of an under the radar damage card in my original vision: Lands need to be tapped anyway, so i'd end up with about 4-8 damage for 2 mana, IF I can keep my opponent under 3 or so lands, wich is very likely in Vintage. Additional Venoms combined with Ral Zarek or Ice for that matter would just finish the game. The best I've done with this deck my be the situation where I locked down 2 Ancient Tombs with 2 Psychic Venoms, my opponent being at 4 life^^ Nothing spectacular, but kinda fun :)
So it's essentially a burn deck with counterspells and soft lock pieces.

I've then built a similar, though quite different deck, maybe check that out:
http://www.mtgvault.com/mrunbelievable/decks/vintage-tempoburn/

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Posted 15 June 2015 at 17:41

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