W/G Beginner: Tokens

by Muktol on 27 June 2017

Main Deck (60 cards)

Sideboard (17 cards)

Sorceries (5)


Planeswalkers (2)


Enchantments (3)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

[u]Basic Idea[/u]
This deck is intended for first-time players. To make a beginner friendly deck I decide to keep the deck extra simple, so that the new player can focus on getting to know the rules, tactics and understanding what's going on.
Selesnya is a blend between going big and going numerous. I thus tried to use the populate mechanic here in combination with some creatures and spells that provide good tokens.

[u]Cardpool and Budget[/u]
Mass-strengthening-effects (+x/+x to all creatures) and cards with multiple effects are not allowed. Lands are limited to Common's and Uncommon's, no Rare's or Mythic's. Other cards are limited to Common's, Uncommon's and 1 Rare (max. 4 copies) per deck, no Mythic's.
The overall budget should be between 15 to 20$. (Estimated mid value).

[u]Upgradeability/ Room for improvements[/u]
This deck is bound to a general strategy, named "Swarm", where you generate a large number of weak creatures to overrun your opponent with mass rather than class.
As this is a general strategy, in opposite to concentrating on a certain keyword or tribe, it should be easy to improve the cards uses in this deck and to keep the deck up to date. New editions will often contain cards that can be fitted into this deck.

[u]Tests[/u]
I have tested this deck against other beginner decks. The decks I tested against are a mixture of Control and Aggro and the result are recorded in a spreadsheet. If you're interested in details from the spreadsheet, feel free to ask.

I'm open to all suggestions and ideas that may help to improve this deck.

How to Play

Token decks seek to create creature tokens to overpower their opponents in combat. Because token-producing cards can create a large number of tokens for a low cost, this can allow tokens players to spend very few cards and resources to establish a much larger board presence than their enemies. Token decks often contain a mixture of cards that create tokens, cards that duplicate tokens, and cards that amplify their power.

The basic idea here is to keep you alive until you can start to use your populate-spells to copy threats and throw them at your opponent. Doomed Traveler and Call of the Conclave can help you to achive this early while serving solid copy targets later on. Druid's Deliverance can also buy you some time while copying another creature that can be used in offense or defence.
Your biggest threat are the tokens created with Horncaller's Chant and Wayfaring Temple which also gives you another option to copy your creatures.

Deck Tags

  • Modern
  • Selesnya
  • Beginner
  • Midrange
  • Token
  • Tested

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

3700031

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for W/G Beginner: Tokens

I would say, swap out judgement for path, and root born for path to exile or condem. This means there is less dead time when you want to remove something and it doesn't feel bad by taking your mana. Having one big populate spell is fine. Wayfaring temple seems like it's never going to be as big as you need it to be here, I'd rather play master splicer in this spot, as it also gives you something to populate and it scales better in multiplies, kind of like temple. Id think about playing around with the carhars from shadows instead of the guard. The guard is still good though.

You don't need horncallers chant, but I guess it does makes big stuff.. If you do replace it though I'd recommend vitu gazi guildmage, it's a good mana sink and costs about the same to do something similar. Your a little weak in the air, concider Linslade, the life preserver as a 1 of for your rare, she is cheap but also good in a slower grinder deck like this.

1
Posted 27 June 2017 at 12:04

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I opted against Rootborn Defenses because I felt that Indestructible might be to complicated and to powerful. Path to Exile is simply way out of the budget, tough Condemn is an option.
I'm not totally convinced from Mausoleum Guard. I first played around with Attended Knight but I had enough cards for the 3-mana slot and the flyer is a better target to copy than a simple 1/1 soldier. Jade Mage would also have been an option as well as Roc Egg or Tukatongue Thallid. But in the end I decided to use 3 Guards because they would provide the deck with more flying creatures, more creatures at once and a blocker that is able to take other creatures with him.
I was looking for a good, rare, creature that would work with swarm tactics while being not overly complicated. This is also one of the reasons why I didn't choose any of the splicers, Overrun, or any other mass-affecting card. It's also the reason I haven't used any of the guildmages in the other simple decks.
If you mean Linvala, the Preserver then this would be mythic card quality and thus doesn't fit due to the deck-restrictions.

0
Posted 27 June 2017 at 14:29

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